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Old 04-15-2013, 10:06 PM   #11
Dupa_z_Zasady
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Quote:
Originally Posted by Kvothe View Post
Knight dont need retaliation, they just need a small speed buff to actually caught somebody, is a kick in the ass be 1/4 hour beating a guy and just when is about to die he runs away and the knight can do anything but see him disappearing in the horizon.
Good point. This or something like Spiritual Blow, to finish off almost dead enemy. On the side note Spiritual Blow has too long range with power hit for fast class like barb. IMO if range to be kept it could be something like Throat Cutter.
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Old 04-15-2013, 10:21 PM   #12
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Why not just give spring back to knights via another tree re-work, like the one that took it away. Barbs hit hard, knights tank hard. Sorta' equals out ... & as is, knights can skill no more knocks than a barb (feint/kick/typhoon v kick/rage of the earth/typhoon), so just what was it again really that justified stealing a knight's spring in the 1st fucking place?!Hmmm?...
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Old 04-16-2013, 01:27 AM   #13
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lol

Defensive stance! Ao1! Retaliation for knight hyaaaaa

Opponent x --Dmg 2 returned

Good try though
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Old 04-16-2013, 01:37 AM   #14
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Quote:
Originally Posted by Ulti19 View Post
lol

Defensive stance! Ao1! Retaliation for knight hyaaaaa

Opponent x --Dmg 2 returned

Good try though
Ulti dear, you got Chutzpah.


The knight is a support mechanism. I use Challenge and intimidate to chase down a running away foe. I suppose if they gave Intimidate a slightly longer range, it might achieve the effect of "being able to catch a running foe". But retaliation....is sort of silly sounding. I would think maybe a slight increase to defensive tactics (70% instead of 55% or such) would also be good.

But not Retal.

bleh.
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Old 04-16-2013, 12:00 PM   #15
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Challenge to chase down a foe ? Or do you mean to dismount a foe?

Challenge 1 (for example) is not terribly effective if you want to increase your evasive or blocking abilities while chasing an opponent who may be kiting you. Against another level 60 is is not great at all. The high levels of Hit chance that players can get now I suspect has weakened the evasion equations for warriors. I think they need a review.

Problem with intimidate is that it is shared. If it gets a bit more powerful , barbs can then consider adding it to their speed mechanism (even at level 1), thereby breaking things even further.

This is why shared trees is such a bother.

BTW: I think , spiritual blow should be a shared item. By no means will it be overpowered on a Knight. (it is slightly on a barb)
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Old 04-16-2013, 12:27 PM   #16
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I think, better variant for knights is absolute self-dispell, removing all negative and positive powers from the caster. It can also work throgh dizzy, darkness, confuse with a %, depending from the level of the skill. So, knight will be able to remove all dots, ccs except freeze and knockdown (or even them0), slow, etc. but he will loose all his buffs too.

Also knights can get (I told about this before) a power for 50% cs debuffing (like tol-tars have). This will rise theur chances in PvPs with spell-based (sub)classes.
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Old 04-16-2013, 05:22 PM   #17
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Knights dont need more defensive capabilities.

They need to become valid targets soaking damage, instead of being mostly ignored or CCd.

Too much constant def. vs all rangers is a reason too.

Give them a spell redirecting all ranged dmg to them he can cast on an ally, but hell - make them more vulnerable too.
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Old 04-17-2013, 08:03 PM   #18
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Hi everybody.

I dread to think that the knight needs to be more capable of resisting control skills.
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Old 04-17-2013, 08:18 PM   #19
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Quote:
Originally Posted by Allforplaying View Post
Hi everybody.

I dread to think that the knight needs to be more capable of resisting control skills.
This.

How about a skill that reduce crowd control effects scaling it from 10-25% or 10-50%?
Passive might be a little overpowered though.
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Old 04-17-2013, 10:19 PM   #20
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I would like to see knights given some sort of movement speed skill.

Something like a Passive that gives the knight 2/4/6/8/10% movement speed to the knight for 5(or 10?) seconds after blocking an attack.
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