08-30-2010, 12:34 PM | #211 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I notice one think, with more petless hunters and increase to marks range, hunter will use even more arrows.
The arrows price to maintain war is enormous, in live server i already see to many archers complaining about arrows costs, in amum its even worst. Lower de arrow costs. Plus remove attack speed of boss arrows and make than daily respawn a certain amount of arrows even if is like 3-5k a day. |
08-30-2010, 01:48 PM | #212 |
Pledge
Join Date: Sep 2009
Posts: 22
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Arrow costs are high, but I'm grinding a conjurer so I can deal with the cost. The bigger problem I see is mana for marksmen. Attack speeds have been increased again, making recharged arrows cost even more. At 2 seconds per shot, a slow bow with 0% attack speed bonus will spend 600 mana per minute with constant shooting. That's the BEST case scenario.
However, NGD wants us to use faster weapons, which means using more mana (and arrows). They've increased speeds several times and then they want us to use fast bows with the same costs per shot as it has been for at least as long as I have been playing (about a year). There is probably a lot more to be done with this update. I hope arrow cost and recharged arrows will be looked at. /me attempts this odd concept of "patience" |
08-30-2010, 03:05 PM | #213 | |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Yeah, it should be done.
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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08-30-2010, 03:53 PM | #214 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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08-30-2010, 06:20 PM | #215 |
Initiate
Join Date: Nov 2006
Posts: 205
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Make new UM 15 seconds like you did for army of one please.
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08-30-2010, 08:48 PM | #216 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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15 seconds are too much with resist against cannot attack and the much lower speed. Give it 100% resist and lower some slow downs (slow, mind push, disable limb). mana costs of um may need a change but the duration is fine imo, something longer would be very very hard if not impossible to counter.
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08-30-2010, 09:13 PM | #217 |
Apprentice
Join Date: Apr 2010
Posts: 68
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UM percentage mechanism is wrong. If its 100% and 100% duration its OP.
If not, its "stoppable madness". "Each time barbarian get knock its resistance raises up till 100%" may be the right way to think about. Firstly, need to do main - remove any visible effects from UM, its ultimates, why this looks like black mark "hit this guy". New UM eats aroun 1.5 times more mana, FIX it please. With such bad CC system im very surprised how even old 90% UM was working... ye it useful only at doors but it had its use. When you are making percent of non-working, then at getting row CC chances are collecting according to Puasson law. So if its 10% of break, then it will break mostly at 7-8 row. 4-5 row will be enough for 1/2 broke, which is happend many times. Last edited by Barya; 08-30-2010 at 09:30 PM. |
08-30-2010, 09:15 PM | #218 |
Initiate
Join Date: Apr 2009
Posts: 126
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I agree, 10 sec are really too short. 15 seems good. And lower mana cost too. Barbarians have soo many buffs, and one more now and a 10 sec duration UM. With this cost, hard to use to times in a row (what is necessary for short buff duration like this)...
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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08-30-2010, 09:22 PM | #219 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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However UM should have 90% resist rates on evry level with varying durations. Atm i feel forced to lvl4/5 it since 40-60% resist rates just isnt worth using mana on, especially when its timed and your doomed to get many spells on it by accident. |
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08-30-2010, 09:54 PM | #220 | ||
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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poisoned | balgaro | exiled | whitechez | shinkami | photoshopped
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