10-17-2012, 08:43 PM | #11 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Thanks.
I hate GLSL sometimes... I can't see the error in the shader sources, I'll have to fetch some intel card and do some experiments -.-
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
10-17-2012, 11:09 PM | #12 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Thanks for the response surak, here's mine if it adds any addtional help at all.
error_log.txt: http://pastebin.com/0Lh9inuE log.txt: http://pastebin.com/NZwxNHYn Good luck! |
10-20-2012, 12:16 PM | #13 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Please do so.
I have Intel i7 with Sandy bridge OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 8.0.4 OpenGL shading language version string: 1.30 And earlier RO worked fine, now I am forced into safe mode because of extremely low FPS in normal mode. In the past I used to get ~45 fps in normal mode, now its around ~9-14, and everything is jumping. In safe mode it works okeish, but I miss all the visual feedback , buffs etc. Surak it's best if you install Debian, since Ubuntu just takes recent mesa from Debian and does rebuild. Then you would have the latest official proper build of drivers. Actually I can also confirm problems with linking shader, and errors, please check game.log All problems
Please surak, get Intel CPU. Last edited by Mashu; 10-20-2012 at 07:41 PM. |
10-25-2012, 05:32 PM | #14 |
Master
Join Date: Jun 2007
Posts: 375
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Any news on this?
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10-25-2012, 09:10 PM | #15 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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would be great to get back fixed pipeline because it was the best for some intel cards
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10-28-2012, 11:08 AM | #16 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Yes, I am also looking forward to fixing this, and also normal mode which worked fine with 40-45fps.
At least I could see paintings of armors, and animation effects of weapons, etc.. nice stuff... but now everything is ugly in safe mode. Please fix GLSL, I paid for painting my armor, I want to see it |
11-03-2012, 02:33 AM | #17 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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I'm also getting this with opensource Radeon Driver (r600g)
May be an error in Mesa3D's shader compiler, of course. If so, it's present since at least Mesa 8.0.2 (version in ubuntu 12.04) until git as of yesterday.
I'd attach my log file, but it's more or less identical to Awrath's (Edit: apparently I did attach it. The difference is there's a whole lot of warnings about being unable to use an unlinked shader which are symptoms rather than being useful info about the cause)
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12-26-2012, 03:52 PM | #18 |
Pledge
Join Date: Apr 2012
Posts: 13
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Same here...
I have the same problem with Regnum on Acer S3 (i7, Intel 4000, 4GB RAM) it happens under Ubuntu 12.04 (with both stock MESA and MESA 9.0/9.1-GIT from PPAs) and Ubuntu 12.10. Force Safe Mode seems to make things OK but the game is ugly as hell and I don't want to play it like that... Is there a solution?
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12-26-2012, 07:50 PM | #19 |
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Join Date: Feb 2008
Location: Italy
Posts: 26
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Confirmed behaviour on Intel HD3000 Sandybridge i5-2430.
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01-01-2013, 09:16 PM | #20 |
Master
Join Date: Jun 2007
Posts: 375
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Bump.
Looks like many people are affected by this. |
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