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General discussion Topics related to various aspects of Champions of Regnum |
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08-18-2012, 11:31 AM | #11 | |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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My views of your list:
Quote:
Pros: Easy to learn. (Not that I've had to learn anything in a long time...) Focus on wasd movement (most games seem more fluent with mouse-clicking system, which I despise.) Graphics/art style. Well, it is what they seem to put most of their resources into... Good English translation. Trust me, some games hurt my head when I try to understand what nonsense their npc's are rambling about. Cons: Lore/Story is just... bad. I will rewrite it personally someday if I have to. Combat system involves too much LUCK. Not enough low-mid level content; just grind -> The most BORING part of the game. Hell, not even enough end game content really. (Constant war only works with better balance and a higher average online population.) Clans could provide a lot more than they do currently. Invasion system promotes zerg tactics/INFADE AT NITE. Lag (although it was certainly worse in the past). "Dead hours", when there's nothing to do because you're literally 1 of the 3 people online in the entire server.
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This is a lie.
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08-18-2012, 11:49 AM | #12 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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I have never laughed like that when I read a post
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08-18-2012, 02:11 PM | #13 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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This post sums up my thoughts almost perfectly.
About bugs, the situation isn't that bad, but NGD have to do much better here, they need to crush those years-old bugs we report over and over.... I would add User Interface isn't that great compared to many games, there's a lot of room to improvements (friends list, clan management, spellbar, etc....).
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Annavilya / War-Luck (Haven)
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