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General discussion Topics related to various aspects of Champions of Regnum |
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#201 | |
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Location: Georgia
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No point in arguing the saving with SW. It's all situational. Such as saving a conj from Knarb's. Jewels/% based dmg increases. Another topic for another day.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#202 | |
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If the cooldown was reduced i would say okay, knight can cast it more often so it should cost more. But range i don't see any reason. Only reason i argued about saving with SW is because you refered to these spells as godly, which i dont agree with. The old SW might have been godly, not the current one.
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#203 | |
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SW is godly.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#204 |
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I never said useless, i just don't see any reason to make it harder in this way.
But yea let's add 60 mana to every spell in the game for no reason, it's just 60 mana afterall. What's the difference
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#205 |
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I don't understand what makes 60 mana harder for support knights. I could see the outrage if it was 450 mana.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#206 | |
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Since knight is my main i do it for knight since i don't feel like doing arguements for every single class. Otherwise there would be a lot more stuff i don't agree with. Call it bias. You might not see it as much, but 60 mana can be a lot. Even just 1 mana prevents you from casting your spell. Which can decide if you save someone or not. Sure it might not sound much. But most of the time i already can't cast my SW/SS because i am lacking few mana points, and now this will happen even more often. Also most of the time you must use SS + SW because there is no other way to save someone. And that's already 120 mana. Like i said if it was something like cd reduction + mana increase i would see at least some sense in the change. Another thing i want to add is that they nerfed def stance against ranged classes and gave us a movement speed spell to compensate for that. And this spell is anything but cheap as well.
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#207 | |
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Imo SS and SW were fine... 6 area to 10 is huge thing but wasn't necessary ![]()
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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#208 | |
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NGD has provided WM Jewels that offer mana. That's 350+ additional mana. Also NGD has provided mana companion. Also Champ mana helm. Another 150 mana. I found 110 mana knight legs in AH. There's a variety of ways to increase your mana pool. Also boss jewels that increase mana/Intel. If your lucky to drop.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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#209 | |
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Why increase it in the first place? Just because you think it can be compensated with gear, doesn't mean an increase is justified. Nor do i think it is a good way to balance things in this way. Next you will tell me if a knight wants to tank properly against archer he should buy pierce enhancments.
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