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Old 02-17-2011, 06:57 AM   #261
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Originally Posted by Ulti19 View Post
There is a bug with enhancing armor. I put the enhancement and paid for it at a blacksmith but i just lost the item and my armor didn't say anything about being plus 2% slash resist which i put in it. Is the armor enhanced without it saying it is? Or is it bugged?
I would like a reply on this aswell
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Old 02-17-2011, 07:49 AM   #262
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Originally Posted by Wyatt View Post
The feature to copy characters to Amun is currently off at the moment.
kinda wierd because my accound doesnt show horus chars, but friend acc shows them ;o
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Old 02-17-2011, 08:09 AM   #263
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I can also confirm the loss of realm jewelry (rings/amulets). For some reason they're all gone on my barb.

I know several other people with this issue. Strangely enough, some other players seem to have everything.

I presume this has something to do with Horus characters' data transferring to Amun and missing a few parts.

And I too can confirm the Enhancements not taking on armor--Enhancement lost, gold lost, armor not Enhanced.
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Old 02-17-2011, 08:14 AM   #264
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Quote:
Originally Posted by Ulti19 View Post
There is a bug with enhancing armor. I put the enhancement and paid for it at a blacksmith but i just lost the item and my armor didn't say anything about being plus 2% slash resist which i put in it. Is the armor enhanced without it saying it is? Or is it bugged?
to quote myself from the amun thread

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Originally Posted by Darcyeti View Post
I tried the armor enchantments on amun yesterday and it didn't work properly.

bought 2 enchantments for my conju tunic, got them build in at the farrier, items gone, no enchantment in my tunic. NGD should have a look over that issue befor getting it on live servers at monday. That's real money to loose, if those gems are simply gone without a trace.
it seems to be buggy but i think ngd will fix that befor getting it live, now that they are aware of it
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Old 02-17-2011, 09:10 AM   #265
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Originally Posted by Syd_Vicious View Post
Only problem I have with the 1000 coin, 50 unique player quest is that sometimes on Horus there are not 50 unique enemy players in the warzone. Imagine how long it may take on a server like Nemon. I would prefer to see some server normalization applied in this respect. Keep the unique player attribute to prevent/deter cheating, but put the total number required at a level that is attainable during any time zone period.

From a case perspective from Horus, during the GMT 0001-0500 time frame last night; Alsius and Ignis were fighting either at Sam or Agg. Both sides only have about 15 people each. Syrtis decides to fight later on and brings another 15-20 people. Both Ignis and Alsius can achieve 35 unique kills, but Syrtis can only achieve 30. So I would be interested to see how this actually plays out.
Idk, I kinda like it like this (It being way harder on Horus I mean).

Yes it will be a lot harder to get new armor and weapon pieces. But having such a really good item also has a bigger impact on the outcome of a fight on Horus compared to on Ra. Since you usually fight in smaller 'zergs'.
If you would scale it according to server population, you'd get an "overpopulation" of warmasters too fast, making it extra hard on the (new) lower level players.

If you compare average gear on Ra vs on Horus, a lot of Horus players have some gear an average Ra player could only dream of (excluding some veterans with old drops). AND because the fights are usually with lower numbers, the gear difference has an even bigger impact. Same thing would happen with the warmaster sets I think.

Maybe, just maybe, you could lower it to 40 unique players for Horus. But definitely not scale it according to population (Nemon players would have to kill 1 unique player ).

Also it adds to the charm Horus has (or at least used to have), smaller community, people know most regulars, ... "Omg, did you hear? Player X got a warmaster bow!"
I don't know if most people would react positively these days, but they used to, and they should.
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Old 02-17-2011, 09:47 AM   #266
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Apparently there are new rings and amulets from lucky boxes now, and you can get these new weapons from the lucky boxes as well (Even at level 50). I'm guessing this means we'll be able to drop them too, but what does this mean with the level 60 gear that you can buy with master coins? Is there any reason to collect all those coins for some normal gear if once again, the better gear will be from drops and premium?
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Old 02-17-2011, 09:59 AM   #267
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Master coins are only a reward for quest to kill 50 unique players right? So everytime i will have to run back to city to get them?
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Old 02-17-2011, 10:00 AM   #268
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They first announced that as "a new currency" so maybe it will be trade-able. Still, most of it will come from getting the quest over and over.
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Old 02-17-2011, 10:02 AM   #269
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Quote:
Originally Posted by Lien View Post
They first announced that as "a new currency" so maybe it will be trade-able. Still, most of it will come from getting the quest over and over.
Not well implemented, would be easier if you get some part of reward for one kill, walking over and over to get it back could be annoying
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Old 02-17-2011, 11:43 AM   #270
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I have a question, and would appreciate if the devs shared some insight too. I have 3 chars, lvl 33 hunter, lvl 31 marks, and a lvl 36 conj that I have been working on to get to forty recently. I don't buy a lot of ximerin, but I bought some recently and used it for 300%xp scrolls. I was planning to grind my fingers off to forty on Saturday, but now that the new lvl system will be out, should I wait for the update to grind or try to achieve the highest lvl I can before the update comes? I hope NGD has remembered the lower lvls who have not yet reached fifty. If all the lvl 50s here are concerned about the xp gap from 50 to 60, won't this be a bigger problem for those below lvl 40? Of course, 44 to 50 is massve compared to 1-40, but some people have tight schedules, and though I love Regnum 100%, I don't play it more than an hour a day because I find that I begin to become addicted when I play too much. As a result, I don't lvl at the same pace as most of the people here. So with this in mind, I'll rephrase my question. Should the lower lvls WAIT for the expansion and then grind? Or will there be a massive gap from lower lvls to 60 so that we should start grinding now and fast? I'll repeat that I would really appreciate the devs or mods answering my question because it might mean a lot for the next generation of players. Thanks
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