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04-24-2012, 11:40 AM | #11 |
Apprentice
Join Date: Jan 2009
Location: Hungary
Posts: 74
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The problem is that warlocks still have the same lvl37 spells that they had before warmasters. They still have the same dmg like a lvl37 player... After warmasters every class got better armor, bigger hp, +2000 hp beacons(!), and have access to a setup with more defense. This is a drastically defense increasing while warlocks still have lvl37 spells without boosts.
Other classes got better weapon, got enough power points to maximize their damage, archers have magical arrows now, +15% dex bonus, warriors can walk around with 2x +7% attack speed gem. Warlocks second strongness were the CC spells, Sultar's Terror, Master of Doom, etc. Terror nerfed (useless now), others spells are countered with offensive beacons easly. Basicaly there aren't a good warlock spell now except darkness and slow... In RvR warlocks can't kill anybody alone, just try it out, 6000-7000 hp with high armor, defense buffs, you need to use lighting+iceblast at least twice but you don't have 30s in RvR... Barbarians kill you in 4 secs, Marksmen from 52m range can shoot you with dmg what you can never have as a warlock.
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Saturas - warlock (Horus) Last edited by Balint; 04-24-2012 at 11:54 AM. |
04-24-2012, 03:41 PM | #12 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Why it is boring? hm, I think I heard a thing it's called Beacons.YOU Warlocks can cast Darkness which can disable anyone up to 40s. MoD with Barbs and knights protecting you...
Sure Warlocks may can do nothing before door is down. If the enemy group doesnt use beacons, you don't have to complain about anything. At Herb you said, Warlocks damage is like Mosquito bite, that is because Knights has auras or an archer casts Retaliation. From this vid, at Samal, I only see how organized Ignis are and how many listen to others and not rush like idiots and they rage at CS because no one heals.
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04-24-2012, 03:52 PM | #13 | |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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Quote:
Really, how is Darkness SOOO op? |
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04-24-2012, 04:44 PM | #14 |
Baron
Join Date: May 2009
Posts: 747
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How is that trolling? I'm saying nothing about your gameplay, just pointing out the irony of raging about Tigerious having DI, horn, and beacons... when you yourself had all of the above just shortly before he killed you. In your shoes, I would run back from the save after dying, instead of making a rage video like a butthurt little kid.
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04-24-2012, 04:45 PM | #15 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Darkness is ok as spell and effect. Duration is the real problem. If it is 20s at level 5 as it is with Confuse noyone will say a thing. We all know how long it takes for lock to kill in 1v1. We all know how long it takes darknessed target to die in RvR. 40s duration is what makes Darkness OP.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
04-24-2012, 08:03 PM | #16 | |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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Quote:
Last edited by esptupac; 04-24-2012 at 08:15 PM. |
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04-24-2012, 08:09 PM | #17 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I know at least 3 locks which use Darkness(5), Cremate(5), Time Master(5), Frozen Storm(5), Twister(5) and etc stuff. I see them primarily when someone gets desperate to regain his fort. Mainly they are goats. Well this are not war active chars tho...
I will be pretty happy with DI which have cd = diration too.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
04-24-2012, 08:23 PM | #18 | |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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Quote:
unless the warlock really hates somebody and wants to annoy the shit out of him lol lvl 5 is totally unecessary...and wow lvl 5 cremate...no words. tbh, I've never seen a lock cremate somebody in a fort war...usage of that spell is very limited and definitely not worth 5 points. I do often get cremated (lvl5) by Brutal Hullucination (Alsius) when I hunt alone inside alsius and get ganked by a zerg on aggy road. He would always come up to me after im dead and cremate. Seriously, I am going to press the rez button one way or another cuz I am alone. what's with him and cremate? That guy is so damn funny. |
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04-25-2012, 02:37 PM | #19 |
Pledge
Join Date: Nov 2011
Location: In a place where it rains cookies.
Posts: 31
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what really cracks me up is when u cast summon lightning, u get all the damage back (FU retal)
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04-25-2012, 10:48 PM | #20 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
Please do not compare Darkness to Confuse. They are two totally different spells with different Pro's and Con's. A warlocks primary source of damage output is his DoT's and a warlocks has to cast those same set of DoT's two or three times in order to kill an enemy. Without darkness our DoT's get instantly dispelled due to the obvious animation of skills like Lightning and Soulkeeper. To add to that, covering your DoT's with a freeze is not as reliable on Haven and it was on Raven due to the amount of beacons used. Aside from that, it is blocked my Divine Intervention and if the enemy you cast darkness on is smart, he will run out of range as soon as he see's it hit him making you waste a 2 minute cooldown spell. On topic: I don't see the point of this video. Barbs run through an entire Alsius zerg in order to kill me hiding right at the back on a daily basis. Warlocks are just easy RP for Barbs in RvR. Mainly due to the fact that we lack the defensive spells to counter situations like that. Last edited by Shwish; 04-25-2012 at 10:59 PM. |
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