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General discussion Topics related to various aspects of Champions of Regnum |
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06-17-2013, 03:02 PM | #11 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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TDM sucks, id rather have a good bridge or open field fight.
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06-17-2013, 05:04 PM | #12 | |
Apprentice
Join Date: May 2013
Posts: 88
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Quote:
You don't need a certain number from each realm to participate, you can still gain rps and points towards quests, it doesn't interfere with war, and most importantly you don't get knobs constantly screaming JOIN TDM, JOIN TDM!
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Warjuice
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06-17-2013, 06:23 PM | #13 |
Secondary account
Join Date: Aug 2011
Posts: 321
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TDM sucks.
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06-18-2013, 01:41 AM | #14 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Before this damn thing released, I and I'm sure a few others suggested an equal armor system for this shit.
Add stock Armor to only be used when in TDM one will be to physical damage and one to elemental damage, so each player has two choices. A class cap in Haven really won't work because well, it's not enough players. Limit the armors man and jewelery, stock jewelery for TDM's. |
06-18-2013, 03:18 AM | #15 | |
Initiate
Join Date: Jun 2013
Posts: 144
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1st of all, i want to agree with many and say i also think: "TDM sux" You know why? Cos i prefer a big single warzone instance which has much more war. TDm distracts from the warzone. That said, I support TDM instances cos it is fun and make comments as follows.
I would rank single player cos I don't want a game where you can only fight certain people when they have their "special team" ready. I want to see them fight under all circumstances, even when they do not have their best team, even when odds are tough, even when odds are great for them. It is about the spectacle of combat, and I want to rank them as GLADIATORS. Quote:
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06-18-2013, 01:55 PM | #16 | |
Banned
Join Date: Mar 2010
Location: .
Posts: 42
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From what i can see Ignis (atm the most successful one in TDM) isnt made up by 8 names. What makes them good is that they seem to work together better. More or less they work as a team in team death match. |
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06-18-2013, 03:41 PM | #17 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I like TDMs at times. They allow even numbers for a fight which can be refreshing.
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06-19-2013, 12:30 AM | #18 | |
Initiate
Join Date: Jun 2013
Posts: 144
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Quote:
not everyone is going to look at the same comparisons, so part of the fun right now i find with rankings is to speculate why they are behaving the way they are. later i want the formula fully disclosed though. maybe a bit like fantasy football. |
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06-19-2013, 09:06 AM | #19 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
If i'm correct, the formula in the champion ranking is quite simple - it takes the number of victories in the instances for every player. Therefore, the ranking is strongly dependant on the team of players that join tdm, their gear, and whether the realm has the numbers to create a team with experienced players, or if newbies are included. The 'formula' ignores the losses in tdm and therefore concentrates more on the team effort. I find that slightly puzzling, since it's a single "winner" of the three-month term that gets his statue.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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06-19-2013, 12:48 PM | #20 | |
Initiate
Join Date: Jun 2013
Posts: 144
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Quote:
RP is the measure most players are familiar with and its formula shud be disclosed anyway. i think i posed another alternative preference somewhere along the lines of HP damage and HP healing rankings? i cant quite remember now. |
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