07-23-2010, 10:33 PM | #271 | |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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Quote:
anyway i belive it's a proper thread since we're talking about balance, unbalance is that long time ago we could find them, some of us use them, now we cannot find them anymore :>
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07-23-2010, 11:04 PM | #272 | |
Banned
Join Date: Dec 2008
Posts: 326
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not item balance |
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07-23-2010, 11:08 PM | #273 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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oh cmon, balance is balance, items are considered as balance as well :P
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07-25-2010, 01:17 AM | #274 |
Apprentice
Join Date: Apr 2010
Posts: 68
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May be this text will help
Whole game is now going in algorithm "our range units (1) CC-attack-kill enemy warriors then (2) kill enemy range units" or if no warriors "our range units (1) kill enemy range units".
Warriors initially at first levels easy kill 1v1 any archer, but last levels turn tables back - warrior worth nothing. Thats because of linear character growing +1 to all stats and almost range CC of range units. There will be always about 0-10% warriors population if barbarian can only doorfight/grind and knight cannot support anyone with good assist powers except of himself. Transforming both to grind machines and more easy control will only crush existed balance - all warriors will be noobs that seek for 50lvl in 2days. Fix: 1) Increase warriors growing of constitution to +2 per level. Make not only knock/stun depends of constitution - also other resists, include other CC/notattack. Rework knight so knights really can do smth kinda soak dmg incoming to chosen ally or dmg incoming to nearby allies. 2) Barbs. Instead of lame "rage of the earth" - "leap" ability 30 range - this still allows mage to meteor (35 range) but avoid of most ambushes and other. Why barbs dmg is only 800/300~3 times bigger, when barb is half hp when even reach target. Make it at least 5 times more. And this only 1vs1 against range units. Leap will make use of barb area also - barb cannot even reach the crowd without death. Make Onslaught REALLY DRASTICALLY INCREASE SPEED - 8sec/50% bonus speed. Barbs r not using 5ons in non-hunt situations. Noone care of enemy barbs in battle - if UM, all enemy see it and even dont care of you. If you thought about unit that can only door fight/easy grind - you made it good, ye, make other working now. Whirlwind(5) ability is lame too, i easy make 1k x 10 = 10k damage by any typho/LS/TS but only about 50 thorks with aver 100 dmg with whirl so it should be weapon depend or doubled at least. 3) Make "Jail" ability for knights (ultimate 19lvl) so knight restrict moving of range units by circle area or decrease moving speed of range units coming out circle. They need spells soaking dmg incoming to nearby allies. Also, addin combat points (working only to enemies) only to warriors will be good. Please dont make warriors just fast lvling. That cannot help for increase their population or fill it with noobs. Make stun/knock/dizzy/jailing a knights specialization. Make mass/area/leap/speed a barb specialization. |
07-25-2010, 07:59 AM | #275 | |
Pledge
Join Date: Apr 2007
Posts: 7
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07-25-2010, 10:50 AM | #276 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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If possible fix the following:
Lightning Strike(Warriors) Option 1: @ lvl 5 100% damage + Dizzy(90% Chance) Duration of the skill: 5 or less Option 2: @ lvl 5 100% damage + Slow by 30%(90% Chance) Duration of the skill: 5 or less *Lightning Strike deserves an effect from its attack similar to Thunderstrike and Typhoon, It evens the 3 weapon disciplines for warriors.* Onslaught(Barbarian) Option 1: @ lvl 5, Same Stats But Mana = 300(before 400) Option 2: @ lvl 5, Same Stats and Mana(400) but increased Duration = 15 seconds. *A lvl 17 skill should be useful. It burns alot of mana and by tweaking it a little bit, IT won't be much overpowered but simply balancing the skill." Please put it into consideration. |
07-25-2010, 01:59 PM | #277 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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Quote:
There also not working "brain piercing", "impale" and "reapost" spells. |
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07-25-2010, 03:23 PM | #278 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I like the -30% movement speed but i think the duration should be 15 secs. Knock down is a much better effect and typhoon lasts 8 secs so why should lightning strike last only 5? |
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07-25-2010, 08:57 PM | #279 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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Reapost
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Running away from spell is equal spell interruption (with beetle swarm for ex) - caster loose time. But why its equal? How to run from heavy strike by spear in reality? Last edited by Barya; 07-25-2010 at 09:14 PM. |
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07-26-2010, 11:52 AM | #280 | ||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
Quote:
Anyway, i didnt say that i would not agree with buffing it, i just said that it is not useless atm. |
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