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Technical Support Questions about game technical support to the users of the community |
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Thread Tools | Display Modes |
08-07-2012, 01:18 PM | #11 |
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Join Date: Sep 2008
Posts: 1,690
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I tried it only in Low and Very High (Ultra is not available in OpenGL btw)
PS: May I ask why all my reports that I made 4 days ago in the spanish forum section regarding this issue have been ignored? Here just the last two ones: http://regnumonline.com.ar/forum/sho...8&postcount=69 http://regnumonline.com.ar/forum/sho...1&postcount=79 |
08-07-2012, 01:19 PM | #12 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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Bad news:
Disabling FXAA doesn't work. All GTK windows (content and window decoration) change to white, when I play Regnum. (full log comes later, I'm now on Win7, game works with opengl, but FXAA shader fails to compile, too) The log of my Desktop: Code:
[07/08/2012 15:23:45] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation [07/08/2012 15:23:45] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.11.3 [07/08/2012 15:23:45] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2 [07/08/2012 15:23:45] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1 [07/08/2012 15:23:45] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (50) with a 24 bit depth buffer [07/08/2012 15:23:45] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1280x1024x32 1280x960x32 1152x864x32 1024x768x32 960x600x32 928x696x32 896x672x32 832x624x32 800x600x32 [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: NVIDIA Corporation [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: GeForce GTX 460/PCIe/SSE2 [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 4.2.0 NVIDIA 295.40 [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 66 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_fragment_program2, GL_NV_gpu_program4, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_vertex_program3, GL_SGIS_generate_mipmap [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 4.20 NVIDIA via Cg compiler [07/08/2012 15:23:46] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(958.04 MB), fragmentation: 26.50% [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2993.83 MB), fragmentation: 24.89% [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(103.29 MB), fragmentation: 1.82% [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(13.65 MB), fragmentation: 0.74% [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(249.80 MB), fragmentation: 29.33% [07/08/2012 15:23:46] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(114.14 MB), fragmentation: 12.90% [07/08/2012 15:23:46] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [07/08/2012 15:23:46] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [07/08/2012 15:23:46] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available [07/08/2012 15:23:47] [TextManager][text_manager.cpp(164)] Text Manager ready [07/08/2012 15:23:47] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml [07/08/2012 15:23:48] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log: 0(1502) : error C7532: global function textureGather requires "#version 400" or later 0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later 0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable [07/08/2012 15:23:48] [ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log: Fragment info ------------- 0(1502) : error C7532: global function textureGather requires "#version 400" or later 0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later 0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable [07/08/2012 15:23:48] [logger.cpp(72)] Shader PP.FXAA link failed [07/08/2012 15:23:48] [ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed [07/08/2012 15:23:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(1.34 MB), fragmentation: 0.00% [07/08/2012 15:23:59] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb [07/08/2012 15:23:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(1.34 MB), fragmentation: 0.00% [07/08/2012 15:24:08] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask) [07/08/2012 15:24:17] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown It works on my Laptop with Legacy AMD blob (8.972, catalyst 12.6), but Post Processing effects results in a pixel nightmare. The log from my laptop: Code:
[07/08/2012 15:00:41] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.11.3 [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2 [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1 [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (57) with a 24 bit depth buffer [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1366x768x32 1280x768x32 1280x720x32 1024x768x32 1280x600x32 1024x600x32 800x600x32 [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: ATI Technologies Inc. [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: ATI Mobility Radeon HD 4200 Series [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 3.3.11653 Compatibility Profile Context [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 59 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_meminfo, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_SGIS_generate_mipmap [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 3.30 [07/08/2012 15:00:41] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(850.91 MB), fragmentation: 17.47% [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2707.09 MB), fragmentation: 20.46% [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(103.29 MB), fragmentation: 1.84% [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(11.03 MB), fragmentation: 1.00% [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(249.80 MB), fragmentation: 29.33% [07/08/2012 15:00:41] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(88.56 MB), fragmentation: 15.63% [07/08/2012 15:00:41] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [07/08/2012 15:00:41] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [07/08/2012 15:00:42] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available [07/08/2012 15:00:44] [TextManager][text_manager.cpp(164)] Text Manager ready [07/08/2012 15:00:44] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml [07/08/2012 15:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.67 MB), fragmentation: 0.00% [07/08/2012 15:01:56] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb [07/08/2012 15:01:56] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.67 MB), fragmentation: 0.00% [07/08/2012 15:01:57] [DiskRetriever][disk_retriever.cpp(148)] Resource 71893 type mismatch, downloading resource again [07/08/2012 15:01:57] [DiskRetriever][disk_retriever.cpp(148)] Resource 71897 type mismatch, downloading resource again [07/08/2012 15:02:08] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask)
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One Ring to rule ... Regnum!
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08-07-2012, 01:23 PM | #13 |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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To be clear, i had the same problem with enabled anisotropic/antialias on blob. Disabling ones helped for me. (using mid render, everything up but antialias, color correction, anisotropic and FXAA)
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
08-07-2012, 01:27 PM | #14 |
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Join Date: Sep 2008
Posts: 1,690
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FXAA is not supported using the latest NVidia Linux driver (295.59)
The first Nvidia driver supporting FXAA is 304.30beta from 2 of Ago and with this driver it still doesn't work. Which is no surprise because how could NGD test this when they released this version at end of July - funny question |
08-07-2012, 01:29 PM | #15 |
Apprentice
Join Date: Mar 2011
Posts: 62
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Confirming this, after disabling anisotropic filtration and antialiasing games starts with visible opnegl content.
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08-07-2012, 01:33 PM | #16 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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The newest driver is 295.71 (which fixes the privilege escalation vulnerability).
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One Ring to rule ... Regnum!
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08-07-2012, 01:35 PM | #17 |
Apprentice
Join Date: Mar 2011
Posts: 62
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The problem is in antialiasing, anisotropic filtering is ok.
One more bug: game cannot restart after changing AA or Af settings with «server is unavailable co12». |
08-07-2012, 01:41 PM | #18 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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Quote:
time to lower my FPS by alot too
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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08-07-2012, 01:55 PM | #19 | |
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Join Date: Sep 2008
Posts: 1,690
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Quote:
EDIT: Just tried Render qualtiy low and AA mid value - this works now. Render quality medium and AA medium is not working -> black screen (see log) Render quality high results in black screen as well |
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08-07-2012, 02:07 PM | #20 |
Apprentice
Join Date: Mar 2011
Posts: 62
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Some visual bugs: terrain shadows and yellow round thing aka potin-where-char-is-walkibg-after-RMB-click are blinking hardly.
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