01-21-2014, 11:09 AM | #21 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Can't sticky this specific thread but could move it to "Questions to the Community" subforum and add it to the "User created guides" thread, if you want to.
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01-21-2014, 06:03 PM | #22 | |
Initiate
Join Date: Oct 2009
Posts: 156
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Quote:
As a side-note, I haven't heard the whereabouts of Kailer in quite some time...? Last edited by Mehran; 01-21-2014 at 06:04 PM. Reason: Side-note |
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01-21-2014, 08:45 PM | #23 |
Initiate
Join Date: Dec 2008
Location: Land of the free, home of the slave
Posts: 109
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+1 to the thread being moved up a bit, it's a very useful thread that I've saved, gone back to, and sent new players to in the past.
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01-22-2014, 03:01 PM | #24 |
NGD·Studios
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Location: Wien, Österreich
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01-22-2014, 04:06 PM | #25 |
Initiate
Join Date: Oct 2009
Posts: 156
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Thanks! And so you're Kailer???? Who I've been looking for, for years??? Can you give me my soul back from Alasthor? Idk if you remember this or not, but I'd greatly appreciate it!
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01-23-2014, 06:46 AM | #26 |
Apprentice
Join Date: May 2011
Posts: 59
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author of that thread is kitsuni u wrongly put it as meharan under user created guides link.
Last edited by Adrian; 01-23-2014 at 12:36 PM. Reason: Unnecessary comment |
01-23-2014, 12:36 PM | #27 |
NGD·Studios
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02-11-2015, 07:21 PM | #28 |
Initiate
Join Date: Jan 2014
Posts: 202
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I don't think it really works, how it is explained. At least not anymore. Or armor system is just bugged at the moment. I did some tests on this.
Attacker is a lvl41 barbarian, attacking a warlock lvl41. Barbarian is using training sword, with 15-17 slash damage. It has 15% weapon damage bonus from passive and 80 strength. Total (only low part) damage is therefore: Code:
15 * 1.15 + (80-20)*2 = 137.25 Warlock had equiped ONLY a tunic. I tried several tunics with different slashing resistances. I used only tunics without any plus resistances in parenthesis. Here is what I got: Tunic 1 Code:
108 AP, Bad resistance to slash Resulting total AP 53 (49.1%) Resulting damage is 107, so 30 resistance According to kit it should be: 0.6 is resistance modifier for mage 0.7 is bad resist modifier (-30%) 0.487 is tunic part modifier 0.6*0.7*0.487*108 = 22 resistance Code:
Tunic of the stars 144 AP, Bad to slash resulting total ap 70 (48.6%) resulting damage is 97, so 40 damage resistance kit: 29 resistance Code:
Dark arch mage tunic 160 AP, Normal to slash Resulting total AP 69 (43.1%) Resulting damage is 137! so 0 resistance kit: 47 resistance Code:
Viper tunic 168 AP, Very good to slash Resulting total AP 82 (48.9%) Resulting damage is 31, so 106 resistance kit: 79 resistance Code:
Initiation tunic 16 AP Normal to slash Resulting total AP 8 (50%) Resulting damage is 129, so 8 resistance kit: 5 resistance 144 AP tunic leads to more AP (+1) than 160 AP tunic 160 AP tunic doesn't reduce slash damage at all! It has normal slash resistance and other tunics reduce it, even with bad slash resist. Even Initiation tunic with 16 AP and normal resist reduce it more! Conclusion You can't believe resists that are written on the armor part, description can be actually wrong and real value different. Or the part may be bugged totaly and do nothing, such as Dark arch mage tunic, which just can't be normal to slash. |
02-12-2015, 01:55 PM | #29 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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i think nothing still working from this .
It seems NGD mad some change without telling us U can't even see a difference with very good and very bad armor against a type of dmg. |
02-12-2015, 09:24 PM | #30 |
Initiate
Join Date: Jan 2014
Posts: 202
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This time I tested how multiple damages are reduced by armor.
