10-27-2012, 09:31 AM | #11 |
Baron
Join Date: Dec 2008
Posts: 886
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Thank you for finally removing Offensive beacon, it was the bane of the game for all classes.
(balance Mind squasher next? ) I don't see many bugs with the terrain... the only ones that there are so far result from NGD's poor collision system, which they can't work around I guess. However.. Please do not allow this update to go live with horn on marksmen... everyone is sick and tired of kiting-centric gameplay. Not only will this make enemy marks run away, but its going to encourage me to run away too, since archers are the only ones who can do it. Why would I pass up a trump card? Also some of the Warmaster powers, like the Knight's abilities, are really sad with zero effort put into them. Please rethink this. Getting to Warmaster status is very difficult in the current implementation, so the powers that you receive need to be worth the loss of dicipline points from skiling the tree. Currently, for many classes the proposed skills simply will not be used, or will only be used occasionally. Many players may drop everything except War Council. I don't think making Warmasters less common is the solution to balancing them, since a bare level 60 is even more overpowered than a WM! |
10-27-2012, 04:16 PM | #12 |
Banned
Join Date: Dec 2008
Posts: 326
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I don't understand what the problem is with archers having hotw.
All mages and warriors do is hump trees and rocks, even when archers don't have hotw, so having hotw will not change anything. Warriors have onsl which is a good substitute for hotw, and something vaniteuses raped with on Raven, maybe our warriors (mainly barbs) should stop being so selfish and instead of skilling for max damage, take points away from fulmi 5, roar 5, kick 5, off. stance, etc. and pick up onsl. Besides, NGD said this is just a quick-fix and more changes will come in december. They are just doing this because of the drastic situation. Umm...no it doesn't. Maybe in 1v1, you could make the argument, but in RvR, a WM is much more overpowered, or helpful to their realm (since that would be the equivalent of being OP in RvR), than a non-WM |
10-27-2012, 04:37 PM | #13 | |
Master
Join Date: Nov 2010
Posts: 322
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found another thing:
Hedwig tells me: Quote:
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10-27-2012, 06:54 PM | #14 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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pls add Magnas currency exchange to Auction House. Gold it is nothing in this game.
and Magnas ingot quest and weapons the same... wtf?
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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10-27-2012, 07:42 PM | #15 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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I like the hunters warmaster powers on Amun 10.27.2012
All we need now is dual shot casting time to be .5 seconds instead of 1 second! |
10-27-2012, 08:35 PM | #16 |
Master
Join Date: Dec 2011
Posts: 479
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Kind of ridicules to have legendary bonus called +x% critical hit chance when the regular bonus +hit chance give a much higher effect on critical hit chance.
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10-28-2012, 02:21 AM | #17 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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This game should be called Archer Online. Exclusive for kite-strafing and range RvR wars. So it would be clear why all these updates are for. Thats my final 2 cents.
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When luck rans out, I die. |
10-28-2012, 02:37 AM | #18 |
Pledge
Join Date: Feb 2009
Posts: 45
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when will this update be released?
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- Kartor Ib Owain - |
10-28-2012, 07:53 AM | #19 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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Can you guys get in amun??
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10-28-2012, 09:11 AM | #20 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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