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11-08-2012, 03:37 AM | #11 |
Banned
Join Date: Aug 2011
Location: C4NN!B4L & quod licet iovi - non licet bovi
Posts: 143
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And dont waste points for divine intervention. (I know its an other tree btw^^)
Pro Conjs of today think:"I only give DI when i get DI" Before: Conj1 > Conj2 > Conj3 > Conj1.. Now: Conj1 <> Conj2 I Conj3 Warju.. <3 Last edited by erttzzadfk; 11-08-2012 at 03:47 AM. |
11-08-2012, 05:29 AM | #12 |
Initiate
Join Date: Oct 2009
Posts: 156
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Tamui, if you knew scias back in the old days, or even ask any player that knows him well enough, they'll tell you that he is a troll . You dont have to troll in every comment to be a troll...
Also, a single spell does not represent the entire tree. As in if I say dispell is a good spell, it does not mean the enchantment tree is a good tree. It's useful, yes, but a spell and a tree are totally different things. I dont care that you need the tree maxed out to max out dispell, dispell still does not represent the enchantment tree because it is lvl.5. Im just saying in logical terms, the enchantment tree (as a whole) is a useful tree and should not be overlooked. Yes some spells are less useless than others, but the buffs on your allies is quite decent, especially since 1 conj can buff up to 10 people at least, give or take on conj's attentive speed. Also scias, I do think. I just have a different mindset than you, clearly, and you just think you're smarter for playing your way, but in short - the enchantment tree (primarily ally attribute buffa and hc/spell focus) is useful and overlooked. |
11-08-2012, 05:39 AM | #13 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Again the tree is useful grind, in war-support isn't that worth it. Heals would become as buff temselves, you'll leech from there. In war-support one carries normally: Dispel and Mass Dispel. Some carry Bless Weapon and that's it. The hc/spell focus became unimportant, only who deals the fastest highest damage. So from all those buffs only Bless Weapon some choose.
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11-08-2012, 07:36 AM | #14 | ||
Baron
Join Date: May 2009
Posts: 747
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11-08-2012, 07:49 AM | #15 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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besides DI isnt just for conjus, even though i think they should get it the moment the groups are smaller/only 2 conjus on topic: i think we all agree that the +str/dex/.. buffs are great when supporting a grinder my personall opinion is that it fails in wars. You're busy enough trying to keep others and yourself alive (at least that was so before last update, i hvnt played a lot after due to time ) so trying to cast a very fast cd buff on every1 is nearly impossible there are also a lot of MS-monkeys I think bless weapon would be the only all round buff, no1 sees it being cast so less chance that MS will be spammed more than again.. its 5 pp sink.. Im personally very fond of my defense buffs
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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11-08-2012, 07:50 AM | #16 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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A quick off-topic comment. I just want to add that the enchantment tree is excellent for PvE. When leveling as a support conjurer it is vital to have these buffs. It is the very embodiment of the term "leaching". Not to mention excellent at boss fights when used correctly by both mage sub-classes. In PvP its not as useful because there are more important spells to equip onto your hotbar but this doesn't make the tree bad.
You may now resume with the main topic of idiotic troll accusations by a person who hasn't the foggiest clue of what a troll is. |
11-08-2012, 07:58 AM | #17 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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It is, however, one of the very few - dare I say the only - reason(s) conjurers, or mages in general will take the tree. The allied buffs may be useful, or they may not, but the truth remains that many of them are highly situational. +5 strength only helps warriors. Dex only helps archers. Int makes a tiny difference for all classes. Bless has arguable effectiveness, and I doubt someone would take it over a CC spell. One can make a case for Bless Weapon, but again, I doubt anyone would take it over a CC spell, and it really needs to be level 4 at the very least to be of any use. |
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11-08-2012, 08:02 AM | #18 |
Baron
Join Date: May 2009
Posts: 747
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You don't know what trolling is and gay marriage should be legalized in all states. ^.-
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11-08-2012, 09:19 AM | #19 |
Banned
Join Date: Dec 2009
Posts: 150
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Hi PetPeeve and welcome back to the game! I may share my opinion.
First enchancements tree: Bear strenght - only useful for warriors, gives few extra damage. I don't think it is worth the power points. I don't use. Feline dexterity - only useful for archers. Gives few damage more, I don't think this is worth the points. I don't use. Wits - useless. Intelligence atm only adds few more points to your mana pool. Don't waste points for this. Bless weapon - I like this spell. It can be very effective on barbarians, but helps also archers and knights, however it is useless for mages. If you got power points, you could try this. I don't use it atm because of lack of power points. Bless - I like this spell also as it can help all classes(?), but I still would prefer bless weapon over this. I get much less evades when I have this spell active, not sure though does the spell focus actually work(?). This spell also has too visible animation, it is like "ms me please" -signal. Dispels - these really are must-have. Dispel will save your and your friends life many times. Preferably use at lvl5 if enough points. I got both dispels lvl5, though I might misuse mass dispel a bit; it is also my backup plan if single dispel is on cooldown. Sorcery tree: Material wall - I like this spell! It can be useful, but has also visible animation -> "ms me please". I would anyway use it if I had powerpoints for it. Magic barrier - Imo waste of points. Most damage in RO is physical. I don't use this. Heals tree: Heals - This is obvious, I guess no need to say more. Divine intervention - Very OP spell. Almost every conju uses this spell. Cast it on your ally conjurers or barbarians who are ready to rush enemies. Imo casting this on archers is waste, barbarians fight on close range so it is needed to block mind push from working and other slows also. Conjurers need this also, so enemy hunters can't cast confuse. My setup anyway is more for RvR than for personal conjuing. I got very few offensive spells because like to go full support, also trusting if I get in troubles allies will save my life Running and tree hugging skills needed at lvl100. Mind push lvl1 and prick ivy lvl1, mind push often gets blocked by DI so prick ivy is needed sometimes, it is also good to catch runners. I post my setup here so you get some kind of idea what spells conjurers usually these days use; http://goo.gl/RZqrl Tried to explain basic things, sorry if some were too obvious. I don't really know how much you remember from times you played and many things have changed since then. Hope this could be some help anyway. |
11-08-2012, 02:30 PM | #20 | |
Pledge
Join Date: Mar 2011
Posts: 31
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