05-12-2015, 04:48 PM | #271 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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What can I say... go and test it.
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05-12-2015, 05:05 PM | #272 |
Master
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Location: Georgia
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-12-2015, 05:08 PM | #273 |
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05-12-2015, 05:10 PM | #274 |
Master
Join Date: Mar 2010
Location: Georgia
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No. All I asked is details on how it was fixed. How simple is that. I never said it doesn't work.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-12-2015, 05:27 PM | #275 |
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Join Date: Jul 2009
Location: Poland
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Can you explain this?
without amu: 7,77% Evasion chance *********************************************** Hypnotizing amulet: +5 Evasion chance *********************************************** with amu: 11,93% Evasion chance (with +5 Evasion chance it should be 12,77% Evasion chance) I've noticed the same thing with +x Evasion leggs or tunics. Always missing ~1%.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
05-12-2015, 05:29 PM | #276 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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It's something about the modifiers of items that we will take care of when we make the polishing of this version. Ignore for now things related to item modifiers.
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05-13-2015, 02:09 AM | #277 |
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Join Date: Mar 2010
Location: Georgia
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
05-13-2015, 06:29 AM | #278 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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Adrian
Will you add some good items or jewelry for wmc ? the game will blow up if u do that. A lot of wmc but nothing to do with it after the wm, buying those existing weapons is a wast. As said NickelBack What's worth the price is always worth the fight. |
05-13-2015, 06:34 AM | #279 | ||||
Master
Join Date: Apr 2009
Posts: 308
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Quote:
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05-17-2015, 05:11 AM | #280 |
Pledge
Join Date: Jan 2011
Posts: 42
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Regarding fort rewards, is there any system in place to prevent people from abusing the rewards system? For example, two realms staying inside a fort, alternately capping after the reward is given? Or alternately a huge zerg just moving from one fort to the next to collect rewards? This simply leaves the defending realm to retake empty forts, which leads to rather boring gameplay.
If you remember back to Horus days, there was an event with rosettes, where these items were rewarded upon fort capture. We did see groups of players game this system to very rapidly gain rewards by repeatedly capturing a fort with another realm. I would hate to see the same thing happen to this system. I don't have a solid idea on how to fix this, but it'd be interesting to see what other people thought. Perhaps making the reward proportional to defenders / attackers. |
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