04-27-2015, 09:02 PM | #201 | ||
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Quote:
Quote:
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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04-27-2015, 09:08 PM | #202 |
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I see, I figured it would have benefits to others like most other WM spells.
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[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight] |
04-27-2015, 09:32 PM | #203 | |
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04-28-2015, 02:28 AM | #204 | |
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04-28-2015, 05:46 AM | #205 | |
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And after two patches, it is turned into: 1. a burst MS buff (10 / 40 s) if you consider the incredible +35 % MS; 2. quite effective in longterm, 8.33 % instead of 10 % MS as pieceofmeat posted before; 3. including an OP form of Strategic Position (-60 %!! when strategic gives -20 % with malus MS). I don't like complaining but cmon guys, seriously. Best, PS1. I can't enter on AMUN, stucking on the loading screen before toon selection. - Finally entered after long wait. PS2. After reading the corresponding spanish thread, I found a post of Adrian stating that "barbarian MUST reach the ranged player". I don't fully agree on this, but let's assume that it is legit. Why he has to come with -60% ranged, while archer will have an additional malus dmg from buffing evasive tactics? And what will be happening on close combat conditions like fort wars? Plus, what with the survivability that increases on barbarian escaping (flee) mode, cause of remark (3)? Anyway, my point is that (3) must be removed. Spring should be a burst MS buff with limited (even less than 8.33 % MS) impact on the longterm or vice versa. Anything else added on it (like spell resistance, -ranged receive damage, or whatever else) just makes it unbalanced.
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Inquisition Last edited by LawZ; 04-28-2015 at 07:12 AM. |
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04-28-2015, 07:17 AM | #206 |
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Join Date: Jul 2013
Posts: 66
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i feel like spring should also have some attack speed malus or dizzy on the barb if anything barbs should be able to reach the enemy. when you combine speed and power it would be to overpowering for the 10 seconds you get out of spring.
their movement speed should be more on a consistent term (e.g passive MS), so mages can still mind push barbs effectively. reaching and killing a ranged will be more possible but it'll take longer with their higher defense and dizzy/lower AS in the longterm |
04-28-2015, 07:26 AM | #207 |
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Join Date: Mar 2008
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Something is wrong with Killer Instinct. Please confirm (?)
While before skilling it, it does state the "15% attack range", when you skill it, it doesn't give you this buff and it is also not mentioned anymore on spell description. Check photos below. Best, PS. Trained Eye and Finger Crush still need to be corrected. Both are still related to HC bonus/malus. Before skilling: After skilling:
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Inquisition Last edited by LawZ; 04-28-2015 at 07:49 AM. |
04-28-2015, 07:47 AM | #208 | |
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But ofc... DI+horn on barb and you are dead anyway. RIP Warlock Class o/ And I agree with Adrian... "barbarian MUST reach the ranged player"... but this won't happen... barb hits too hard and knight is too tanky :P
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Adrian; 04-28-2015 at 07:57 PM. Reason: Removed off topic |
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04-28-2015, 08:02 AM | #209 | |
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What makes barbarian so special? In other words, why should knight not reach the ranged player then? I know it's stupid question, because knights should not be able reach ranged classes, but untill now it was the same for barbarians. Just look on overal stats of, let's say Barbarian, Knight and Warlock with these changes. Barb - Outstanding damage. Awesome speed. Mediocre defense. Knight - Mediocre damage. Lowest speed. Awesome defense. Warlock - Mediocre damage. Low speed. No defense. It's very simplifyied comparison I know, and there are many things missing, but I'm sure most people will agree with this. And I'm sure this is not how balance should work. Anyway, I fail to understand why there are spell changes in RNG update, and more than that, why there are spell changes in spells which were fine (PB, Spring) and noone was asking for that(apart bugs). Kinda dissapointing :/
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04-28-2015, 08:13 AM | #210 |
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They reduced the amount of resists and atm random resist is the only chance for barb to catch and kill ranged class. :P I think in this way, they want to give something to barbarians. But I don't understand why in this case, knight got nothing (except PB nerf >.>). Yeah 20% block chance is cool but still you are slow :P Maybe modify def stance and off stance... -5% mov speed for def and +5% for off. It would be a good compromise. ^^
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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