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Old 08-29-2010, 04:51 PM   #191
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Originally Posted by Blaa View Post
You can call it what you want. Heal ally got nerfed. The same costs and cooldown for less health. Healing lower levels isn't worth the mana or cooldown. I still hope changes will be made to conjurers other than the summon tree.
This is true.

NGD's new update on summons did nothing for support conjurers; it only nerfed warjus by messing with the Summon tree which no support conju even skills.

So far there are still problems to fix about this class, namely mana costs and the infamous Confuse skill.

Please, don't forget about the "lubricants of RO" :/
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Old 08-29-2010, 05:22 PM   #192
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Originally Posted by Tsuku View Post
...Please, don't forget about the "lubricants of RO" :/
Uhh, wut?
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Old 08-29-2010, 05:31 PM   #193
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Originally Posted by GythaOgg View Post
Uhh, wut?
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Originally Posted by chilko View Post
Conjurers are one of the most important classes in Regnum
They are a big "lubricant" of the gameplay "engine".

We are not trying to nerf conjurers.
From here http://www.regnumonline.com.ar/forum...ad.php?t=63972

(Sorry... I just loved the sentence and had to use it somewhere )
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Old 08-29-2010, 07:10 PM   #194
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Tsuk you play "lubricant" too you know...
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Old 08-29-2010, 07:44 PM   #195
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In my opinion, Heal Ally shouldn't have been changed from static heals to percentage. By changing into a percentage, many issues arise such as healing Guard Captains or healing gem carriers. As someone said before, these changes might be fit for Ra, but Horus is not yet ready. Also, the nerf on Heal Ally has another indirect effect on wars: many conjus have already said that they would think twice about healing lower levels. Why should we use 200 mana to heal 500 or less health on a lower level player when I can heal others with a higher value. Personally, I will think twice about healing mages in general because I can only heal 600 hp on a lvl 50 conju/lock.

I'm not sure if NGD feels that the damage nerf and hp increase on all classes will make the percentage Heal Ally effective, but it does not. When horus was down and all of us were on Amun, we had a series of wars on the testing server and Heal Ally is not enough to keep some players alive. Not to mention, the mana cost and cooldown. I could understand if you made heal ally a percentage AND lowered the mana cost/cooldown, but you didn't; NGD kept the same mana cost values and cooldown. Maybe NGD feels that now that Mana Communion has been moved to the Mana Control discipline, that mana problems will be fixed, but they are not. Many of us would shut up about heal ally if mana cost and cooldown was lowered (if even just a little bit). Maybe that's not "elegant" enough for NGD, but it's the perfect fix that none of us object to.

With all due respect, it's funny that NGD has a topic on the general forums named "We Are Not Nerfing Support Conjus".
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Old 08-29-2010, 07:52 PM   #196
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Quote:
Originally Posted by Aasiora-Leif View Post
In my opinion, Heal Ally shouldn't have been changed from static heals to percentage. By changing into a percentage, many issues arise such as healing Guard Captains or healing gem carriers. As someone said before, these changes might be fit for Ra, but Horus is not yet ready. Also, the nerf on Heal Ally has another indirect effect on wars: many conjus have already said that they would think twice about healing lower levels. Why should we use 200 mana to heal 500 or less health on a lower level player when I can heal others with a higher value. Personally, I will think twice about healing mages in general because I can only heal 600 hp on a lvl 50 conju/lock.

I'm not sure if NGD feels that the damage nerf and hp increase on all classes will make the percentage Heal Ally effective, but it does not. When horus was down and all of us were on Amun, we had a series of wars on the testing server and Heal Ally is not enough to keep some players alive. Not to mention, the mana cost and cooldown. I could understand if you made heal ally a percentage AND lowered the mana cost/cooldown, but you didn't; NGD kept the same mana cost values and cooldown. Maybe NGD feels that now that Mana Communion has been moved to the Mana Control discipline, that mana problems will be fixed, but they are not. Many of us would shut up about heal ally if mana cost and cooldown was lowered (if even just a little bit). Maybe that's not "elegant" enough for NGD, but it's the perfect fix that none of us object to.

With all due respect, it's funny that NGD has a topic on the general forums named "We Are Not Nerfing Support Conjus".
Agreed. Except for the point that this change might fit on Ra.
I see no reason for the Heal Ally nerf. I think it makes things worse. Nobody will heal lower leveled people and mages will receive heals rather rare I think.
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Old 08-29-2010, 08:06 PM   #197
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Quote:
Originally Posted by Aasiora-Leif View Post
In my opinion, Heal Ally shouldn't have been changed from static heals to percentage. By changing into a percentage, many issues arise such as healing Guard Captains or healing gem carriers. As someone said before, these changes might be fit for Ra, but Horus is not yet ready. Also, the nerf on Heal Ally has another indirect effect on wars: many conjus have already said that they would think twice about healing lower levels. Why should we use 200 mana to heal 500 or less health on a lower level player when I can heal others with a higher value. Personally, I will think twice about healing mages in general because I can only heal 600 hp on a lvl 50 conju/lock.

I'm not sure if NGD feels that the damage nerf and hp increase on all classes will make the percentage Heal Ally effective, but it does not. When horus was down and all of us were on Amun, we had a series of wars on the testing server and Heal Ally is not enough to keep some players alive. Not to mention, the mana cost and cooldown. I could understand if you made heal ally a percentage AND lowered the mana cost/cooldown, but you didn't; NGD kept the same mana cost values and cooldown. Maybe NGD feels that now that Mana Communion has been moved to the Mana Control discipline, that mana problems will be fixed, but they are not. Many of us would shut up about heal ally if mana cost and cooldown was lowered (if even just a little bit). Maybe that's not "elegant" enough for NGD, but it's the perfect fix that none of us object to.

With all due respect, it's funny that NGD has a topic on the general forums named "We Are Not Nerfing Support Conjus".
I agree with this. Let's hope there will be more changes that actually solve the problems conjurers have.
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Old 08-29-2010, 08:33 PM   #198
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About gem carriers and gcs:
Make heal ally heal 25% of base hp (like dmg bonus or speed bonus). This would mean gem carriers would get the same number of hp as without the gem. 25% instead of 20% to make up for the heal we lose if hp boni would not be taken in. Gcs could simply get like 3k base hp and a passiv with some thousand % extra hp.
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Old 08-30-2010, 04:40 AM   #199
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I (now) honestly think that Heal Ally needs a nerf, because the overall damage got nerfed and knights auras and armors got improved/fixed.
With these new modifiers, 900 hp heal in one shot would have been OP imo BUT I think it's stupid to make it % based, because of tons of issues many mentioned before, and problems with low levels (and why should a spell result be based on the target's attributes ?).
And the cooldown and mana cost of Heal Ally haven't been reduced tho, which is another problem...

Personally I wouldn't mind a +600 Heal Ally with slightly lower CD and lower mana cost.
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Old 08-30-2010, 06:21 AM   #200
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Quote:
Originally Posted by chilko View Post
Foresight: ranged increased to 10 to 20% from level 1 to 5
Parabolic shot: duration increased to 15-30 seconds. Range reduced 20 to 25%. (more range to marksmen less range to hunter)
i just noticed this part now

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