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Old 05-10-2012, 05:17 PM   #11
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Hegraz does almost 600s to my archers & warriors even with pretty good elite armor that is all resistant to Pierce. He hits mages for 700+ damage normals. But I think he's the only one in Syrtis with amu and both boss damage rings. Most OP geared marks just have amulet, and maybe one ring if they're very lucky or rich.

By NGD's reasoning, its balanced because its only one guy... well, moreover, maybe there should be a "combination restriction" on these items at least.

Eh, I'll get red karma for that suggestion for sure.
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Old 05-10-2012, 07:07 PM   #12
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Quote:
Originally Posted by Kitsunie View Post
Hegraz does almost 600s to my archers & warriors even with pretty good elite armor that is all resistant to Pierce. He hits mages for 700+ damage normals. But I think he's the only one in Syrtis with amu and both boss damage rings. Most OP geared marks just have amulet, and maybe one ring if they're very lucky or rich.

By NGD's reasoning, its balanced because its only one guy... well, moreover, maybe there should be a "combination restriction" on these items at least.

Eh, I'll get red karma for that suggestion for sure.
Ehm, i guess i am lucky since he hits my fail barb for 500 at most. Imo, combo restriction is stupid, changing core mechanic aka wep dmg scaling may be good tho.
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Old 05-10-2012, 07:47 PM   #13
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I think my marks' gear is above average but i die as fast in war if i don't pay attention or when i just have a bad day, when knocked your gear isnt going to get you up, especially when there are a bunch of barbs/knights chassing you.
It's your skill that keeps you alive, the gear just gives a small bonus.

I'm going to follow enio on this one but add: it's the dragon amu's and boss rings that make you OP, not so much the armour/weaponry.
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Old 05-10-2012, 08:04 PM   #14
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barbaro wins the Ximerin gear ... by new dual weapons .. because of that imbalance is not needed skill. anyone can send and kill you while you got UM


bye , sorry for the english google translator sucks ^^
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Old 05-10-2012, 08:17 PM   #15
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Quote:
Originally Posted by 71175 View Post
Ehm, i guess i am lucky since he hits my fail barb for 500 at most. Imo, combo restriction is stupid, changing core mechanic aka wep dmg scaling may be good tho.
I never really liked the mechanic of weapon damage to begin with. It's impossible to balance properly because all gear is not equal, especially boss gear.

NGD could make the curve non-linear... like cast speed and attack speed, so the more damage bonus you get, the less you benefit.

Example of logarithmic curve with "+50%" as the center:
+10% -> +13%
+25% -> +29%
+50% -> +50%
+100% -> +79%
+150% -> +100%

Could solve some issues regarding to damage scaling, whlie making small bonuses more beneficial too. But this would hurt Cold blood unless boosted.

Or how about just remove absolute damage reduction in the armor system?
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Old 05-11-2012, 12:27 AM   #16
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Enio ever had ammy and bosses rings, anyone cryed cause of it
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Old 05-20-2012, 08:41 PM   #17
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Quote:
Originally Posted by Kitsunie View Post
Or how about just remove absolute damage reduction in the armor system?
would be realy better!
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Old 05-20-2012, 11:37 PM   #18
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Quote:
Originally Posted by Unk0 View Post
would be realy better!
Why? I dont think its wrong to have that difference of reduction vs low dmgs per hit vs reduction vs hig h dmgs per hit. It allows some nice dynamics (in theory) Some tuning however wouldnt hurt, It seams reallly hard to balance thouhg.
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Old 05-27-2012, 07:53 AM   #19
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gear doesn't make you OP.. You wont do anything if you have OP gear but no skills. Although, I think that weapon and boss amu-ring makes you OP
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Old 05-27-2012, 08:10 AM   #20
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Quote:
Originally Posted by gamias7 View Post
gear doesn't make you OP.. You wont do anything if you have OP gear but no skills. Although, I think that weapon and boss amu-ring makes you OP
Etalon example of contradicting yourself
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