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Old 07-26-2010, 06:05 PM   #191
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Quote:
Originally Posted by linearguild View Post
It's a small thing but the values for Global Cooldown should be given in absolute values. Please say how many seconds instead of cryptic phrases like "long", "normal", "very short", etc.
Record a video, analyze it frame by frame in video editor. Post your findings
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Old 07-26-2010, 06:15 PM   #192
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We propose to add 5 levels of global cooldown

very long (3 seconds)
Long (2.5 seconds)
Normal (2 seconds)
short (1.5 second)
very short (1.0 seconds)

Well thats what Chilko said in another topic (the gcd one..if this is what you mean)

Afaik they werent implemented yet, though they were labeled to be in the future. But I don't know for sure.
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Old 07-26-2010, 07:37 PM   #193
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I can notice some differance in gcd between casting a buff with very short gcd and a attack spell with normal, so I think it is active on Amun.
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Old 07-26-2010, 07:40 PM   #194
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Quote:
Originally Posted by Umaril View Post
I can notice some differance in gcd between casting a buff with very short gcd and a attack spell with normal, so I think it is active on Amun.
It is active, its very noticeable on regen self/heal self vs. the corresponding *ally spells.

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Old 07-26-2010, 10:52 PM   #195
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Nerf of conjurers = nerf of barbarians... You better not screw this one up NGD.
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Old 07-26-2010, 11:39 PM   #196
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Quote:
Originally Posted by Kittypretty View Post
We propose to add 5 levels of global cooldown

very long (3 seconds)
Long (2.5 seconds)
Normal (2 seconds)
short (1.5 second)
very short (1.0 seconds)

Well thats what Chilko said in another topic (the gcd one..if this is what you mean)

Afaik they werent implemented yet, though they were labeled to be in the future. But I don't know for sure.
I know the values are posted, but why do I need to read a forum thread just to translate the word values to seconds? Majority of players don't even read the forums. The numbers should be in game.
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Last edited by linearguild; 07-27-2010 at 12:06 AM.
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Old 07-27-2010, 01:48 AM   #197
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Quote:
Originally Posted by linearguild View Post
I know the values are posted, but why do I need to read a forum thread just to translate the word values to seconds? Majority of players don't even read the forums. The numbers should be in game.
I prefer simplistic, abstract representations. If people want the technical details, they can simply read the wiki.
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Old 07-27-2010, 12:56 PM   #198
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Quote:
Originally Posted by Mikan View Post
I prefer simplistic, abstract representations. If people want the technical details, they can simply read the wiki.
I don't think this is on the same technical level as the percent contribution of each armor piece to total armor points calculation, the regen rate of mana complete with video evidence, or the length of attack rounds for each weapon speed down to two decimal places.

It's basic information in the same group as character statistics, damage numbers, cast times, cooldowns and durations. This info should be accessible in a non-abstracted way without having to visit external sites.

Even armor values that go from "very good" to "very bad" are anchored on a visible number.
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Old 07-27-2010, 06:19 PM   #199
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Quote:
I know the values are posted, but why do I need to read a forum thread just to translate the word values to seconds? Majority of players don't even read the forums. The numbers should be in game.
That's correct I think surely 80% of the people in Regnum don't even read the forum
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Old 07-27-2010, 09:57 PM   #200
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when its gonna be released?
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