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Old 06-06-2012, 03:46 PM   #11
Enitharmon
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Ok, thank you for the recap of Raven history Daar, of which I knew very little.
(I did not even know there was ever XP bonuses on Horus)

I am still not sure if I would blame GameSamba for this, the core problem in my opinion is an XP curve which was already slightly excessive for this type of game at lvl50, and twice as bad now with lvl60. To this GS tried to apply an imperfect solution (XP bonuses) to accomodate their target audience. (But again, I know nothing first hand about how this was executed, from what you write it sounds quite bad)

I agree that there are other issues holding RO back rather than just "the grind", but I feel that if people would just be able to experience the RvR part more easily, more would be willing to look past those issues, because at its best, the RvR part of this game can be rather intense & unique fun after all, which is - i suppose - why we keep coming back...
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Old 06-06-2012, 04:05 PM   #12
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Grinding is a joke now....
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Old 06-06-2012, 04:17 PM   #13
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Quote:
Originally Posted by Enitharmon View Post
Ok, thank you for the recap of Raven history Daar, of which I knew very little.
(I did not even know there was ever XP bonuses on Horus)

I am still not sure if I would blame GameSamba for this, the core problem in my opinion is an XP curve which was already slightly excessive for this type of game at lvl50, and twice as bad now with lvl60. To this GS tried to apply an imperfect solution (XP bonuses) to accomodate their target audience. (But again, I know nothing first hand about how this was executed, from what you write it sounds quite bad)

I agree that there are other issues holding RO back rather than just "the grind", but I feel that if people would just be able to experience the RvR part more easily, more would be willing to look past those issues, because at its best, the RvR part of this game can be rather intense & unique fun after all, which is - i suppose - why we keep coming back...
This game is a Free-To-Play after all, so, personally, I am not surprised, Regnum is just following the trend. No one is forced to pay any fees to play the game. However, the bills need to be paid and that is where premium content comes in. Anyone who wishes to support the game can do so by buying premium goodies. This is basically how every F2P works and for that matter that's why the experience curve is how it is. It would be neat if they didn't () and went for a different and maybe unique approach to profit from their game but it's their decision.

At least it's gotten easier to reach a proper level to go to the war zone(The experience needed to reach level 50 was cut in half) and enjoy the RvR aspect of the game. Not to mention you can get experience from killing enemies now. So all in all, the increased level cap has hurt grind-a-holics the most and that is something that most players aren't happy with.
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Old 06-06-2012, 04:48 PM   #14
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I don't think there should be a constant exp bonus for all levels all day of the week, but rather keep it the way it is. Having daily bonuses for 1-45, but as well as for the higher lvls. Having an exp bonus for 1-3 days out of the week wouldn't hurt anyone... Especially on weekdays, weekends is generally when all the wars are constant.
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Old 06-06-2012, 06:02 PM   #15
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Awesome
...
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Old 06-06-2012, 06:20 PM   #16
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What about XP bonus on kills in wars ?
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Old 06-06-2012, 07:40 PM   #17
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:
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Originally Posted by Tigerious View Post
What about XP bonus on kills in wars ?
thats not a stupid idea but awesome!
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Old 06-06-2012, 11:52 PM   #18
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Should be a fun weekend ganking all those grinders.
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Old 06-07-2012, 03:29 AM   #19
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Quote:
Originally Posted by GrindmasterNoob View Post
Should be a fun weekend ganking all those grinders.
Yea, 5 gankers vs 13 grinders.
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Old 06-07-2012, 05:07 AM   #20
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I'm not happy with this boost. It just interrupts weekend war and causes a lot of bitching. The bonus is pitiful and not worth wrecking war for, either.

Regarding the poll, I'm in full support of a constant boost for all levels, either 24/7 or on weekdays only. It's the equivalent of just halving the XP curve. There would probably be a lot of grinders when the boost first starts, but once the novelty wore off war would probably go back to normal.

Quote:
Originally Posted by Aries202
I don't think there should be a constant exp bonus for all levels all day of the week, but rather keep it the way it is. Having daily bonuses for 1-45, but as well as for the higher lvls. Having an exp bonus for 1-3 days out of the week wouldn't hurt anyone... Especially on weekdays, weekends is generally when all the wars are constant.
I'm against hourly/daily boosts as it hurts war. If there's a 24 hour boost on a weekday and the player only has a few hours to play RO that evening, they aren't going to stop grinding when one of their realm's forts are taken and miss out on their chance to level faster. A constant boost doesn't pressure the player into grinding at certain times.

Quote:
Originally Posted by Daar
This game is a Free-To-Play after all, so, personally, I am not surprised, Regnum is just following the trend. No one is forced to pay any fees to play the game. However, the bills need to be paid and that is where premium content comes in.
From what I was told by others (I may be wrong), Raven started off just having 50-100% boosts for small periods of time. If the boost had a negative impact on sales, I don't understand why they'd continue it and raise it up to being a 100% constant boost.

I have to agree with Oro that the XP curve is too excessive. The only other F2P game I've played with such slow leveling that wasn't PvE oriented was Global Agenda, and most XP a player got came from PvP anyway or the PvE instances/daily quests (which were actually fun). Plus it only cost $14 to get 'elite' status and have a permanent 100% XP boost on your account, while $14 in RO would get you a mount and maybe 10 hours worth of boost
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