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General discussion Topics related to various aspects of Champions of Regnum |
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08-15-2012, 01:23 PM | #11 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Tamui is on spot. The poll was flawed from the start and I rather suspect it was done so on purpose with the aim of getting the desired skewed result. Your poll is invalid.
Besides, what is to stop a player from voting on both polls or even padding the votes with multiple account votes. Now you promote those warped results as some kind of evidence. Besides, Swish makes a valid point. Because we want it , does that mean it is overall a good thing for the game? Why not make a poll for free horses and other things that players "want". I bet ya, you get 100% yes. I'll be blunt. This thing stinks of a booster spoiled addict who is driven by selfish desire who refuses to consider the impact of their booster-lust on the game as a whole. All of Horus got by without them and the game did not die. In fact it made better players because during the curve, they learned the game. Speeding up getting to the end content is not the way. Improving the quality of the journey, is. If you played 5 years as you say, you would understand this sentiment. In any case, IF you played that long and still cannot get a max level character or at least enjoy playing the game no matter your level, well I don't know where to go from there. But like I wrote in the other thread, you are a blinkered horse. You can't be reasoned with. TL;DR : You irritate me |
08-15-2012, 01:36 PM | #12 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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As has been said, the results were predictable. I voted yes but ofc I never expected it to happen. I do personally think it could benefit everyone (NGD and players alike) if this... or something similar (lower xp curve *cough cough*) was implemented. But oh well.
However, someone on the GS forum made a point which I'm sure has been discussed elsewhere on this forum; which is that we shouldn't be trying to get new players through the first 45+ levels faster - We should be trying to make the low levels more fun so that people WANT to go through those levels again once they have a war-ready character. Let's be honest, this game is no fun whatsoever until you reach the wz. Even then it's not fun until you're actually able to survive. That's the actual problem, not that it takes too long to get there. There needs to be more to do. No. Not sure what provoked you but it was uncalled for. Edit (Posted while I was writing my own reply) Same point I was making in less words. And I'm pretty sure there have been suggestions for this in the past. In fact I thought NGD had once "planned" (like so many other things) to add content allowing lower levels to impact the WZ.
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08-15-2012, 01:45 PM | #13 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Hello!
We appreciate that you took your time onto making both polls to inform us about the opinion of some users about boosters. The thing is that it's pretty difficult to have a variety of valid answers on something that puts up as selectable options "all or nothing". You see, if you put up a poll to a whole country's population that says: Option 1: 100k u$s dollars for everyone! Option 2: Keep things as usual, if you want money, get a job and earn it for yourself. You'll know that on the first day the poll is set, Option 1's going to win. If the money is given to everybody, those who desperately need it will be really happy, but in the mid-long term, that country's inflation would boost up so bad that you'll have companies and people getting broke. Those 100k won't be valuable and no one would even be able to buy food with those 100k dollars they were so happy about, a couple of months before the crisis. Imagine something like that, but instead of money inflation, you'll have a lot of users hitting up the level cap and getting bored on a very short time. Eventually there'll be so many lvl 60 bored players that no one will want to play anymore or they'll try to make some profit by selling their characters to someone who never played and that won't understand what to do... and well, that'd be pretty bad for the game's future itself. We're grateful for your intentions, as we know you might want to hit lvl 60 as soon as possible, but hey, no one's chasing you! Take your time to grind, make some realm tasks, go to war or practice pvp. You'll be almost there in no time. Best regards! |
08-15-2012, 01:51 PM | #14 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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I agreed with Frosk.
Boosters should be a present, nothing that you can count on it. If you want a booster, buy it NGD isnt an charity company, they want to make money. |
08-16-2012, 05:20 AM | #15 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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I seem to recall a previous discussion on this subject, although aimed at the occasional boosts Frosk himself would initiate. The same conclusion was drawn though and as I said then, a server boost should be a treat; the novelty wears off if it becomes routine.
