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General discussion Topics related to various aspects of Champions of Regnum |
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08-29-2011, 10:41 AM | #231 | |
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Join Date: Aug 2010
Location: Russia XD
Posts: 592
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08-29-2011, 12:04 PM | #232 | ||
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
But in some place is insane,as entrance of Birka. http://fulga.u-s.ro/fotos/dmg_fall_mage_birka.png http://fulga.u-s.ro/fotos/dmg_fall_warrior_birka.png Wtv i will suggest ,IF it is posible to make dmg from fall by areas splitted in 2 part:Inside realm and War Zone.And this two areas to have diferent % dmg from fall.And inside realm to be a little lower. Anyway i want too see how it is works during the huge fights and not solo jump around If ppl can conc they self to not fall from wall forts Quote:
Actual system works great for invasions,i know some ppl don't like them ,but features as boats and 10k w coins reward make lots of them. The only think that need reverted i think is remove that respawn at gates and central saves(maybe). Dunno why but proly i will see complains from Alsius side ,seems that save near Aggers works greater than old save because grind is near and anyway they rgp there with no issue and even Aggers fort is near. Somehow Aggers save becomes as syrtis old save usual lots of alsius afk there . I think only Syrtis has issue atm with new save,they old CS was greater in old days than others realms. Last edited by HidraA; 08-29-2011 at 12:24 PM. |
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08-29-2011, 02:23 PM | #233 |
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Join Date: Aug 2011
Posts: 4,089
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Balance Update – Stage 1 – Implementation
Based on the feedback we’ve gathered in these threads, Link 1 – Link 2, and considering some of the ideas suggested by the users, the final modifications for this stage will be: Class: Warrior (Knight and Barbarian) • Feint: It will be inserted into the Knight’s “Vanguard” discipline, replacing the skill “Intimidate”. • Intimidate: It will be passed to the “Tactics” discipline, in the same position as “Kick”. • Kick: It’ll be up in the first discipline position, in the place Feint used to be. Class: Archer (Hunter and Marksman) • Ambush: The range of this power will be reduced to 10 mts. • Stunning Fist: The “Cannot attack” effect will be replaced by the “Stun” effect. Class: Mage (Warlock and Conjurer) • Will Domain: The range of this power will be reduced to 10 mts. Subclass: Marksman • Burst of Wind: The damage effect of this skill is removed. Therefore, if the target is under the effects of “Divine Intervention”, it won’t be possible to cast it on him. • Mana Regeneration: It will be slightly reduced in combat situations. -------------------------------------------------------------------------- Keep in mind that these changes are part of the 1st Stage. In the upcoming days we will be publishing all our planned changes for the 2nd Stage. Regards! |
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