08-26-2011, 07:09 PM | #191 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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A first version of Stage 1 is up on amun as of now, tooltips are not updated yet though.
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08-26-2011, 07:56 PM | #192 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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08-26-2011, 09:52 PM | #193 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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I haven't spotted anything interesting except maybe that ambush is range 10, but it's good to see something going on. More than 1 month for stage 1, seriously...
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08-26-2011, 10:23 PM | #194 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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08-26-2011, 11:05 PM | #195 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Ambush and Will Domain are range 10 on Amun.
Looks like a compromise between the first stage idea and the user complaints. However I think Ambush's cast time should be reduced then else barbs will be able to reach or roar the archer before he finishes to cast his ambush...
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08-26-2011, 11:46 PM | #196 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Is nothing change with this 10 m ambush and wild domain.Just made more OP barbs than before.25% spped was enught to rich any target.Now are unstopable. Any knock lvl 4-5 allrady is lethal for any target because on long duration. Allrady with 1500 normals and over 2k dmg crits they are able to kill 2-3 target in a row ,at least in fort wars. With new forts and teleporters,most of fights are in fort.Allrady hard to cast any spell from fort walls.So very stupid this arguments about range.Archers tha have range hit with tooths fromrange 35 and warlocks can't cast someting on wall,and die like there was nothing. Soon mages and archers will be only dead meat. |
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08-27-2011, 01:45 AM | #197 |
Initiate
Join Date: Feb 2008
Location: The United kingdom
Posts: 191
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These forums are stupid, its like they ask for peoples help, get some good ideas and still make the wrong decisions...
Giving the fastest class a spell to slow down enemies from range is just asking for more complaints.... Knights with faint and kick were just as lethal as barbs and the fact they can last longer in fights means they cast them alot more in a fight, means you should expect complaints on this aswell. Reducing the ambush range wow what a crazy idea, i cant see this backfiring at you with complaints at all. Ambush is a spell for hunters to use, you should have just moved it to hunter setup and removed something hardly anyone uses like camoflage courpse or the current crappy wild spirit... And you will still get complaints about barbs hitting extremely high and getting fast kills, just like you always have.
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08-27-2011, 03:00 AM | #198 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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changing stunning fist from cannot attack to stun is the worst choice i've seen from terror and soul keeper change. really.
now marks can even more easily continue their CC chain. winter stroke needed a longer CD, BoW needed a cut in duration, not in damage. knockdowns needed a cut in duration, not in range. seriously NGD...has someone of that guys who think about balance, ever played this game? no, srsly? |
08-27-2011, 03:33 AM | #199 |
Initiate
Join Date: Mar 2011
Posts: 111
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ive tried intimidate on amun, and it isnt that great imo.
Ambush: Dont know,because didnt get to use in in fort war to c if its range reduction was that harmful to my effectiveness. Stunning fist: Didnt even notice this one lol Will domain: Cant say i dont play mage Jumping: EPIC Conclusion: well at least they comprimized on some points instead of ignoring all the suggestions and it hasnt gone to live severs yet so mabey it wont be as bad as u all fear it will be. Wait and c i guess. |
08-27-2011, 04:41 AM | #200 |
Banned
Join Date: Jan 2011
Posts: 280
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Ambush range is 10 now.
Stunning Fist effect - Stun |
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