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Old 04-18-2013, 06:41 PM   #11
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I beg to differ. Multirealming is not a great thing but, it is not as bad as people make it out to be either in and of itself. Multi realming combined with a group of other factors, makes things appear bad.

Population , or rather lack thereof is a serious problem especially on Haven. We simply do not have enough to withstand even minor fluctuation in players.
Let us not even talk about multi realming, just a simple thing like players logging off to get some sleep could tip the balance. This has always been a problem, it still is.
Multi realming simply puts the spotlight on the root problem which is chronically low population.

The rest of the items are a bit subjective. There are many people that can probably attest to both sides of the discussion and without some hard data this is just here-say.

But let us assume (ass-u-me) that this is generally correct. The post will not help much because rightly put, players go where the fun is.
Therefore, logically speaking, the game lacks enough fun in one place to convince a fair amount of people to stay loyal? Am I right?

So far I see no solutions . The reality is this. The game does not have any end content or extension worthwhile of holding players to a realm. You get 60, then you get 5 more for each class then you get RP then invade , kill a few super bosses then what ? You want to play but there is simply nothing left. So you go somewhere else to start it all over again.

NGD is not hurting, in fact they may be extending their revenue stream by actually allowing players to have 18 characters without adding one iota of content (6 for each realm). So their motivation to do anything is zero.

So this opening post, while informative, is still merely a fluff piece that provides no solutions, no roadmap or even reaches the majority of the player base who probably never reads the forum anyway.

The solutions must start at viable, reusable content for spending time in one realm. Expansions should mean new real estate to explore, harder bosses, and achievements that are difficult to attain but gives the ones who get it , fame and notoriety. This is why I suggested a while back that the achievement system could be used as a tool .
In addition to that, in my thoughts on warmasters, they should have added a trait system , contingent on acts of war or other PvE tasks to get them.

That way, NGD could have stretched the content like a rubber band, have a modular platform to add stuff one by one and at the same time, reduce the need to multi realm. In fact , it would have been an outright disincentive because if you played jack -of-all-realms, you would be left behind. You would have had to specialise to be the best. And, it would have been fair because you could not easily buy your way to the top. You had to go out there and put in some sweat equity.

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Old 04-18-2013, 06:58 PM   #12
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I agree with Artec. The crux of the problem is population imbalance (or simply lack of population), no matter how you slice it.

I've been both on the underpopulated and overpopulated side of war in RO. And while the overpopulated side of it can be fun (for the first 10 minutes) it gets old fast and gets really tiresome as well.

I would submit to anyone who cared that there have been a myriad of ideas and concepts over the years here in the suggestions sub-forum (both via gameplay mechanics and through incentivization) that could help keep war fresh and relatively balanced for all realms involved.

This would require some creative programming, involving a system that automatically adjusts to even the odds.

Think of it this way, before the relic invasion system was implemented, the defending realm would have a certain number of NPC guards spawned as a "balancing" countermeasure vs. the number of invading realm players. This was useless, however, as first the NPC guards were woefully ineffective and second could be bypassed by the invading realm all logging off before the yellow timer turned to the orange timer and logging back in after.

Now it's reversed, the invading realm gaining a gate-camping dragon. Reversing the implied intent of balancing things out.

While it certainly adds a new dynamic to invasions (along with capturable gates), it does not address the issue.

My point with all this is that if there were some mechanism to enact some self-scaling game mechanics to counter drastic population imbalance, I think the type of multi-realmers that Kitsunie is referencing would find no more "benefit" to pick the winning side if the playing field were somehow leveled. Even if we're talking of only 10-12 people here.

It's not an easy task, I'm just saying I don't have a problem with multirealming if done under the right circumstances. Removing all the wrong reasons for someone to multirealm via scalable game mechanics would be an elegant sollution (however not an easy one, as again would take some very creative brainstorming and coding).
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Old 04-18-2013, 07:00 PM   #13
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There is a difference between switching realms and even making a toon to explore another realm's inner. There was a green hunter in Goat inner the other day who seemed to be too familiar with the topography not to have a toon at least at some point that had a blue pigmentation. IMHO, that is perfectly okay, all of that.

