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Old 06-23-2012, 11:52 AM   #11
Shwish
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Originally Posted by ImKitKit View Post
I suggest that u make mage skills' range bye ur weapon range. like archers.
its too lame if its only 25.. so i suggest..
Maybe not all spells, but at least Twister to make it on par with the other 3 second cast time areas.
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Old 06-23-2012, 01:08 PM   #12
Mehran
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Originally Posted by edenkirin View Post
Not to start the flame war, but read this post (or the whole thread) which perfectly sums all of the mage problems:

http://www.regnumonline.com.ar/forum...ad.php?t=86725

--
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I was starting to read it, than thought to myself. You know what? - People never do smart tactics anymore. Every fort fight everyone lines up and takes hits by marx, ofc course mages will think it's unfair, nobody does side maneuvers anymore. I remember when me and a couple of my friends (maybe like a conj, 2 locks, 2 barbs) could easily defeat +15 people with our 5 people on the road (this all being at Agg), by just coming in from the side, areaing and killing their conjs. Smart tactics, not smart players, and then complaints. Maybe you should try different plans on different classes before thinking of being "underpowered." Even if you have 0% extra cs, if you're smart and a sneaky lock you can get an area in to help beat them. And smart conjs know how to be at a safe distance and heal properly. I've seen it happen, so I'm sorry you just need more practice.

Examples of locks: Zodar, Nel, Repoor, Plunder, Fuerst, Hepha, La, rhanya, Hel, etc.

Examples of conjs: Syrtisa, Ieti, Icemon, AKM, Erica, Asdaf, etc.

If you're having problems, keep a close eye on these individuals and many more. (I see that some of them do not currently play, or have retired, changed name, etc., but the point is the same)
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Old 06-23-2012, 02:59 PM   #13
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i think there is an interesting thread about this ...


http://www.regnumonlinegame.com/foru...t=86725&page=6
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Old 06-23-2012, 05:50 PM   #14
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Originally Posted by Arrived View Post
I was starting to read it, than thought to myself. You know what? [...] Maybe you should try different plans on different classes before thinking of being "underpowered." [...] so I'm sorry you just need more practice.
I'm sorry that you couldn't stand reading proper logic and reason for too long.
In this thread, you would have learnt a lot about how this game, like any standard RPG is supposed to work, and why it currently isn't for 1/3 of the current classes.
You'd have also learnt that the issues mages are facing now are beyond puny over or underpoweredness matters.

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Examples of locks: Zodar, Nel, Repoor, Plunder, Fuerst, Hepha, La, rhanya, Hel, etc.

Examples of conjs: Syrtisa, Ieti, Icemon, AKM, Erica, Asdaf, etc.

If you're having problems, keep a close eye on these individuals and many more. (I see that some of them do not currently play, or have retired, changed name, etc., but the point is the same)
Very true and this applies to you primarily.
Maybe are you wondering why the vast majority of these players (including myself) are no longer playing this game or switched to another class ? Ask them directly : Here's Surfacing's, Zodar's, ieti's, Hepha's opinions about this subject and a phletora of other well known or not mages from all the realms and servers in the other pages of the topic you haven't obviously read, about mechanics you obviously don't understand, about a class that you obviously have no experience nor knowledge about.


Anyways, somehow I'm not really surprised to see this coming from someone that has never been playing past lvl20 conjurer for a few weeks. Why make well argumented posts when you can just make clueless ones based on herpderp OP!!!1 and how supposedly awesome you are.
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Last edited by Shining-Scias; 06-23-2012 at 06:14 PM.
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Old 06-23-2012, 05:59 PM   #15
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I wish I still cared enough to make Mehran look more retarded than he already does. Keep fighting the good fight, Scias! <o/
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Old 06-23-2012, 06:28 PM   #16
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Originally Posted by Shining-Scias View Post
.....
I simply do not read a thread that is beyond 5 pages because it is too long and i have better things to do with my time than hear the same thing over and over.

But on the post of your poorly proven post. I never said that mages do not need some sort of ... "boost?" I just clearly said that no changes requiring spell's ranges should be altered. Besides, there are plenty of mages who are doing WELL under the following cs circumstances and let the problem not affect them. It's called adapting, and if you weren't so quick to change classes because it's not the "OP" one, you would understand how to adapt to NGD's changes.

