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Old 06-15-2011, 03:24 PM   #241
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Originally Posted by ieti View Post
Remove 1 from Dragon Blood and Mana Pool and make Mind Push on 3. No Dispell...i love such mages...
LOL. No dispell? hahah I just noticed, wow.
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Old 06-16-2011, 10:48 AM   #242
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No dispel? Eat this:http://trainer.claninquisition.org/t...aasAaazguLFmaa
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Old 01-08-2012, 01:19 PM   #243
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http://trainer.claninquisition.org/t...aauGafFguFFsgg Setup i use exclusively for lulz.
NOTES:
1. Due to fact i sold mah mana and HP gears i had to rely on drains alot now.
2. Elemental explosion gives good addition to damage on lvl1.
3. lvl1 CCs make this set absolutely useless in 2 v 1 fights.
4. mana burn+sad servants+energy borrow=dizzyness for non mages.
5. mind push 4 makes sure i will not be roared to death unless DI -.-
P. S. sorry for necroposting :d
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Old 01-08-2012, 01:31 PM   #244
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Quote:
Originally Posted by 71175 View Post
http://trainer.claninquisition.org/t...aauGafFguFFsgg Setup i use exclusively for lulz.
NOTES:
1. Due to fact i sold mah mana and HP gears i had to rely on drains alot now.
2. Elemental explosion gives good addition to damage on lvl1.
3. lvl1 CCs make this set absolutely useless in 2 v 1 fights.
4. mana burn+sad servants+energy borrow=dizzyness for non mages.
5. mind push 4 makes sure i will not be roared to death unless DI -.-
P. S. sorry for necroposting :d
Maxing out Arcania just to have one more sec of dizzy is a waste imo, id rather get lvl4 dispel or time master instead, also lvl4 beetle is too much, 3 is more than enough, get more of ivy and/or will domain and silence.

Just my oppinion .
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Old 01-08-2012, 01:42 PM   #245
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Originally Posted by Castingbeast View Post
Maxing out Arcania just to have one more sec of dizzy is a waste imo, id rather get lvl4 dispel or time master instead, also lvl4 beetle is too much, 3 is more than enough, get more of ivy and/or will domain and silence.

Just my oppinion .
Earlier i was using sultard as 19th spell i think if i''' try dispel4. Thanks for tips. About beetle: unfortunatly it's the only CC in game which gets through beacons now -.-
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Old 01-08-2012, 02:21 PM   #246
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All slow spells work through beacons. If attacker got DI you are screwed. Add an DI and you get full immunity.

Slow, Static Field, Mind Push and you make beaconed barb wanna cry.
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Old 01-08-2012, 02:34 PM   #247
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Originally Posted by ieti View Post
All slow spells work through beacons. If attacker got DI you are screwed. Add an DI and you get full immunity.

Slow, Static Field, Mind Push and you make beaconed barb wanna cry.
i checked some time ago that barb under horn srpring and ons runs faster than lock even under lvl5 mind push. Thanks to Pauluzz for proving this
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Old 01-08-2012, 03:38 PM   #248
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Originally Posted by 71175 View Post
i checked some time ago that barb under horn srpring and ons runs faster than lock even under lvl5 mind push. Thanks to Pauluzz for proving this
Horn (25%) + Spring (25%) + Ons (30%) = +80%
Mind Push = -70%

It's pure maths, no need to do tests

I've been using Static Field 4 on conj lately to cancel horn around me, then Mpush (3) is enough (-25% -60% = -85%) to make any class move slower than it normally would, even under all possible speed buffs I don't think it would be as feasible on a Lock though, unless you use SM setup.

Then again, this is all at range 6, so you will get Roared anyway
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Old 01-08-2012, 08:17 PM   #249
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Quote:
Originally Posted by Aelonderiel View Post
Horn (25%) + Spring (25%) + Ons (30%) = +80%
Mind Push = -70%

It's pure maths, no need to do tests

I've been using Static Field 4 on conj lately to cancel horn around me, then Mpush (3) is enough (-25% -60% = -85%) to make any class move slower than it normally would, even under all possible speed buffs I don't think it would be as feasible on a Lock though, unless you use SM setup.

Then again, this is all at range 6, so you will get Roared anyway
All movement speed in the game is a percentage... applied as a*b*c type of formula, not saturative like damage maths. You can check this yourself with Defensive support, cast it and then Horn of the wind, but you won't run at 100% still even though Def support is -25% and Horn of the wind is +25%.

This means that Horn of the wind + Mobility gives 137% not the expected 135%. More examples:
Onslaught 5 + Horn of the wind + Spring 5 = 1*1.3*1.25*1.25 = 2.03125 (203%, capped at 50% due to the movement speed cap).
Caltrops 5 + Horn of the wind + Onslaught 5 + Spring 5 = 1*0.5*1.25*1.3*1.25 = 1.015625 (101%)
Mind push 5 + Spring 5 = 1*0.25*1.25 = 0.3125 (31%)

So to the above posters, it definitely does not work that way anymore. You can't cancel max slows even with all speed buffs. Just try it and see. ^^
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Old 01-08-2012, 08:26 PM   #250
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Quote:
Originally Posted by Kitsunie View Post
All movement speed in the game is a percentage... applied as a*b*c type of formula, not saturative like damage maths. You can check this yourself with Defensive support, cast it and then Horn of the wind, but you won't run at 100% still even though Def support is -25% and Horn of the wind is +25%.

This means that Horn of the wind + Mobility gives 137% not the expected 135%. More examples:
Onslaught 5 + Horn of the wind + Spring 5 = 1*1.3*1.25*1.25 = 2.03125 (203%, capped at 50% due to the movement speed cap).
Caltrops 5 + Horn of the wind + Onslaught 5 + Spring 5 = 1*0.5*1.25*1.3*1.25 = 1.015625 (101%)
Mind push 5 + Spring 5 = 1*0.25*1.25 = 0.3125 (31%)

So to the above posters, it definitely does not work that way anymore. You can't cancel max slows even with all speed buffs. Just try it and see. ^^
ehm. 1.25*1.25*1.3*0.3=0.6 O.o but fact stays the fact. Barb under lvl5 mind push was running faster than lock without any speed debuffs. Or maybe it's net work code....
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