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Old 08-30-2010, 12:34 PM   #211
Topogigio_BR
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I notice one think, with more petless hunters and increase to marks range, hunter will use even more arrows.
The arrows price to maintain war is enormous, in live server i already see to many archers complaining about arrows costs, in amum its even worst.

Lower de arrow costs. Plus remove attack speed of boss arrows and make than daily respawn a certain amount of arrows even if is like 3-5k a day.
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Old 08-30-2010, 01:48 PM   #212
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Arrow costs are high, but I'm grinding a conjurer so I can deal with the cost. The bigger problem I see is mana for marksmen. Attack speeds have been increased again, making recharged arrows cost even more. At 2 seconds per shot, a slow bow with 0% attack speed bonus will spend 600 mana per minute with constant shooting. That's the BEST case scenario.

However, NGD wants us to use faster weapons, which means using more mana (and arrows). They've increased speeds several times and then they want us to use fast bows with the same costs per shot as it has been for at least as long as I have been playing (about a year).

There is probably a lot more to be done with this update. I hope arrow cost and recharged arrows will be looked at.

/me attempts this odd concept of "patience"
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Old 08-30-2010, 03:05 PM   #213
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Quote:
Originally Posted by Tsuku View Post
If Spell Ellude is changed to an useful buff, then it's only fair for Sadistic Guards to also be changed to an useful debuff. Atm it decreases 50 spell resistance on the target (lvl 5), which is even less than Protection Dome's bonus is on lvl 5 (and it's an aura).

Sadistic Guards is one of those spells that would be very useful to Warlocks if it provoked reliable effects, or at least with high chance of working.
Of course. You are right. I play a warlock myself but I do not know all the spells.
Yeah, it should be done.
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Old 08-30-2010, 03:53 PM   #214
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Quote:
Originally Posted by Myxir View Post
Another point that is very old and could get "fixed" now during the blanance changes:
Compare Spell Elude and Son of the Wind.
Sotw gives +1500 spell resistance and you don't resist 100% of the spells by far.
Spell Elude is something like 50 or 65 on level 5.
I think it can be called broken by design. Spell Elude could have something around 33-40% of Sotw on 5 imo.
Some duration tweaks and it's good.
Imo this spell should be replaced by sth completly different. As we see from all +resist and +evade spells the formulas dont allow spells with a small nice bonus, either you dont notice anything or it has a huge effect like new escaptist, sotw or all -hc spells together.
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Old 08-30-2010, 06:20 PM   #215
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Make new UM 15 seconds like you did for army of one please.
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Old 08-30-2010, 08:48 PM   #216
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Quote:
Originally Posted by Kaliek View Post
Make new UM 15 seconds like you did for army of one please.
15 seconds are too much with resist against cannot attack and the much lower speed. Give it 100% resist and lower some slow downs (slow, mind push, disable limb). mana costs of um may need a change but the duration is fine imo, something longer would be very very hard if not impossible to counter.
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Old 08-30-2010, 09:13 PM   #217
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UM percentage mechanism is wrong. If its 100% and 100% duration its OP.
If not, its "stoppable madness".

"Each time barbarian get knock its resistance raises up till 100%" may be the right way to think about.

Firstly, need to do main - remove any visible effects from UM, its ultimates, why this looks like black mark "hit this guy".

New UM eats aroun 1.5 times more mana, FIX it please.

With such bad CC system im very surprised how even old 90% UM was working... ye it useful only at doors but it had its use.

When you are making percent of non-working, then at getting row CC chances are collecting according to Puasson law. So if its 10% of break, then it will break mostly at 7-8 row. 4-5 row will be enough for 1/2 broke, which is happend many times.

Last edited by Barya; 08-30-2010 at 09:30 PM.
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Old 08-30-2010, 09:15 PM   #218
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Quote:
Originally Posted by Kaliek View Post
Make new UM 15 seconds like you did for army of one please.
I agree, 10 sec are really too short. 15 seems good. And lower mana cost too. Barbarians have soo many buffs, and one more now and a 10 sec duration UM. With this cost, hard to use to times in a row (what is necessary for short buff duration like this)...
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Old 08-30-2010, 09:22 PM   #219
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Quote:
Originally Posted by doppelapfel View Post
15 seconds are too much with resist against cannot attack and the much lower speed. Give it 100% resist and lower some slow downs (slow, mind push, disable limb). mana costs of um may need a change but the duration is fine imo, something longer would be very very hard if not impossible to counter.
I agree, 15s would probably be too long.

However UM should have 90% resist rates on evry level with varying durations. Atm i feel forced to lvl4/5 it since 40-60% resist rates just isnt worth using mana on, especially when its timed and your doomed to get many spells on it by accident.
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Old 08-30-2010, 09:54 PM   #220
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Quote:
Originally Posted by doppelapfel View Post
15 seconds are too much with resist against cannot attack and the much lower speed. Give it 100% resist and lower some slow downs (slow, mind push, disable limb). mana costs of um may need a change but the duration is fine imo, something longer would be very very hard if not impossible to counter.
completely agree 15 secs are too long. with 100% resist the 10 secs are ok!

Quote:
Originally Posted by _Enio_
However UM should have 90% resist rates on evry level with varying durations. Atm i feel forced to lvl4/5 it since 40-60% resist rates just isnt worth using mana on, especially when its timed and your doomed to get many spells on it by accident.
how about 90% - 100% from 1 to 5?
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