07-17-2010, 07:29 PM | #201 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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If you give extra points to make up for it, I'm pretty sure people will love you much more.
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Nel's VidZ |
07-17-2010, 07:29 PM | #202 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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I sorta think it would be neat to have all powers starting at 0 - would make builds alot more Personalized - though i think each class would need a few more skill points :P
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Ramsli Klutu
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07-17-2010, 07:41 PM | #203 |
Pledge
Join Date: Jul 2007
Posts: 39
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07-17-2010, 07:46 PM | #204 | |
Count
Join Date: May 2007
Posts: 1,452
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Quote:
Less chance stuff goes out of whack with some weird common-subclass combinations.. but its rather ugly and only sighly helpful. For something less probable and likely more elegant and better, you can move one of the skill trees to one of the subclasses (tactics -> knights), and then copy it too to the other subclass, but use it to as a mold to evolve from the proven formula to something different while keeping it mostly the same. It should really only change superficially, call the bunny a smerp, change the order, replace a skill or a pasive, you get the idea. And then you evolve from these to better define the class roles, or put stuff you could not in common trees.. -- So you get the common trees to three. I think that if you market* it a little, taking in account that in the second way you are actually adding content, there should be almost no murders. *Doing it 'all at once`, and telling people, like with the noob zone redesign I like the zero points no use thing too, but remember the murderss
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 07-17-2010 at 07:56 PM. |
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07-17-2010, 07:46 PM | #205 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Anyway all classes chose they sublcass after lvl 10. Before lvl 1-10 not realy some usefull speels. So if there are 2 commons tree with speels and after lvl 10, 4 more tree with speels specific for each class solution is to give more power point to players to aford to build they setup. And like Kultu say"this will alow to build more personalized setups".... But this will come with one game more complex to play...and i think is hard after to rebalance new systemm...and this will make NGD to work more...that wy they chosed only nerf what they have... Hmm and another think: -Make hunters to uncamo when they are hited in camo or stalker. -second... wy wee arent able to see stalker or camo alieds? Last edited by HidraA; 07-17-2010 at 07:58 PM. |
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07-17-2010, 07:55 PM | #206 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Another annoying thing that will be good to be solved - preselection. You can be selected when you are out of fort. The moment you are in enemy selection is not loosed and in next trip out you can get instant spell or normal hit.
This is widely used and it is very very annoying. What is the reason to keep selection when you do not see enemy inside fort? I can not count how many times i was ambushed, kicked etc etc etc right after i go outside fort on my conju or warlock... There are even people who do not hit door but wait and preselect, so defenders are taken one by one down very fast and easy. I'm ok klicking door to trigger GCD counter, but to be even this selection problem have to go. This is solid door and walls after all. Selection must be reseted when player go inside fort.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
07-17-2010, 08:01 PM | #207 | |
Initiate
Join Date: Mar 2009
Location: San Francisco
Posts: 117
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07-17-2010, 08:25 PM | #208 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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wtf? lemme count, i use at least 8 active and 4 passive lvl1 spells regularly. (Edit: on my marksman)
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07-17-2010, 08:44 PM | #209 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I use a whole lot of level 1 spells on my Conjurer too.
Unless a substantial amount of power points are given back to players, I think that having level 0 spells would severely limit builds and tactics in the same way as nerfing spells so that they are only useful at level 5.
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I N Q U I S I T I O N
On Regnum Sabbatical |
07-17-2010, 09:07 PM | #210 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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On my knight I just preselect a barb that keeps popping out, when he next comes out, i got him knocked. There should be no opportunities that are risk free. |
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