08-02-2012, 01:15 PM | #11 |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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So, wheres the realm task board located at?
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08-02-2012, 01:22 PM | #12 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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For ignis it's in Altaruk, near the main entrance, so I guess it's the main city of any realm
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
08-02-2012, 02:10 PM | #13 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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Quote:
in syrtis its in front of the nobles' house
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08-02-2012, 02:18 PM | #14 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Regardless of whether or not the saves are in their final position, I'm content with where they are currently.
However I would prefer the task board being back at the realm gate as it's a very tedious trek to reach Fisgael from the CS. Lighting effects are far too bright still. Whole cliff edges are transformed into painfully bright bluffs and Eferias is still a blinding edifice at night. During my last visit to Amun on the previous build, I noticed some strange effects appearing on the floor, again a lighting issue. Whilst I'm still on this subject, why is Amun still in 16bit colour? It's hard to judge graphical changes such as ambient occlusion when the colours look so very strange. i5 2500 GTX570 16GB RAM Win7
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Psy Dizzy thumbs, itchy fingers
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08-02-2012, 02:31 PM | #15 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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Quote:
So my question to ngd is: are the rewards gonna stay as high, or are you going to lower them before bringing it live? i would so LOVE this, if it stayed like it is
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08-02-2012, 03:54 PM | #16 |
Banned
Join Date: Aug 2011
Posts: 4,089
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The rewards on realm tasks shown in Amun are not final. These rewards will be adjusted for the final release on the live servers.
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08-02-2012, 05:14 PM | #17 |
Initiate
Join Date: Feb 2012
Posts: 196
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First a good thing, my fps is very very stable, it's around 85-90 fps, in cities around 70. But when I start running my screen flickers from black (also when I select mobs) from green and red.
PS: Magnanite weapons? |
08-02-2012, 05:15 PM | #18 | |
Banned
Join Date: Aug 2011
Posts: 4,089
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Quote:
Thanks! |
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08-02-2012, 05:20 PM | #19 |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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can you say to about how many exp they are going to be changed? (the ones that are now ~80k [didnt see one with 100k exp yet, is this determined by ones lvl?]) to, like, 20k? or rather to, like, 5 - 10k?
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08-02-2012, 05:28 PM | #20 | |
Master
Join Date: Nov 2010
Posts: 322
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Quote:
Leave the range/damage as it is now, but safe guards may ONLY attack those enemies who assault the people standing near the safe (and maybe also kill instantly those in range ~10 in order to prevent realms to gather at foreign safes). This would solve all regarding problems. thats right, and using boosters will be even more effective: Everyone will profit by this system - I approve it very much. |
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