However, when someone is carrying a Relic and logs out or hands a gem to another realm, then that is far from ok. As Aries pointed out, I too have seen this and it is bad to see. If people were to play one realm only in RvR then multirealming can be ignored but when people switch realms to counter the balance, either for or against any other realm, that is bad.

I have not posted anything in my post I have not seen with my own eyes. These things happen all the time and are immoral.
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Old 04-18-2013, 07:07 PM   #14
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Hard you say Kyro?

If you had an achievement that logged your time (server side) and every X amount of time (where X is a large number) you logged on a toon, you received 50 Xim, would that work ?

It is terribly crude but could be super effective . LOL.

The relic issue : jut make it so that only level 60's or warmasters can carry gems or relics. (I don't think it is serious enough to make things that drastic yet though)
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Old 04-18-2013, 07:19 PM   #15
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Quote:
Originally Posted by bois View Post
The relic issue : jut make it so that only level 60's or warmasters can carry gems or relics. (I don't think it is serious enough to make things that drastic yet though)
It was 60's that I have seen that handed over relics/gems. How would this resolve anything, especially if the realm has a Knight shortage at the time of a three-relic pickup?
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Old 04-18-2013, 08:21 PM   #16
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Quote:
Originally Posted by Krungle View Post
It was 60's that I have seen that handed over relics/gems. How would this resolve anything, especially if the realm has a Knight shortage at the time of a three-relic pickup?
Always give the relic to hunters.
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Old 04-18-2013, 08:41 PM   #17
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Quote:
Originally Posted by Hollow-Ichigo View Post
Always give the relic to hunters.
psst pene.. over here yes, now shh its a secret but.. goats have no hunters sshh!

--
tbh I hvnt seen multies logging on other chars to sabotage wars in a while..
I do remember the picking up gems and running around so the wish couldnt be made
or enemies could easily grab it..
but yeah hvnt seen that in a while now (am I missing something? )
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Old 04-18-2013, 10:20 PM   #18
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would be good if NGD provide some hash id when install RO client.. like a hash from mac address..

soooo player log in ignis.. ok.. insert that hash id and link realm..

if he want switch to alsius or syrtis in other account, he cant... some time restriction.. idk, 24h/12h/6h/4h/2h ?

or player change mac address and reinstall, or play in other computer... (just change mac address dont help multirealmer, cause that hash id already generated)

is not perfect, but help a bit prevent opportunist multirealmer, like switch realm to kill noble, or just annoying ppl login other realm just to spam chat...
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Old 04-19-2013, 12:03 AM   #19
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To those of you arguing that multirealming isn't bad if you switch to underpopulated realm, or depending on how it's done, etc, you are wrong. You are completely forgetting that this is supposed to be a RvRvR game. No matter if you switch to join the winning side, or switch to join the losing side, it is still wrong. What about the third realm?

The design of this game is supposed to be three realms. If one realm attacks another realm, you shouldn't leave to join the attackers OR the defenders. You should stay with your realm! The third realm is then supposed to act to either help the attacker, help the defender, or help themselves (go for relics, gems, nobles).

I agree with the OP that multirealming, in all cases, ruins this game. I don't know how many times I've seen my friends list evaporate when our realm is losing, or another realm is being attacked. And just as suddenly, when the attack is over, here comes a bunch of players back. Multirealming converts this from a 3-dimensional RvRvR game to a BORING two-dimensional (and mostly one-sided) RvR game. If you guys want an RvR game, you may as well quit and go play WoW. If not, stop the multirealming!

Unfortunately, NGD can't enforce this (as discussed many times elsewhere). We have to rely on human decency from the older multi-realmed players. I'm always left disappointed in that.
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Old 04-19-2013, 06:13 AM   #20
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Quote:
Originally Posted by Raghnalll View Post
or player change mac address and reinstall, or play in other computer... (just change mac address dont help multirealmer, cause that hash id already generated)
Man, two copies of the game for two different users, using different-eth adapters will solve this problem easily.
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