04-27-2015, 07:10 PM | #191 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Gameplay - System:
- Fixed: Realm Gem interactions were not being properly accounted, causing player to interact more than once. - Modified: Companions are no longer selectable. This is to avoid accidental clicks during battle. - Fixed: Player automatic disconnection when not moving was avoided by rotation. - Fixed: Falling damage was interrupted when changing character or exiting the game, allowing to avoid it. Gameplay - Spells: - Sprint: Cooldown changed to 40 seconds. Absolute Spell Resistance changed to Range Received Damage: -30%/-30%/-30%/-60%/-60%. Duration changed to 10 seconds. - Shifting Silhouette: Added at level 5 Melee Received Damage +10%. - Killer Instinct: Hit Chance changed to Opponent Evasion Chance: -100%. Added Attack Range +15%. Can only be casted in Fort Wall Walks and high zones of Castles. |
04-27-2015, 07:25 PM | #192 | |||
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Join Date: Jul 2009
Location: Poland
Posts: 472
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I would suggest something like this: your next 3 attacks have a 100% critical chance; duration 10 seconds, cd 90; ends on move (like PB).
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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04-27-2015, 07:26 PM | #193 | |
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Location: United Kingdom, England
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-Drew
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04-27-2015, 07:41 PM | #194 |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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Finally no more spinning AFKers at cs.
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] Last edited by ShadowForce; 04-27-2015 at 10:04 PM. |
04-27-2015, 07:48 PM | #195 | |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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Tomorrow I am gonna calculate the effect of sprint in longterm. Does the barb now runs faster or slower in longterm? -60% on ranged damage is too much imo. In practice, for archer it's almost unkiteable considering 10 s sprint and 10 s UM. Best,
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RuleZ - LawZ
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04-27-2015, 08:12 PM | #196 |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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Thanks, I don't have WM on my Marks yet so I didn't know its durations. 120 seconds, ample time to make ranged warriors around a fort. Unless it is an aura with an area of effect?
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] |
04-27-2015, 08:19 PM | #197 |
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Posts: 375
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04-27-2015, 08:38 PM | #198 |
Master
Join Date: Dec 2011
Posts: 479
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20 enemies and about half can be conjurers, with this kind of ridicules RvR, the game is bound to keep loosing players.
When babysitting barbs is more rewarding than fighting yourself, something is very wrong. Its just too easy to impact the game a lot, even you are barely a real player and just buff, help recover and resurrect. More than 1 conju in 6 players should be quite rare. I guess lower resist rates will be slight nerf to them at least. |
04-27-2015, 08:46 PM | #199 | |
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Join Date: Dec 2011
Posts: 479
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04-27-2015, 08:48 PM | #200 | |
Banned
Join Date: Jun 2014
Posts: 111
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Look at it in terms of real world warfare. When getting knocked down if your skilled enough you have a higher chance of evading, causing random resists, and if your equipped with a shield, using it to block an attack while your down, of course, to a lesser degree then when your standing up. Logically speaking. |
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