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Old 08-04-2013, 03:38 PM   #11
soul7430
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+1 i agree u. I like new magsbow. And the price was big.. Stop trade mags....
Allday long sitt AFK at cs and Put items in commerce.wait to sell it om AH price on Mags. I remember that gold was money untill this Mags start be trade
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Old 08-04-2013, 03:50 PM   #12
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In my opinion, i dont see why mag weapons are so costly, just for their looks ?

There are many epic / legendary weapons better than the mag one's !!
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Old 08-04-2013, 05:31 PM   #13
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Quote:
Originally Posted by AnujAJ View Post
In my opinion, i dont see why mag weapons are so costly, just for their looks ?

There are many epic / legendary weapons better than the mag one's !!
i guess its just a prestige item. when the game was in its early days with the cap at 50, mags represented the pinnacle of the game's perfection to the players.
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Old 08-05-2013, 07:55 AM   #14
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Quote:
Originally Posted by AnujAJ View Post
In my opinion, i dont see why mag weapons are so costly, just for their looks ?

There are many epic / legendary weapons better than the mag one's !!
Well it depends on your playstyle. Looking at the manganite bows, the longbow comes in a slow speed and the short bow is a medium speed. The level 60 ancient bows are medium for long and fast for short. It is really hard to find a good slow 35m range longbow unless you're will to buy a ton of boxes while in the mid 40's (same for a medium shortbow). Even then, there was a much wider range of bows when the level cap was 50 unlike now where NGD simply added one longbow and one shortbow after the warmaster expansion.

The way I see it, a marksman would prefer a slow bow to hit higher numbers and get the most of his lethal strike not to mention stacking it with boss jewellery. I use a decent medium shortbow on my hunter and I would too prefer a slow longbow but I don't see any way off acquiring one other than collecting magnanites for the longbow. Also the hunter warmaster weapons are plain terrible.

Magnanite staffs are useless. If staff damage was factored into spells I'm sure the slow magnanite staff would be pretty powerful (*Sigh*). I haven't looked into any of the warrior weapons but I'm sure it follows the same pattern.

So in short manganite weapons are the next tier of weapons that wasn't released after the warmaster expansion and are very good weapons for players who require them to suit their playstyle.
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Old 08-05-2013, 07:56 AM   #15
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I do not see problem with magnanite. It is just a currency.

Main problem is that people just changed. Before community was more close in everything and usual was to give an item you drop and you can not use. Then people changed and more and more decided to hoard items and get a loads of gold and magnanite.

People just changed. Some decided to play for the economy side and this boosted prices alot. Magnanite is a tool not a problem. People made it a problem.

I try to convert all my gold into magnanite and leave a small portion for repairs. With time you can get reasonably good items and be fine in wars.
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Old 08-05-2013, 12:13 PM   #16
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Increase item drop rates and drop tables in the higher levels and prices will go down. More people are playing now and the good gear is still super rare causing the imbalance. It isn't the mag trading, it is the drop rate and tables.
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Old 08-05-2013, 01:42 PM   #17
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Personally, I agree with leaving magnanite as a tradable item. You must because of the absurd amount that you must acquire to get the weaponry.

But , and there are a lot of buts.

Ieti simply confirmed what I wrote in my first post here. He simply converts his useless excess gold into the safe haven currency which is magnanite.
You can't do that with any other loots.

Therein lies the problem. The rarity and "demand" of magnanite, the engine of which has been generated by NGD crafting design, has caused some issues. This in combination with other fundamental problems has basically shattered the idea of any semblance of a balanced economy.

Firstly, the devaluation of gold. Gold has its own problem of excess liquidity and now a pseudo currency (Magnanite) applies further downward pressure on it. Because of this, we have the reverse happening to magnanite which causes a increase in demand while scarcity exists. So, magnanite is gaining value due to scarcity/demand. This is a negative feedback loop because the higher the demand, the more it forces participants in the economy towards using Magnanite both for speculation and as a save haven currency.