Attacker is warlock, target is barbarian. Barbarian has Ragnar's set equiped. It is 120 AP a piece. Resists are: normal, good, good, normal, very bad, normal. I experimentaly found armor's resistances to elements (by attacking with different staves, writing down lowest and highest values, until i reach attack low-high range, than subtracted lowest damage from lowest attack damage): Code:
Fire: 87 Ice: 35 Lightning: 87 Code:
INCOMING 143-152 lightning damage (47-56 + 75 INT) All parts: 56 - 65 | 87 | Helm: 122 - 131 **** | 21 | 0.175 Pauldron: 129 - 138 ** | 14 | 0.116666666667 BP: 119 - 128 ***** | 24 | 0.2 Gauntlet: 132 - 141 * | 11 | 0.0916666666667 Legs: 126 - 135 *** | 17 | 0.141666666667 INCOMING 133-143 fire damage (37-47 + 75 INT) All: 46 - 56 | 87 | Helm: 112 - 122 | 21 | Legs: 116 - 126 | 17 | ... it all gives same resistances as in case of lightning damage ... as it should, both are NORMAL INCOMING 134-143 ice damage (38-47 + 75 INT) All: 99 - 108 | 35 | Helm: 126 - 135 | 8 | 0.0666666666667 Pauldron: 129 - 138 | 5 | 0.0416666666667 BP: 124 - 133 | 10 | 0.0833333333333 Gauntlet: 130 - 139 | 4 | 0.0333333333333 Legs: 127 - 136 | 7 | 0.0583333333333 INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 FIRE, 75 INT Damage: 159 - 167 DMG | DMG DISTRIB | DEAL | RESIST | All: 159 | 23+5L, 35F, 75INT | 77 | 82 | 160 | 24+5L, 35F, 75INT | 78 | 82 | 161 | 25+5L, 35F, 75INT | 79 | 82 | 162 | 26+5L, 35F, 75INT | 80 | 82 | 163 | 27+5L, 35F, 75INT | 81 | 82 | 164 | 28+5L, 35F, 75INT | 82 | 82 | 165 | 29+5L, 35F, 75INT | 83 | 82 | 166 | 30+5L, 35F, 75INT | 84 | 82 | ### 35F = 35L here 167 | 31+5L, 35F, 75INT | 85 | 82 | ### 166 / 2 = 83, 82 / 2 = 41 FIRE 83 | RESIST 41 | 41 / 87 = ~ 0.483 LIGHT 83 | RESIST 41 | 41 / 87 = ~ 0.483 INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 ICE, 75 INT Damage: 159 - 167 (LOW: LIGHT 70.8, ICE 88.5) DMG | DMG DISTRIB | DEAL | RESIST | All: 159 | 23+5L, 35I, 75INT | 98 | 61 | 160 | 24+5L, 35I, 75INT | 99 | 61 | 161 | 25+5L, 35I, 75INT | 100 | 61 | 162 | 26+5L, 35I, 75INT | 101 | 61 | 163 | 27+5L, 35I, 75INT | 102 | 61 | 164 | 28+5L, 35I, 75INT | 103 | 61 | 165 | 29+5L, 35I, 75INT | 104 | 61 | 166 | 30+5L, 35I, 75INT | 105 | 61 | ### 35L = 35I here 167 | 31+5L, 35I, 75INT | 106 | 61 | From previous attack, assume 2 damages will reduce resistances by half we have 35 ICE => 17.5 87 LIGHT => 43.5 reduce damage: LIGHT 70.8 - 43.5 = 27.3 ICE 88.5 - 17.5 = 71 this gives us ~98 damage which matches result of a test conclusion is that all armor resistances get lowered by amount of damage types of the attack INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 ICE, +35 FIRE, 75 INT Damage: 194 - 202 (LOW: 56L + 69I + 69F) All: 194 -> 128 | 66 RESISTED scale resists by one third (we do 3 damage types) 35 ICE => 11.6666666667 87 LIGHT => 29 87 FIRE => 29 reduce damage: 56L - 29L = 27 69I - 12I = 57 69F - 29F = 40 total: 124 almost a match, probably due to rounding errors
Last edited by forum_26m8j65892lz0895; 02-12-2015 at 10:36 PM. Reason: fixed few typos |
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