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Old 08-02-2012, 01:15 PM   #11
ice_zero_cool
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So, wheres the realm task board located at?
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Old 08-02-2012, 01:22 PM   #12
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Quote:
Originally Posted by ice_zero_cool View Post
So, wheres the realm task board located at?
For ignis it's in Altaruk, near the main entrance, so I guess it's the main city of any realm
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Old 08-02-2012, 02:10 PM   #13
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Quote:
Originally Posted by _Kharbon_ View Post
For ignis it's in Altaruk, near the main entrance, so I guess it's the main city of any realm
okay, ty

in syrtis its in front of the nobles' house
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Old 08-02-2012, 02:18 PM   #14
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Regardless of whether or not the saves are in their final position, I'm content with where they are currently.
However I would prefer the task board being back at the realm gate as it's a very tedious trek to reach Fisgael from the CS.

Lighting effects are far too bright still. Whole cliff edges are transformed into painfully bright bluffs and Eferias is still a blinding edifice at night.
During my last visit to Amun on the previous build, I noticed some strange effects appearing on the floor, again a lighting issue.

Whilst I'm still on this subject, why is Amun still in 16bit colour? It's hard to judge graphical changes such as ambient occlusion when the colours look so very strange.


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Old 08-02-2012, 02:31 PM   #15
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Quote:
Originally Posted by Manuka View Post
Realm Task limit/rewards
-the number of tasks should be limited or the rewards adjusted, otherwise its too easy to just choose the extreme highly rewarded delivery tasks(50-100k xp) over and over again to lvlup quickly in relation to mob kill/usual quest xp gain
actually, i like this very much.

So my question to ngd is: are the rewards gonna stay as high, or are you going to lower them before bringing it live? i would so LOVE this, if it stayed like it is
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Old 08-02-2012, 03:54 PM   #16
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Quote:
Originally Posted by ice_zero_cool View Post
actually, i like this very much.

So my question to ngd is: are the rewards gonna stay as high, or are you going to lower them before bringing it live? i would so LOVE this, if it stayed like it is
The rewards on realm tasks shown in Amun are not final. These rewards will be adjusted for the final release on the live servers.
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Old 08-02-2012, 05:14 PM   #17
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First a good thing, my fps is very very stable, it's around 85-90 fps, in cities around 70. But when I start running my screen flickers from black (also when I select mobs) from green and red.

PS: Magnanite weapons?
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Old 08-02-2012, 05:15 PM   #18
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Quote:
Originally Posted by GreenAngel View Post
First a good thing, my fps is very very stable, it's around 85-90 fps, in cities around 70. But when I start running my screen flickers from black (also when I select mobs) from green and red.

PS: Magnanite weapons?
Machine specs and graphic settings, please?

Thanks!
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Old 08-02-2012, 05:20 PM   #19
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Quote:
Originally Posted by Frosk View Post
The rewards on realm tasks shown in Amun are not final. These rewards will be adjusted for the final release on the live servers.
can you say to about how many exp they are going to be changed? (the ones that are now ~80k [didnt see one with 100k exp yet, is this determined by ones lvl?]) to, like, 20k? or rather to, like, 5 - 10k?
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Old 08-02-2012, 05:28 PM   #20
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Quote:
Originally Posted by _Kharbon_ View Post
Meni save is positioned ok as well, only it would be great if there were guards there (perhaps with lower range)
My suggestion is:
Leave the range/damage as it is now, but safe guards may ONLY attack those enemies who assault the people standing near the safe (and maybe also kill instantly those in range ~10 in order to prevent realms to gather at foreign safes).
This would solve all regarding problems.

Quote:
Originally Posted by Lekarz View Post
@Manuka
You really like slowly grind, don't you? Realm Tasks will change lvling difficulty and more people will be able to fight fast ( and we will get even more gelfs...)
thats right, and using boosters will be even more effective: Everyone will profit by this system - I approve it very much.
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