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Old 07-28-2010, 02:42 AM   #201
Fartnos
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Default Update or Trial Changes ?

I was wondering if since the greater healing time was being nerfed then also are you going to shorten the ridiculous cool down time. Also is there any truth to the changes that are gonna be made to warju/grind set-up for conjurers?IE summons or no summons.It has been rumored that a conjurer with a summons has greater range than any other classes,but have you ever herd of a warjurer making a big difference in wars,with or without a summons they are the weakest of all classes and I hope no changes will tie conjurers down to simply being a support class only.I have conjurer characters and do not want any changes done that might cause them not to be able to grind or fight.
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Old 07-28-2010, 02:46 AM   #202
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Quote:
Originally Posted by BoA_Representative View Post
with or without a summons they are the weakest of all classes
LOL wtf? A warju with a summon has the best defenses, crowd controls, and nearly the best damage output of any class.
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Old 07-28-2010, 04:06 AM   #203
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I am really really looking forward to the resist and evade rate change.
I am sick of,

Dying when a mob repeatedly beats on you, while you stand there swinging, missing, resisted hits.

Should have been done ages ago though honestly..with the amount of complaints, specially for melee classes, which need to have a higher population anyways.
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Old 07-28-2010, 06:04 AM   #204
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Quote:
Originally Posted by BoA_Representative
with or without a summons they are the weakest of all classes
With or without summons, only a terribad warju could lose to any non-hunter 1v1. If NGD suddenly decided that balance was now based on 1v1, warjus would lose all of their dominance in 1v1 fast. Just be glad NGD doesn't see complete control over a 1v1 situation imbalancing.

I don't want to restrict setup options for conjus either. But warju setups are really similar to SotW - near useless in an RvR setting and completely overpowered in 1vs1 against certain classes (against more classes than SotW is, actually). That's not really good for an RvR game.
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Old 07-28-2010, 06:06 AM   #205
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Quote:
Originally Posted by Kittypretty View Post
I am really really looking forward to the resist and evade rate change.
I am sick of,

Dying when a mob repeatedly beats on you, while you stand there swinging, missing, resisted hits.

Should have been done ages ago though honestly..with the amount of complaints, specially for melee classes, which need to have a higher population anyways.
and when an enemy with less than 5% hp manages to get away safely because he evaded 5 of my hits
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