A detached sense of contempt as my realm is swimming in these types, it's a tiring attitude at best. Although to take the sting out of it for you, I wasn't being entirely serious.. I have met one or two ex-Raven players who use that forum and we're thick as thieves.
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08-16-2012, 06:16 AM | #16 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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If you really want a permanent boost I would suggest playing in ignis because they have a small underpopulation bonus and could really do with the numbers right now.
You shouldn't base your oppinon of an entire community on one or two individuals. Last edited by Shwish; 08-16-2012 at 07:50 PM. |
08-16-2012, 07:17 PM | #17 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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dear topicstarter, what you think about ppls who spend lot's of CASH to get 60 lvl? you wanna free game? you have it ...
add^ but i think pol have < 100 votes - lol
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08-17-2012, 08:09 AM | #18 |
Pledge
Join Date: Jun 2012
Posts: 10
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you think that raven players should be seen not heard... that's just... not even gonna start to argue that, i can see you're like talking with a brick wall
as for boosts, they're a duct-tape way to fix the real problem, the grind in this game is extremely boring... you could fix this by making dungeons, bounty missions that send you into the enemy realm's warzone to kill mobs, more experience from war, and plenty of other creative ways that i'm sure creative minds over at this forum could think of but until one of those golden ideas (or other golden ideas that aren't thought of yet) are implemented, we need boosts, right now as it is, the grind is terrible. i don't like what frosk said at all, he's completely twisting his words and taking things to the extreme to get his point across, what the analogy should be is that if the united states gave a 24/7 money boost 100% of the time that we could count on to be there for literally forever and not have everyone seizing the moment, life would go on, money would depreciate in value overtime, and people who were poor would still be poor but with twice as much money, people who were rich would be richer, and everyone's work from the good old days would be lost, worthless, and now they'd have to continue working to stay competitive the thing with that analogy, there is no money cap, there's no point where it says "HEY WAIIIIIIIIIIT A MINUTE I'M NOT GONNA LET YOU HOLD THAT DOLLAR MR. SMITH". in regnum online there is a cap, there's a point where "you want to kill that magma golem 1000 more times? go for it, i might give you loot but no exp" level 60 is where the game starts, and if the game is boring before that point and people can't make it to level 60 because they're bored out of their mind and could play one of the other 1000 MMORPGs already made i guess i end with this, the more time spent grinding, the more time thinking why am i not playing gw2 right now |
08-17-2012, 10:28 AM | #19 | |
Initiate
Join Date: Jun 2011
Posts: 129
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Quote:
the only real fun starts at 60.. |
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08-17-2012, 01:19 PM | #20 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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To be fair, a lot of changes were made by NGD.
1. They modified the experience curve. I do believe that it was almost 6 million to get to level 50 before. 2. They provided (for sale) increased value boosters. 3. They did reduce evades and resists on mobs to some extent. In the old days it was a nightmare. 4. You do get XP for killing enemies. That did not exist in the level 50 cap days. 5. They do offer FREE boosts at selected times. That did not exist before. 6. They now offer random quests which give bonus XP. Usually after 42 and then one at 49 you ran out of standard quests , you had to grind all the rest of the way. Now you have something to give you a hand up. 7 : Events where they spawn a lot of MoBs in a specific area so players can kill them. Out of all of that I only mentioned one premium item. Now I do understand that some players may have not been here in the old days but because I was, I am compelled to look at it from that context. They have improved on many fronts. Besides , that is not where the problem lies. As Kitsunie wrote, the game lacks alternative interesting content in that area after 42 and before say level 58. You can be very competitive at level 58 in the war zone. Boosting everyone to level 60 to start the game is not the way in my view. If only for the reason that the free super boosted ones will probably drop out of boredom because they realise that there is not that much content at the end either. The ones who paid to boost will probably stick around if only to recover something on their investment. What the game needs is more content for as Zemepanda mentioned, it is really a duct tape fix. Hopefully instances and probably some alternate persistent world content on offshore islands can fill this space. Last edited by bois; 08-17-2012 at 01:30 PM. |
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