TL;DR : Magnainte effed up the already broke arse economy. You can blame people all you like , the environment was primed for it. If you are looking for balance, it is flawed. If you seek to make Ximerin at any cost including disingenuous methods, it is not.

The only reason it did not take off before is as Krungle rightly suggested there is the gear issue.
At the level 50 cap, there was a lot of gear in the system. In fact , the system was saturated. Forget people for a moment. There was a time that every 3-5 mobs , you dropped an item even at level 50. The chances of dropping decent gear both magical and epic were much better. On top of that, the gulf between players was not that wide , due to balance at that time.
All of this left magnanite demand dampened and it basically capped off at 10,000 gold. Again, as Krungle mentioned, there were less people and thus, less pressure on magnanite drops.

But now, magnanite scarcity has peaked , with more and more hunting the same drop rate. Mag boosters promote speculation as there is no cap as to how much you can hold. In effect, 5000 mags at 25,000g a piece = 125,000,000g and I suspect it is not going that cheap these days.

Thus, you must play the Xim game. NGD wins. You get the Vaseline ready.

This problem will only get worse. Trust that. But then it does not hurt NGD's bottom line as they basically neuter the economy in favour of black market, speculation and gouging all directed and feeding into Xim sales. A win for them.

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Old 08-05-2013, 03:24 PM   #18
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About boxes, xim revenue for NGD, items and drop rate:

why not:
1) eliminate boxes

2)increase drop rate to the lvl before war masters expansion

3)give as premium a scroll that will randomly lvl up your item for example

you drop nice special->use scroll get item with same stats as special+1 additional random bonus. You can use it only once so you can't use another scroll on the "crafted" item (maybe add this prefix to item name so other can distinguish it from non-enchjanced stuff)

so you can upgrade common to->special
special->to magic
magic->epic

I suggest make legendary gear only droppable, maybe just by champions/legendary bosses

same can be applied to gems- no more gem boxes->buy scroll collect 5 minor fire gems to get major fire gem (formula would take into account the gems stats so in theory 5x+5 fire will grant you after using the scroll a +9 fire gem)
also it could not be stackable as once "crafted"gem cant be used to produce a great gem.

This is my first MMORPG game so I am not experienced in virtual trade etc. but we always must remember that we need a compromise: give revenue to NGD but not make this game "pay to win" (as we sadly have now).
I started to play before lvl cap and other BS and slowly experienced on my skin how drop rate change, boxing etc started to ruin this game ;/
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Old 08-05-2013, 06:26 PM   #19
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Quote:
Originally Posted by kowocki View Post
About boxes, xim revenue for NGD, items and drop rate:

why not:
1) eliminate boxes

2)increase drop rate to the lvl before war masters expansion

3)give as premium a scroll that will randomly lvl up your item for example

you drop nice special->use scroll get item with same stats as special+1 additional random bonus. You can use it only once so you can't use another scroll on the "crafted" item (maybe add this prefix to item name so other can distinguish it from non-enchjanced stuff)

so you can upgrade common to->special
special->to magic
magic->epic

I suggest make legendary gear only droppable, maybe just by champions/legendary bosses...
i could be mistaken but.. the whole drop rate thing in mmos (coming from around the time of diablo 1 or earlier), has ot be based on probability distributions. so just asking for higher drop rates isn't justification for havign them.

only ngd has the info, but we would need to see the actualy distribution of power items in Regnum before we can make any decision to change the drop rate. if the items distributed in Regnum are already too powerful, then they need to be taken away or reduced in power, even if people have already paid for them.

in non-pvp mmos, it doesn't matter to have more and more powerful items because u can just upgrade the monsters, but in pvp mmos taking away or reducing the power of items may be the only way to reserve pvp of a particular quality.
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Old 08-05-2013, 07:17 PM   #20
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about 80% of my friend list from horus times gone and never come back (some missing for like 1 year or even more). Guess that items stuck on their accounts also counted in the "data base".
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