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Old 07-17-2010, 07:29 PM   #201
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Originally Posted by chilko View Post
[...] the other thing that we would like to do also is for every power to start in 0 so people would have to spend points for every spell and there are no cool freebies.

but we think that people will kill us for that too
If you give extra points to make up for it, I'm pretty sure people will love you much more.
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Old 07-17-2010, 07:29 PM   #202
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I sorta think it would be neat to have all powers starting at 0 - would make builds alot more Personalized - though i think each class would need a few more skill points :P
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Old 07-17-2010, 07:41 PM   #203
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Originally Posted by chilko View Post
the other thing that we would like to do also is for every power to start in 0 so people would have to spend points for every spell and there are no cool freebies.

but we think that people will kill us for that too
Is a very interesting option. I like it
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Old 07-17-2010, 07:46 PM   #204
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Quote:
Originally Posted by chilko View Post
we would love to do this... but we think that people will kill us.

the other thing that we would like to do also is for every power to start in 0 so people would have to spend points for every spell and there are no cool freebies.

but we think that people will kill us for that too
mmmm.... you could try to limit the number of skills instead on those trees, while keeping the same point levels/requirements. So if you remove 2 o 3 skills nobody cares about from each tree, you finally get the number of skills of only 3 trees.

Less chance stuff goes out of whack with some weird common-subclass combinations.. but its rather ugly and only sighly helpful.

For something less probable and likely more elegant and better, you can move one of the skill trees to one of the subclasses (tactics -> knights), and then copy it too to the other subclass, but use it to as a mold to evolve from the proven formula to something different while keeping it mostly the same.

It should really only change superficially, call the bunny a smerp, change the order, replace a skill or a pasive, you get the idea. And then you evolve from these to better define the class roles, or put stuff you could not in common trees..

--

So you get the common trees to three.

I think that if you market* it a little, taking in account that in the second way you are actually adding content, there should be almost no murders.



*Doing it 'all at once`, and telling people, like with the noob zone redesign

I like the zero points no use thing too, but remember the murderss
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Old 07-17-2010, 07:46 PM   #205
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Quote:
Originally Posted by chilko View Post
we would love to do this... but we think that people will kill us.

the other thing that we would like to do also is for every power to start in 0 so people would have to spend points for every spell and there are no cool freebies.

but we think that people will kill us for that too
Isnt that hard to solve this.
Anyway all classes chose they sublcass after lvl 10.
Before lvl 1-10 not realy some usefull speels.
So if there are 2 commons tree with speels and after lvl 10, 4 more
tree with speels specific for each class solution is to give more power point to players to aford to build they setup.
And like Kultu say"this will alow to build more personalized setups"....
But this will come with one game more complex to play...and i think is hard after to rebalance new systemm...and this will make NGD to work more...that wy they chosed only nerf what they have...

Hmm and another think:
-Make hunters to uncamo when they are hited in camo or stalker.
-second... wy wee arent able to see stalker or camo alieds?

Last edited by HidraA; 07-17-2010 at 07:58 PM.
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Old 07-17-2010, 07:55 PM   #206
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Another annoying thing that will be good to be solved - preselection. You can be selected when you are out of fort. The moment you are in enemy selection is not loosed and in next trip out you can get instant spell or normal hit.

This is widely used and it is very very annoying. What is the reason to keep selection when you do not see enemy inside fort? I can not count how many times i was ambushed, kicked etc etc etc right after i go outside fort on my conju or warlock...

There are even people who do not hit door but wait and preselect, so defenders are taken one by one down very fast and easy. I'm ok klicking door to trigger GCD counter, but to be even this selection problem have to go. This is solid door and walls after all. Selection must be reseted when player go inside fort.
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Old 07-17-2010, 08:01 PM   #207
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Quote:
Originally Posted by chilko View Post
we would love to do this... but we think that people will kill us.

the other thing that we would like to do also is for every power to start in 0 so people would have to spend points for every spell and there are no cool freebies.

but we think that people will kill us for that too
This would adversely affect warriors the most , because they are the only ones who use powers at level one. But If you understand that and give more points to warriors, It might be a great idea...
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Old 07-17-2010, 08:25 PM   #208
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Originally Posted by veluchami View Post
..because they are the only ones who use powers at level one.
wtf? lemme count, i use at least 8 active and 4 passive lvl1 spells regularly. (Edit: on my marksman)
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Old 07-17-2010, 08:44 PM   #209
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I use a whole lot of level 1 spells on my Conjurer too.

Unless a substantial amount of power points are given back to players, I think that having level 0 spells would severely limit builds and tactics in the same way as nerfing spells so that they are only useful at level 5.
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Old 07-17-2010, 09:07 PM   #210
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Quote:
Originally Posted by ieti View Post
Another annoying thing that will be good to be solved - preselection. You can be selected when you are out of fort. The moment you are in enemy selection is not loosed and in next trip out you can get instant spell or normal hit.

This is widely used and it is very very annoying. What is the reason to keep selection when you do not see enemy inside fort? I can not count how many times i was ambushed, kicked etc etc etc right after i go outside fort on my conju or warlock...

There are even people who do not hit door but wait and preselect, so defenders are taken one by one down very fast and easy. I'm ok klicking door to trigger GCD counter, but to be even this selection problem have to go. This is solid door and walls after all. Selection must be reseted when player go inside fort.
Without preselecting, it would be next to impossible to break a door. Locks/barbs would be free to rape everyone and scam easy RPs.

On my knight I just preselect a barb that keeps popping out, when he next comes out, i got him knocked. There should be no opportunities that are risk free.
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