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Technical Support Questions about game technical support to the users of the community |
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02-19-2013, 07:11 PM | #11 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Quote:
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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02-20-2013, 06:14 PM | #12 |
Master
Join Date: Mar 2011
Posts: 422
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Confirmed
Fps drop from 62 to 28 when I select any player. my specs (copied from another thread) intel core 2quad cpu, 2.50 ghz, 3 gb ram, win vista home 32. edit: gpu nvidia gforce g100, lowest graphic settings (no secure mode) |
02-20-2013, 07:18 PM | #13 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Same issue here.
Linux Mint x86_64 CPU: Intel Core2 Quad Q9550 @ 2.83GHz RAM: 4Gb GPU: Nvidia GTX570 Drivers Nvidia: 304.64 Video/OpenGL options: Code:
vg_animated_textures = 1 vg_animation_quality = 100.000000 vg_anisotropic_filter = 2 vg_antialiasing = 1 vg_cache_shaders = 0 vg_camera_advanced = 0 vg_camera_auto_correct = 0 vg_camera_far_plane = 4000.000000 vg_camera_objects_far_plane = 500.000000 vg_camera_speed = 1.000000 vg_camera_x_rotation = 0.200000 vg_character_lod = 4.000000 vg_cluster_object_enabled = 1 vg_cluster_object_factor = 100 vg_collision_load_radius = 150.000000 vg_debug_normals = 0 vg_dev_mode = 0 vg_edit_render_mode = basic vg_editor_render_window = 0 vg_enable_beams = 1 vg_enable_bloom = 0 vg_enable_color_correction = 1 vg_enable_composite_fx = 1 vg_enable_fog = 1 vg_enable_foliage_animation = 1 vg_enable_fxaa = 0 vg_enable_hw_instancing = 1 vg_enable_hw_skinning = 1 vg_enable_mesh_fx = 1 vg_enable_particle_fx = 1 vg_enable_shadowmaps = 1 vg_enable_ssao = 0 vg_enable_trail = 1 vg_enable_weather_fx = 1 vg_fly_camera_collision = 0 vg_fog_end_scale = 3.333333 vg_fog_start_scale = 1.000000 vg_force_atlas_drawsets = 0 vg_force_safe_mode = 0 vg_fov = 55.000000 vg_fullscreen_mode = 1 vg_gamma = 10.533035 vg_godray_decay = 0.100000 vg_godray_density = 0.100000 vg_godray_distance_factor = 0.100000 vg_godray_exposure = 0.100000 vg_godray_weight = 0.100000 vg_grid_distance_factor = 1.000000 vg_gui_scale = 1.000000 vg_gui_skin = regnum_default vg_gui_wireframe_mode = 0 vg_hide_mapobjects = 0 vg_hide_sky = 0 vg_hide_static_mesh = 0 vg_hide_terrain = 0 vg_hide_widgetnode = 0 vg_impostors_enabled = 0 vg_impostors_force = 0 vg_in_game_render_window = 1 vg_instancing_mode = 0 vg_lighting_mode = 0 vg_lod_distance = 20 vg_map_object_lod_1 = 20.000000 vg_map_object_lod_2 = 40.000000 vg_map_object_lod_3 = 60.000000 vg_map_object_lod_4 = 80.000000 vg_max_current_shader_model = 4 vg_object_body_distance_lod_1 = 70.000000 vg_object_body_distance_lod_2 = 20.000000 vg_object_body_distance_lod_3 = 30.000000 vg_object_body_distance_lod_4 = 40.000000 vg_pfx_lod_distance = 400.000000 vg_pfx_lod_fade_range = 2.000000 vg_physics_quality = 0 vg_pmesh_mode = 0 vg_post_process_bloom_add_smooth_factor = 0.570000 