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Old 10-22-2012, 02:58 PM   #11
Tamui
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Originally Posted by trulyem View Post
Its ok to loose Fulminating for barbs. As long as the other classes get nerfed as well.

Or better yet, more hp and defense or speed.
Are you serious?! Barbs have good amount of HP, and very good defence AND fastest class? What the hell do you want more?
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Old 10-22-2012, 03:00 PM   #12
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Quote:
Originally Posted by trulyem View Post
Its ok to loose Fulminating for barbs. As long as the other classes get nerfed as well.

Or better yet, more hp and defense or speed.
Barbarians never had so good defense as it's now ,more 20 power points can give them all passive resists ,and warmasters armor can give them +20% piercing passive resist vs ranged....
In old days had to choose as barbarian between good defense and crappy 600 normals with slash ,or height dmg but less defense....is the way that game must return for all classes .Also i was never able to hit wile run ,just with a spear...was the only weapon that was able to hit dooring run ....now because of insane attack speed you are able to hit damn fast 1k dmg with fast weapons.
3s =3x1k dmg =target dead...
Game shall return at choose between dmg or armor.

An then you will see marks that hit hight but die in a hit ,or marks that hit very crapy but die in 5 hits,and this will be revers for barbs....
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Last edited by kmdk; 10-22-2012 at 04:27 PM.
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Old 10-22-2012, 05:16 PM   #13
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I agree kmdk, when you make a build, they are not that different from another person. Now you don't really need to sacrifice anything, I'm full damage and full defense with WM skills, only going down to kick 2 and caution 2.

My opinion on fulminating is, it ruins close combat at forts. A mage is hesitant to get near any fort just because a barb can run into the zerg beaconed up with UM and pick out any conjur or warlock he desires. Unless he's MS'd of course .

Any other barb will cast fulminating and target anyone trying to lead a charge. Or at door situations, you just sit back and pick off people.

I think NGD should bring back having diversity in skill builds, lvl 60 with a lot of skill/power points but no new skills. I say add more useless skills, and bump powerskills up the tree. That's how RO always worked having to use up points to by pass useless skills to reach a decent one. Increasing the Discipline cap would force people to use up skills to obtain useful spells.

Let's be honest, NGD will never make all skills worth using.
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Old 10-22-2012, 06:04 PM   #14
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I heard a long time ago barbs were OP before I started to play it.

People might be blind to don't see the marketing strategy.
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Old 10-22-2012, 08:48 PM   #15
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some badass forget about RvR class game of RO
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Old 10-22-2012, 10:11 PM   #16
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i didnt get the "obvious" insinuation there ... but ye man barbs normals already seems IMO absurde, if fulmi were taken away, they still would be a desbalanced class
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Old 10-23-2012, 02:22 AM   #17
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Quote:
Originally Posted by Tamui View Post
Are you serious?! Barbs have good amount of HP, and very good defence AND fastest class? What the hell do you want more?
And the easiest kill. I want barbarians to become diverse. I've seen most of barb plays are of two options, its either he wins or he dies.

I don't see the difference of having 40 range with 300-500 critical or a defensive knight that blocks resist 80% or a Hunter with cold blood with 600-900 damage and speed or a warlock with darkness and slow.

Fastest by Horn of the wind. Maybe the warmaster skill is the problem? Very good in defense by being generous to NGD and allotting skills for defense points. The only thing that makes a barb at edge if there is a tree or very lucky.

Quote:
I agree kmdk, when you make a build, they are not that different from another person. Now you don't really need to sacrifice anything, I'm full damage and full defense with WM skills, only going down to kick 2 and caution 2.

My opinion on fulminating is, it ruins close combat at forts. A mage is hesitant to get near any fort just because a barb can run into the zerg beaconed up with UM and pick out any conjur or warlock he desires. Unless he's MS'd of course .

Any other barb will cast fulminating and target anyone trying to lead a charge. Or at door situations, you just sit back and pick off people.

I think NGD should bring back having diversity in skill builds, lvl 60 with a lot of skill/power points but no new skills. I say add more useless skills, and bump powerskills up the tree. That's how RO always worked having to use up points to by pass useless skills to reach a decent one. Increasing the Discipline cap would force people to use up skills to obtain useful spells.

Let's be honest, NGD will never make all skills worth using.
I'd be very glad to see marksman/hunters/knights/warlocks leading the charge alone and taking the fort. Fulminating is an edge similar to dirty fighting and cold blood. It has its penalties too and hard to execute unlike the range skills which any 5 year old can do.

Bottom-line: I agree losing fulminating in acquiring a better skill that will help barbs become diverse not just some wild boar. Lesser buffs, more movements.
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Old 10-23-2012, 05:24 AM   #18
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Fulminiating needs skill to use? Activate Fulminiating -> 2 / 3 1200 normals or higher. No skill involved at all, Hunter the fastest? Where have you been, they were the fastest, not anymore, now Barbs can outrun them. Mitsaras has outran my Hunter many times. Knights resisting everything? I never see that happening on my Knight, why not? Plus you Barbs still hit 800 when Im fully buffed exept Def Stance, we are supposed to be the class with the best defence. Marks hitting 300-500? Bullshit, I can hardly hit 200 on a buffed Barb, plus Barbs aren't meant for openfield but for fort wars and they do much better there than Archers do in any way. You can kill a conj just by casting Fulmi and running around hitting him, no skill involved.

My list of most vulnerable classes:

- Hunter
- Lock
- Conj
- Marks
- Barb
- Knights (but only when buffed with Def Stance or other buffs like ao1)
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Old 10-23-2012, 09:19 AM   #19
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Allthough I've always agreed fulmi is a unneeded spell, I don't agree with the arguments I see here, since the main argument seems to be "barbs can rush and just 2 or 3 hit mages/archers" yes they can, but while doing this, they are open to every form of damage there is, all ranged class can hit them, aswell as both melee classes because the barb obv has to get past them to the mage/archer, having said that though, it doesnt make it ok yet, because they can still burst down a mage/archer, that's where this skill "shield wall" comes in ^^ ever tried to burst down a mage/archer if they enemy is acctually coordinating with proper shield wall rotation?

Point being, there's more to balance as just the posibilities of a skill, you also have to look at the counter parts, even though fulminating is too much (3k hits from own buffs by own experience, even at the dealing side, are just too much, allthough fun to see ) you have to consider there are acctually countering skills to it.

I'd like to see fulminating getting replaced by a skill that would make barb more versatile, as atm, a barb is a brute melee damage dealer with decent defense, but thats all he is, melee ranged hits, barely any supportive spells without wm powers (onslaught, of with their heads) Maybe change fulminating into a buff for a single ally giving him 50% damage bonus instead, barbs could still receive the buff, but they would have to cooperate for it, and since its only 5 seconds, it would need pretty good cooperation to be used effective on a melee class.
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Old 10-23-2012, 10:38 PM   #20
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Quote:
Originally Posted by GreenAngel View Post
no skill involved.

My list of most vulnerable classes:

- Hunter
- Lock
- Conj
- Marks
- Barb
- Knights (but only when buffed with Def Stance or other buffs like ao1)
+1 ,
and if not removed, fulmi's bonus or CD should, imo, be reduced...
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