And you are trying to combine many issues into one with the insulting of my intelligence? Ha. This part amuses me because you know nothing about me or how smart I am. As in.. This is a game, I act goofy and try to have fun with it, i'm sorry you are Mr.Serious? On a related point, I assure you I do know the game's mechanics and fundamental outlines, I may not know the exemplar coding or how it runs, but I do know the classes and have grown attached to them throughout my time playing. Secondly you saying I don't have a conjurer above lvl.20, I do, and level has nothing to do with anything, I see the wiki and know almost every single spell by heart, (mana cost, duration, cd, range, etc). So stop trying to assume too much because it makes you unintelligent.


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I wish I still cared enough to make Mehran look more retarded than he already does. Keep fighting the good fight, Scias! <o/
Oh and Van, you obviously must care a decent amount to be posting on a thread that you were not apart of until your "keep-me-close-or-i-cry" buddy commented. And i find it funny how you guys posted within 9 minutes of each other, did you call him to ask when he would troll me so you can be apart of it too? Cute.
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Old 06-23-2012, 06:46 PM   #17
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Originally Posted by Arrived View Post
I disagree, plenty. Conjurers are hard to kill, even by marx and they save more than you can dish out in time. I have played my conjurer recently and I did just fine as I can keep a target alive enough to kill 2 barbs and 2 Marx without them killing me. Needless to say, conjurer is a class best played by those who know how to play it :P

And really? Really?? What dumb mage would be stupid enough not to skill arcane devotion? Regardless, mages DO HAVE the fastest in the game, even though the whole cs thing has been completely changed.

Regardless on mage's note, THEY ARE FINE. Lmao. Trust me, they are fine. Every class is fine and nobody is really OP. Yes it gets irritating at times, but honestly everyone has a chance at everyone, even if you have to use the environmental rock/tree to "even" things up. Besides, if this RO is too much for you, you would have 0% chance 4 years ago where it was spell or die for mages with 1 resist = pretty much dead. But the whole evasion/resist thing wasn't so messed up either.

tsk tsk, eh eh. People need to be grateful this is a FtP and stop wanting changes. Changes isn't always good!! I miss realm chat in WZ, I miss good ole save wars, and I miss boss fighting as a whole for the fun. Also old spells like 50% ds, 1k dmg terrors (which use to be chained...back when locks ruled the game and conjs were gods), and 4k barb crits. So no, everything is just fine when you think about all the nerfing that has happened in the years.
Trust me mages are not fine. Their casts are slowest in game. SLOWEST! In time i cast one spell with devotion 5 a barb casts 2 or 3. Is this the master of spells....lol lol lol. Mages are choppy and unplesant right now. GCD, slow casts ruined the fun in this class. The only reason you see them played is because people love to play them. And even they are hard to do they still play them.

If you know what was mage pre 1.0. It was awesome and fun. Fast fluid capable of keeping 5-10 allies alive. Now you are out of mana even for 3.

The reason you say conjus are pretty survival is that you see alot old conjus. They help each other and survive better. New ones will die in like fleas.

Mages are not fine and not so fun. Trust me. They need alot more work to return to their old glory.

What is slowest barb cast - 2.5s(areas only). What is slower barb cast - 1s(useless spells). What is med barb cast 0.5s(self buffs). Others are INSTANT(horay attack spells).

What are slowest conju casts 6s(ressurect). What is slower 3-4s(areas). What are med 1-2.5s(horay self buffs). All others are 0.5s(horay 1-2 spells maybe). We have no instants but we need them to operate good.

Play targeted conju and than tell it is fine.

Quote:
Originally Posted by Arrived View Post
Examples of locks: Zodar, Nel, Repoor, Plunder, Fuerst, Hepha, La, rhanya, Hel, etc.

Examples of conjs: Syrtisa, Ieti, Icemon, AKM, Erica, Asdaf, etc.

If you're having problems, keep a close eye on these individuals and many more. (I see that some of them do not currently play, or have retired, changed name, etc., but the point is the same)
I have problems with canceling of spells, mana problems, slow casting spells causing ppl to die. I can not cast while i move. I have problems timing casts properly even with devotion 5 and 14% fast staff. I have problems with target deselects. I have problems casting defensive buffs heals on self and dispells in time.

