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General discussion Topics related to various aspects of Champions of Regnum |
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#11 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Posts: 395
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Even to the horrible and lame ever think that i ever have seen ,respawn of NPC's 2 hours to sell mounts ..lmao ... I'll be back and invest my money in this game when will bring more fun than frustration ,or maybe NGD will make a new game ...
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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#12 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Why does no-one play this game anymore? Well, the answer to that is easy - lot of people play this game.
Better question would be, "why does Haven (formerly Horus & Raven) have so low base user population?" The reason for the above is lack of international advertising, combined with multiple small game servers and lack of developer-user communication (support). Another major problem is player retention, since RvR is falsely advertised (starts at higher levels only). Game content is only basic, especially at low levels, where you only quest & grind. For hours. Those basic problems are the main reason for low population of Haven. Bugs, balance and/or "disclosing resist formula" are minor problems, that come in notice usually after the player has already adhered to the game & is more likely to remain.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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#13 |
Initiate
![]() ![]() Join Date: Oct 2011
Location: Germany
Posts: 128
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The answer of this question is simple: No feature in this game is working 100%.
- Spells aren't doin what they should (sotw, ...) - something about 50% of the spells are useless - NGD isn't accepting suggestions of the community - there isn't a balance update since 2009 I think? - there are still many bugs - upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...) - the combat system is really simpel; there aren't spells like "your 3. hit is a double hit", or something like "the next spell will be blocked", ... - the damage isn't balanced !! (marksmen damage, range 30+++ --> 800-1200 with one spell. Warlock damage, range 30---- --> maybe 600?) - the game is a pure P2W (u buy ximerin, then u have good equip, then u deal damage, then u are pro) - no real endgame content - aaand so on - ...
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#14 |
Initiate
![]() ![]() Join Date: Jun 2013
Posts: 144
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i would respectfully disagree with most of what Littlehomer says :-
- No feature in this game is working 100% - not true. much of the game is working as intended. - Spells aren't doin what they should (sotw, ...) - regrettably we cannot conclude this unless the full formulas are disclosed. i suspect ngd does not actually know the full formulas. people who complain about sotw are complaining about what the spell description says. but the mathetical formula is clearly different. the best thing to do is not to have such high faith in sotw. - something about 50% of the spells are useless - it is rare to find an mmo where every spell is used. in fact, there is no need to have every spell useable for pvp. - NGD isn't accepting suggestions of the community - people keep making this point but, truth is, ngd is not obliged to accept the community' suggestions. ngd owns the game and not its players. if players dont like it, then there are many other (better?) mmos. just play another one. - there isn't a balance update since 2009 I think? - once again, ngd is not bliged to provide regular balance updates. while i suspect regnum may be within 2 years of a major update, ngd is not obliged to bring it out sooner nor later. - there are still many bugs - other mmos have just as many bugs but most non-pvp mmos never discover them. pvp mmos always discover and have more bugs because of the high intensity of pvp. i am almost certain Aion and Aika have just as many exploits as Regnum. - upcomin features aren't usable cause of the low rewards (warmaster equip, champion equip --> no bonus on it, ...) - i find it odd that players still play for this junk. the only thing worth playing pvp for is to hear the death scream of ur enemy. nothing else matters , though of course like agladiator i prefer a somewhat level playing field. - the combat system is really simpel; there aren't spells like "your 3. hit is a double hit", or something like "the next spell will be blocked", ... - why should there be any of this? it adds nothing. CoR is drawn from somewhat from DnD rules in terms of hits, resists and (much larger) damage. double hits and next spell blocks are from a different pnp/mmo genre (it culd be fun, but adds nothing to the puzzle of killing ur enemy). - the damage isn't balanced !! (marksmen damage, range 30+++ --> 800-1200 with one spell. Warlock damage, range 30---- --> maybe 600?) - the damage IS balanced. CoR has always been about sudden death. marksman have always been about massive long range damamge. Locks need that high damage to balance out barb 1,000+ single hits. You could adjust HP or balance but the key thing is time to death. CoR is about 2-3 hits to death by barb - if that is too scary for players, then play some other mmo. - the game is a pure P2W (u buy ximerin, then u have good equip, then u deal damage, then u are pro) - it is not p2w. in the majority of encounters, the determinant of the victor should be the sequence of skill use and not OP items. While I admit recently players with OP boss items have been very visible, there is strong debate going on right now to try to fix it. My suggestion is time limiting boss items. - no real endgame content - not true. CoR probably has the best endgame RvR pvp content in the industry. You may claim its competitors GW2, Aika or Aion have better endgame pvp, but that is a matter of taste only. (GW2's endgame sucks from what i hear). to me, the game seems fine, if somewhat buggy and dated - which is not unusual for a game of its type and vintage. |
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Master
![]() ![]() ![]() Join Date: May 2010
Location: England
Posts: 455
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No, it's not. |
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#16 | |||||||||||
Initiate
![]() ![]() Join Date: Jun 2013
Posts: 144
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![]() ![]() i guess what im trying to say is vote with your feet. im always looking at other mmos. Quote:
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So, I think your ideas are great, but personally i wud need a lot more work done on fitting it all in to be persuaded that it is worthwhile cost-wise. Quote:
Absolute vs % resist and whether we should change it is a different issue to what the game is right now. Two steps are needed to determine whether that proposal is needed: 1) Final precise definition of what the forum whats and 2) Some form of indication of whether the playing community wants it. Neither of these questions have been or can be answered by forum participants alone. (though they can be usefulyl discussed for ngd to determine). Quote:
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It's not fine for a game as old as Regnum to have bugs? I dunno.. i look around at similar mmos and their forums are pretty much the same as Regnum. Here's MU Online forums. MU Online is much larger than regnum and is from roughly the same vintage (~2006) :- suggestions forums http://forums.webzen.com/Forum39.aspx bug report forum http://forums.webzen.com/Forum38.aspx here's a MU Online thread complaining about MU's RNG :- http://forums.webzen.com/Topic809838.aspx |
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#17 | |
Master
![]() ![]() ![]() Join Date: Jan 2009
Posts: 395
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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#18 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Awrath, debating with that fellow is somewhat useless. He reminds me of a thing my grandmother used to tell me.
" A plaster for every sore, never mind the festering underneath." |
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#19 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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I do not mean to step into the debate, but first fotomays paragraph made me actually laugh. Here's why:
Yes, game loads. Unless there is a random update, and you're the unlucky minority that suddenly can't enter the game. Map is working as intended, everything fine here. If you ignore some of the annoying features, such as not saving the position on screen.. Several times this failed. Relics got stuck in the ground again and again. Is it intended, that hunters under camo can pick up relics without revealing themselves? Is it intended, that sometimes you just can't mount up, when carrying a relic? Actually false. Unless this was changed very recently, when your hp equals zero, you are still alive. If you obtain more dmg (your hp would be in negative numbers), only then you die. Not with all monsters (eg. golems on Dark beach don't drop any loot, only gold and a lucky item here & there). Also you must do a certain amount of dmg/support in order to get any xp counted (=chance of loot). Also, if you're too high level, you simply don't get any reward for an unchallenging mob.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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#20 | |
Initiate
![]() ![]() Join Date: Jun 2013
Posts: 144
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lol in general it all works then. it's workable !
its not like a defective 747 which falls out of the sky every launch lol. Quote:
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