08-29-2010, 04:51 PM | #191 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
NGD's new update on summons did nothing for support conjurers; it only nerfed warjus by messing with the Summon tree which no support conju even skills. So far there are still problems to fix about this class, namely mana costs and the infamous Confuse skill. Please, don't forget about the "lubricants of RO" :/ |
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08-29-2010, 05:22 PM | #192 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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08-29-2010, 05:31 PM | #193 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
(Sorry... I just loved the sentence and had to use it somewhere ) |
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08-29-2010, 07:10 PM | #194 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Tsuk you play "lubricant" too you know...
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
08-29-2010, 07:44 PM | #195 |
Apprentice
Join Date: Jun 2010
Location: Central Island
Posts: 55
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In my opinion, Heal Ally shouldn't have been changed from static heals to percentage. By changing into a percentage, many issues arise such as healing Guard Captains or healing gem carriers. As someone said before, these changes might be fit for Ra, but Horus is not yet ready. Also, the nerf on Heal Ally has another indirect effect on wars: many conjus have already said that they would think twice about healing lower levels. Why should we use 200 mana to heal 500 or less health on a lower level player when I can heal others with a higher value. Personally, I will think twice about healing mages in general because I can only heal 600 hp on a lvl 50 conju/lock.
I'm not sure if NGD feels that the damage nerf and hp increase on all classes will make the percentage Heal Ally effective, but it does not. When horus was down and all of us were on Amun, we had a series of wars on the testing server and Heal Ally is not enough to keep some players alive. Not to mention, the mana cost and cooldown. I could understand if you made heal ally a percentage AND lowered the mana cost/cooldown, but you didn't; NGD kept the same mana cost values and cooldown. Maybe NGD feels that now that Mana Communion has been moved to the Mana Control discipline, that mana problems will be fixed, but they are not. Many of us would shut up about heal ally if mana cost and cooldown was lowered (if even just a little bit). Maybe that's not "elegant" enough for NGD, but it's the perfect fix that none of us object to. With all due respect, it's funny that NGD has a topic on the general forums named "We Are Not Nerfing Support Conjus".
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Aasiora(conjurer) | Aari (knight) |Iraa (warlock) |
08-29-2010, 07:52 PM | #196 | |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Quote:
I see no reason for the Heal Ally nerf. I think it makes things worse. Nobody will heal lower leveled people and mages will receive heals rather rare I think.
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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08-29-2010, 08:06 PM | #197 | |
Master
Join Date: Jun 2009
Posts: 484
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08-29-2010, 08:33 PM | #198 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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About gem carriers and gcs:
Make heal ally heal 25% of base hp (like dmg bonus or speed bonus). This would mean gem carriers would get the same number of hp as without the gem. 25% instead of 20% to make up for the heal we lose if hp boni would not be taken in. Gcs could simply get like 3k base hp and a passiv with some thousand % extra hp. |
08-30-2010, 04:40 AM | #199 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I (now) honestly think that Heal Ally needs a nerf, because the overall damage got nerfed and knights auras and armors got improved/fixed.
With these new modifiers, 900 hp heal in one shot would have been OP imo BUT I think it's stupid to make it % based, because of tons of issues many mentioned before, and problems with low levels (and why should a spell result be based on the target's attributes ?). And the cooldown and mana cost of Heal Ally haven't been reduced tho, which is another problem... Personally I wouldn't mind a +600 Heal Ally with slightly lower CD and lower mana cost.
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08-30-2010, 06:21 AM | #200 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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