vg_post_process_bloom_intensity_factor = 0.500000 vg_post_process_bloom_intensity_factor_add_smooth = 0.750000 vg_post_process_bloom_luminance_threshold = 0.450000 vg_post_process_bloom_luminance_threshold_range = 0.000000 vg_post_process_bloom_power = 1.500000 vg_post_process_bloom_scale_up_factor = 1.300000 vg_post_process_quality = 2 vg_precache_fxs = 1 vg_predefined_video_options_level = 5 vg_preload_shaders = 1 vg_render_mode = forward_cc vg_render_path = default vg_rendering_quality = 2 vg_renderizer = opengl vg_reset_options = 1 vg_screen_bpp = 32 vg_screen_height = 1200 vg_screen_width = 1920 vg_screenshot_format = jpg vg_screenshot_quality = 80 vg_shadow_distance = 1 vg_shadow_filtering_quality = 1 vg_shadow_quality = 2 vg_shadowmaps_depth_bias_0 = 0.000230 vg_shadowmaps_depth_bias_1 = 0.000230 vg_shadowmaps_depth_bias_2 = 0.000230 vg_shadowmaps_depth_bias_3 = 0.000230 vg_shadowmaps_depth_normal_bias_0 = 0.000000 vg_shadowmaps_depth_normal_bias_1 = 0.000000 vg_shadowmaps_depth_normal_bias_2 = 0.000000 vg_shadowmaps_depth_normal_bias_3 = 0.000000 vg_shadowmaps_min_cos_angle = 0.000000 vg_shadowmaps_practical_split_factor = 0.050000 vg_shadowmaps_scale_0 = 16.000000 vg_shadowmaps_scale_1 = 48.000000 vg_shadowmaps_scale_2 = 120.000000 vg_shadowmaps_scale_3 = 320.000000 vg_shadows_depth_offset = 500.000000 vg_shadows_depth_range = 1000.000000 vg_show_collision_volumes = 0 vg_show_dynamic_mapobjects = 1 vg_show_influence_volumes = 0 vg_show_normals = 0 vg_show_region_borders = 0 vg_show_selection_volumes = 0 vg_show_subregion_borders = 0 vg_show_visibility_volumes = 0 vg_skin_depth_bias = 0.000010 vg_skydome_bloom = 0.100000 vg_skydome_global_bloom = 0.100000 vg_ssao_intensity = 1.000000 vg_ssao_range_check = 20.000000 vg_terrain_bloom_factor = 0.100000 vg_terrain_cast_shadows = 1 vg_terrain_clipmaps = 1 vg_terrain_distance = 5 vg_terrain_generate_shadow_bias = 0.000480 vg_terrain_shadow_bias_0 = 0.000020 vg_terrain_shadow_bias_1 = 0.000400 vg_terrain_shadow_bias_2 = 0.000750 vg_terrain_shadow_bias_3 = 0.001250 vg_terrain_specular_factor = 1.000000 vg_terrain_specular_power = 8.000000 vg_terrain_texture_quality = 2 vg_texture_lod = 0 vg_texture_lod_bias = 0 vg_tone_mapping_adaptation_speed = 20.000000 vg_tone_mapping_max_exposure = 10.000000 vg_tone_mapping_middle_grey = 0.500000 vg_tone_mapping_min_exposure = 0.010000 vg_trail_use_bezier = 0 vg_transparency_antialias = 0 vg_trilinear_filtering = 0 vg_use_deferred_shading = 1 vg_use_mapobject_visibility_distance = 1 vg_use_occlusion_query = 0 vg_vertical_sync = 1 vg_video_capture_mode = 0 vg_water_depth_range = 0.800000 vg_water_lod = 2 vg_wireframe_mode = 0 vg_gl_debug_shaders = 0 vg_gl_shader_dir = shaders/glsl vg_gl_uncompress_textures = 0 vg_gl_validate_shaders = 0 vg_gl_worker_thread = 0
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Annavilya / War-Luck (Haven)
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02-20-2013, 09:24 PM | #14 |
Master
Join Date: Jun 2007
Posts: 375
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