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Old 08-21-2013, 12:26 AM   #11
fotomay
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Quote:
Originally Posted by The Pirate View Post
1) ...
4) Gameplay - CoR really is a one of a kind ATM...
yup agree with this in particular.

for me, CoR is just a fun game to drop in and out and it isn't reliant on PvE or AI to have fun. the community makes the fun in a sandbox war.
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Old 08-21-2013, 04:17 PM   #12
Awrath
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Quote:
Originally Posted by Tamui View Post
I'd say the community, but even that is falling apart bit by bit.

Honestly, my computer is the only thing that keeps me playing. As soon as I upgrade, you'll see another leaving thread.
Same for me.
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Old 08-22-2013, 12:34 PM   #13
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Quote:
Originally Posted by LucianDeathshield View Post
Check your pms btw
My pm's seemed to have been disabled for some reason. It's enabled now.
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Old 08-26-2013, 05:57 AM   #14
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looking at people who wasting their time by tbagging my char's corpse xP

P.S. support idea with creating of tbag animation ;D
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Old 08-26-2013, 01:00 PM   #15
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Community.
Too many games have too many children (or childish people) playing them. I don't see much of that in my realm. People play as a team.
It is all about the community.
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Old 08-27-2013, 04:28 AM   #16
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The community, DEFINITELY the community...

...it's only linux native f2p RvR mmorpg...

...uh, hmmmm, & habit?

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Old 08-27-2013, 06:04 AM   #17
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addiction, for me =(
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Old 08-27-2013, 12:03 PM   #18
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Quote:
Originally Posted by Lebeau View Post
The community, DEFINITELY the community...

...it's only linux native f2p RvR mmorpg...

...uh, hmmmm, & habit?

i feel community is important in a pvp mmo but i suspect there are factors in CoR which act to always create this really good community. By that i mean the game format and balance will always create a good community because :-

1) It's faction pvp. If you are not nice to your teammate, they will let u die during war.
2) It's pvp. If you cannot take dying and be responsible for your own improvement, then you will not feel comfortable. I think this makes players mature on their own.
3) There is reasonable balance in pvp. The constant ingame discussions of what it means to be balanced means players have to be mature enough to think logically and know now to whine when they die too much. This also makes players mature earlier.
4) Everyone in the realm fights. There is no place to hide. This compares to LoL where there are ranked matched teams. Because there is no place to hide, players have to be more accountable for their own actions, making for more maturity.

Factors such as the above, imho, mean that no matter where you drop CoR or even if u start with a brand new playerbase, a new strong community will form.

And i know some strongly disagree with this, but random allocation on login will also produce the same strong community because all of the above factors exist as well. Even more so, because you actually end up playing alongside both friends and enemies for certain periods.

eg: if u r not nice to ur teammate, the next time u r switched to another realm, they will kill u first.
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Old 08-27-2013, 01:54 PM   #19
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Quote:
Originally Posted by fotomay View Post
i feel community is important in a pvp mmo but i suspect there are factors in CoR which act to always create this really good community. By that i mean the game format and balance will always create a good community because :-

1) It's faction pvp. If you are not nice to your teammate, they will let u die during war.
2) It's pvp. If you cannot take dying and be responsible for your own improvement, then you will not feel comfortable. I think this makes players mature on their own.
3) There is reasonable balance in pvp. The constant ingame discussions of what it means to be balanced means players have to be mature enough to think logically and know now to whine when they die too much. This also makes players mature earlier.
4) Everyone in the realm fights. There is no place to hide. This compares to LoL where there are ranked matched teams. Because there is no place to hide, players have to be more accountable for their own actions, making for more maturity.

Factors such as the above, imho, mean that no matter where you drop CoR or even if u start with a brand new playerbase, a new strong community will form.

And i know some strongly disagree with this, but random allocation on login will also produce the same strong community because all of the above factors exist as well. Even more so, because you actually end up playing alongside both friends and enemies for certain periods.

eg: if u r not nice to ur teammate, the next time u r switched to another realm, they will kill u first.
you make some nice points.. but really stop pushing your random login theory
its not 'some' players who strongly disagree, its most players.
You think the points you mention actually help your random login stuff
but in fact it would turn out like LoL..
the game will attract more of those trolls and this community thrives on the abscence of them..

so really.. just stop wasting your time talking over and over about your random login
its very simple.. and many players on this forum have told you this..
it WONT work for CoR

We (still) play this game because of the friends we've made. The rvr is fun sure
and wanting to reach WM.. sure. Wanting to turn up in the rankings.. okay.
But than what? do the same fights over and over again?
invade to get the same wish over and over again?
that gets boring fast.. the only thing left are the players, it takes time to form those friendships
your random logins would ruin even that.
So please.. dont go giving NGD that weird idea >.<
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Old 08-27-2013, 02:12 PM   #20
Adrian
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Yeah, fotomay, with all due respect, please stop with that "random login" idea. It's just nonsense and we won't ever apply it.
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