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Old 08-13-2014, 06:56 AM   #221
Lebeau
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Quote:
Originally Posted by Tamui View Post
Woah...
...Mana Burn increased cooldown?...
Ya', Ikr. That total-bs Mana Burn cd-nerf is another real slap-in-the-face insult to mages; they just keep coming, ffs! (/me makes cross-symbol using forefingers & drives the UNneeded, UNwanted nerf away & back into the shadows again where it rightly belongs). Guess the slap-happy, (muscled-up-warrior)-loving -BLEEPIN'-BLEEPITY-BLEEPs- really want to make sure their uber-fav-class now has more than enough mana to cast all these new-&-improved, high-power/higher-damage warrior/barb-areas once they reach ya' (which will likely happen far more often, & quicker, being easier soon as all the slow-CC's in the game, except DI-resisted caltrops, got effect-nerfed).

Honestly, will they go after all we locks still have left next: Vamp & Soulk? (& they really ain't all that anymore anyhoo') Sadly they are just about the only decent spells left to us that remained mostly UNchanged/UNnerfed (except for our targets having more hit points) after the lvl-cap-rise/new-better-armors-&-soak 'update' almost 4 years ago & this latest 'balance' package here now ... but hey, maybe we just might be able using this new Frozen Storm &/or Sultar's Terror (every few minutes anyhoo') to set up & stun/knock the enemies so the real killers can swoop in & 3-hit facedance them all to death before we adjunct-mages over here get steamrolled flat for our effort.... ('yay team!'...pffft)


Last edited by Lebeau; 08-13-2014 at 09:23 AM.
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Old 08-13-2014, 07:42 AM   #222
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I cant seem to find anything listed about mana burn cooldown being increased.

But if it is the case, i personally think mana drains was nerfed plenty with the increase mana regeneration and a lot more frequent dispels in RvR, Before that it was the most overpowered shit in the game and NGD still left it in for many years.

I do realize that nerfs of this sort can potentially benefit the mage class in the long run, if the new brave NGD keep up with continuous balance improvements.

Darkness cool down 50 sec? Thats fine but imo duration should be reduced further in this case.
Id eventually like to see DI the noobiest shit spell no1 in this game reworked properly, this cant done with attacks as powerful as darkness.
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Old 08-13-2014, 07:52 AM   #223
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Quote:
Originally Posted by Lebeau View Post
Ya', Ikr. That total-bs Mana Burn cd-nerf is another real slap-in-the-face insult to mages
There is no insult on this ,to be honnest mages DOST have to much power atm ,DOTS are damn good in PvP and individual hunt.
I'm playng active my warlock,marksman,barbarian,hunter,conjurer, in mixt setup anyway ,areas + a few dots,i'm playng more for realm and not for individual prove that i'm the best ,there is no the best or best spells ,depends what you want ,areas at warlocks are damn good to support your realm mates.

There are two points playng warlock:
1.)using dots and immobilized/freeze spells +dots
2.)using areas to support your realm

If a warlock complaint for a dot ,then he just complaint bias ,has nothing to do with RvR or this game ,just selfish persone.

I'm switching my class after realm needs and i can say warlocks has lots of power and most of CC from this game ,losing one of them is nothing compared with other classes that lose they core power.And also i can say ,that mages are less class gear dependent ,i wasted tons of xim in this game to try to make my barb/marks to compete others ,imposible without right gears ,wile a mage is direct spell dependent an can with easy compete a barb or marks.Playng warlock or conj bring me less frustration from game because i know i have much power without spend xime/or have certain gears.
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Old 08-13-2014, 07:53 AM   #224
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Quote:
Originally Posted by pieceofmeat View Post
I cant seem to find anything listed about mana burn cooldown being increased...
Ok, here ya' go, meaty-man!:

Quote:
Originally Posted by Frosk View Post
Version 1.10.9 - Changelog August 12th 2014...

...Gameplay - Balance Tweaks...

...Mage
- Mana Ignition: Cooldown increased to 50 secs...
Frosk meant "Burn", not "Ignition", but w/e (it's a very bad idea imho no matter what ya' call it!). Guess they expect us to somehow also skill & effectively use Evendim's Fury too, thus assuring that a target will lose enough mana (if we can somehow get in close enough) & lose it often enough as well (since Energy Borrow & Sadictic Servants are both rendered completely null-&-void by DI).


Last edited by Lebeau; 08-13-2014 at 08:06 AM.
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Old 08-13-2014, 08:13 AM   #225
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Quote:
Originally Posted by Frosk View Post
- Pricking Ivy: Duration: 3-4-5-6-7 from levels 1 to 5. Cast time: 1 sec. Cooldown: 30 secs.
[...]
- Balestra: Duration: 2-3-4-5-6 from levels 1 to 5. Cooldown 40 secs.
Ranged immobilize with longer duration than melee?

Quote:
Originally Posted by Frosk View Post
Conjurer
- Heal Ally: HP granted raised to 200-350-500-650-800 from levels 1 to 5. Range increased to 25.
- Regenerate Ally: HP granted raised to 15-26-37-48-60 from levels 1 to 5. Range increased to 25.
Quote:
Originally Posted by Hollow-Ichigo View Post
Conjurer heals are too high, the only class that can outdamage the heals is barb..
100% agree. Previous 600 on heal and 45 on regen was really enough.


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Originally Posted by Frosk View Post
- Kick: Cooldown increased to 35 secs.
- Feint: Cooldown increased to 35 secs.
Stahp, you nerfed knight auras and now increasing cooldown on knocks? Ok, I get it's a part of your idea of game with less time laying on the ground, but how are we supposed to protect our allies now?
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Old 08-13-2014, 08:16 AM   #226
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Quote:
Originally Posted by Lebeau View Post
(since Energy Borrow & Sadictic Servants are both rendered completely null-&-void by DI).
You can cast Energy Borrow and Servants on DI-ed targets, just saying.
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Old 08-13-2014, 08:24 AM   #227
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Question

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Originally Posted by Blastard View Post
You can cast Energy Borrow and Servants on DI-ed targets, just saying.
Really! U can?! Wait a minute! What?! Neither spell does damage. Would it have any effect or just waste YOUR mana casting them? Are these 2 spells some kind of 'exception-to-the-rules'? Is mana-theft also considered as 'damage' for the purposes of bypassing DI? WTF?!

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Old 08-13-2014, 08:26 AM   #228
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Quote:
Originally Posted by Lebeau View Post
U can?! Wait a minute! What?! Neither spell does damage. Would it have any effect or just waste YOUR mana casting them? WTF?!

It does damage mana
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Old 08-13-2014, 08:41 AM   #229
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Originally Posted by Blastard View Post
It does damage mana
Idnkt. Ty 4 the lesson. "Learnt something new even after all this time", says the mildly-surprised 'old-dog'.

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Old 08-13-2014, 11:39 AM   #230
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buffing up conjurer heal to 800 and regen to 60(?) is bad
dont do it, go back to 600 and regen 45 (ofc I wouldnt mind 50 but 45 works fine)

if you want to make conjus more effective, nerf barb damage from fulmination
and start working on boss gear (jewelry!)


Ill have to look into MB changes.. I have a feeling that Im not going to like them :/
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