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Old 12-29-2012, 01:43 PM   #11
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Originally Posted by LucianDeathshield View Post
..........
fixed. ...
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Old 12-29-2012, 02:27 PM   #12
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Veter, im still waiting for the moment u realise everything that comes out of you doesnt make any sence.
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Old 12-29-2012, 02:55 PM   #13
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maybe ngd should remove warzone bosses and put them inside the enemy gate with the dragon blocking the outside. seems fair enough
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Old 12-29-2012, 04:27 PM   #14
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Veter, im still waiting for the moment u realise everything that comes out of you doesnt make any sence.
from 5 december you are waiting? it is very long ... you have steel nerves
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Old 12-29-2012, 06:30 PM   #15
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It´s funny, beacuse in the Spanish forum some people say that dragons are OP and here you say that dragon are useless
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Old 12-29-2012, 06:39 PM   #16
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Quote:
Originally Posted by Quetejodan View Post
It´s funny, beacuse in the Spanish forum some people say that dragons are OP and here you say that dragon are useless xd
funny, he can't kill any Dragons?
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Old 12-30-2012, 12:38 AM   #17
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In my appraisal, invasion mechanics both now & before are gimmicky & telegraph a realm's intentions to invade long before the hammer falls. This gives the invaded realm more than ample time to muster at gate & repel the invaders IF they have enough online to do so. Common sense solution says, the wallgates should be attackable at ANY time, breakable WITHOUT a zerg or dragon, & THEN, invasions will be a far more likely & common occurence.

Once broken, I would have them open for 20 min. + 10 for each capped fort & 20 for the castle (1 hour max.). If forts/castle change hands after wallgate is down, the timer gets affected. No matter how much they change hands tho, the remaining % would not change & after 30 min., for example, only 50% of the time would be lost or gained for each fort or the castle (5/10 instead of 10/20 at the 1/2 way point). Thus, no matter what, the wallgates would only be open for one hour at most & 20 min. at least.

As is however, each & every additional stepping stone added to game to make an invasion possible is just another hurdle one can trip over. As Capt. Scott once quipped, "...the more they overthink the plumbing, the easier it is to stop up the drain...". The MORE hurdles & gimmicks & time taken to set it all up, the LESS likely invasions become (especially for the weaker realms, except on the RECEIVING end), no ifs, ands, or buts ... end of story.
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Old 12-30-2012, 01:02 AM   #18
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I'm rather confused, is he saying that the invincible dragon who deals 10k damage AoE attacks is useless, and should also be immune to crowd controls?
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Old 12-30-2012, 04:46 AM   #19
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Quote:
Originally Posted by VandaMan View Post
I'm rather confused, is he saying that the invincible dragon who deals 10k damage AoE attacks is useless, and should also be immune to crowd controls?
I think he wants it not only immune to ccs but also able to attack the gate and people inside the gate

Then again, I don't speak the language he does, so...
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Old 12-30-2012, 08:00 AM   #20
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Quote:
Originally Posted by l33t_supa_h4x90r View Post
I think he wants it not only immune to ccs but also able to attack the gate and people inside the gate

Then again, I don't speak the language he does, so...
i told about Dragon not atack enemies near gate on WZ side. If Dragon not atack why we need him??? Immune to cc's it will be nice, because it's hard to collect all 3 relics.
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