Conju now is nothing compared to before.
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Last edited by ieti; 06-23-2012 at 07:02 PM.
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Old 06-23-2012, 06:51 PM   #18
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Quote:
Originally Posted by Arrived View Post
I assure you I do know the game's mechanics
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Originally Posted by Arrived View Post
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Originally Posted by 71175 View Post
WM beacons don't work on caster
Cap.
O.o you sure? i think i saw her use it >.>
I lol'd... and yes, Scias called me.
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Old 06-23-2012, 06:57 PM   #19
Mehran
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Originally Posted by ieti View Post
Trust me mages are not fine. They casts are slowest in game. SLOWEST! In time i cast one spell with devotion 5 a barb casts 2 or 3. It this the master of spells....lol lol lol. Mages are choppy and unplesant right now. GCD, slow casts ruined the fun in this class. The only reason you see them played is because people love to play them. And even they are hard to do they still play them.

If you know what was mage pre 1.0. It was awesome and fun. Fast fluid capable of keeping 5-10 allies alive. Now you are out of mana even for 3.

The reason you say conjus are pretty survival is that you see alot old conjus. They help each other and survive better. New ones weill die in like fleas.

Mages are not fine and not so fun. Trust me. They need alot more work to return to their old glory.

What is slowest barb cast - 2.5s. What is slower barb cast - 1s. What is med barb cast 0.5s. Others are INSTANT.

What are slowest conju casts 6s. What is slower 2-4s. What are med 1s. All others are 0.5s. We have no instants but we need then to operate good.

Play targeted conju and than tell it is fine.
Well even a targeted knight dies, i mean if you have 10 on one, you cannot possibly emerge from that alive. And you are missing a crucial point, barb's "instant" spells are pretty much kick and spirtual blow (im assuming you're not talking about buffs but dmg?), and that's because they are melee and don't have the +20m range you mages have. And although i do agree mages' cs has gotten slower, and even mages overall have gotten deteriorated during the years, they are still very useful, why? - because they heal you. Healing is very "OP" in any game because you dont have to rest for 1 minute to get to full hp, so i'm sorry that your spells are toned down from past 900 heals, and etc. Furthermore, your cc's are still pretty fast casting, as in.. range to range comparison: ambush = 1sec cs (with like 19% cs from 5% cs pauds and 14% cs bow), it still fails terribly in comparison to will domain's 1sec cast time and a mage's still uber cast time boost. (casting time is casting time, 1% more is still better than nothing).

And i go off of old players because they are examples of what new players look up to, i cannot demonstrate from new players who have only played a single class.


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Originally Posted by VandaMan View Post
I lol'd... and yes, Scias called me.
Knew it! and I don't know WM spells because my highest lvl character is lvl.49. I'm sorry I enjoy war and the people more than grinding on a familiar faced mob over and over? But I know now so I will implant that into my thinking next time when concerning WM's.
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Old 06-23-2012, 07:06 PM   #20
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Do i have to get all barb instants from wikia. They are 10+. Lets see...

Disable Limb, South Cross, Forceful Blow, Ribs Breaker, Crushing, Mind Squasher, Balestra, Kick, Back Slam, Intimidate, Disabling, Spiritual Blow, Beast Attack...

Aaand maybe more....barb is damn fluid class. I have a level 60 barb and it is damn damn faster.

In time i cast picking ivy i'm dead. In time i cast will domain...lol useless spell and dead. Do i need to suffer to keep someone alive? Pump the heal button lol till it casts. Pump barrier button till it casts. Pump dispell till it casts. Pump every damn spell till it cast. Make half spells cancel because i need to move and switch targets. Loose mana because of cancels.

I can have good boundaries and they are called Cooldowns and mana consumption. Why i need to suffer this. Tell me one good excuse to need to cast 500 mana spell and my target to die before it is healed?

I want to be possible to heal self in time and dispell self in time. I want to be possible to defend self in time. This is pain now. Attackers are way faster attacking me than i can defend. Even my defense is way unnefective compared to their damage now.

Do i need to tell i get 500+ hits from barb in Steel Skin. Do i need to tell they can remove my buffs every 20 seconds. Do i need to tell that marks can dish terrible bursts of damage on me.

I just want conju to be fluid too, so i can do my work better. Again mages are not fine!
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Last edited by ieti; 06-23-2012 at 07:25 PM.
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