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General discussion Topics related to various aspects of Champions of Regnum |
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07-11-2017, 03:42 PM | #21 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Quote:
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07-11-2017, 04:00 PM | #22 |
Banned
Join Date: Jun 2016
Posts: 35
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As far as bugging Knight spell visuals, not sure why ppl still call them animations, def support can be visually removed by the following; have def stance buffed, then cast def support. Right before the def support cast bar finishes remove def stance and move a bit to the left or right. Just something that should be looked into, NGD. Oh, and btw... RIP weekly hotfixes. Your last update was sh*t on a stick! those things should have been fixed ages ago in weekly hotfixes like ya guys USED to do. An entire month for MINOR bugs..
and for paladin, removing the ability of casting PB (Precise Block) would balance it out for the crybabies, but then knights can still easily use Ao1 in conjunction with the spell reducing damage taken. Yes, you can cast spells on the Knight, but according to Deepak, there are 6-7 knights so getting a dispel is nothing. Also, most knight use it wrong, and most barbs dont even realize they have it or use it wrong themselves. |
07-11-2017, 07:44 PM | #23 |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
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Those were the days
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Good old times.
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07-12-2017, 09:31 AM | #24 | |
Initiate
Join Date: May 2015
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
Posts: 143
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Its simple, there shouldnt be a way for a game to withhold a plyer who needs to log off urgently, sure asf this wil help against those who abuse the relogging, but while you fix one thing dont let the other side of a party get rekt. The only way to this should be able to log off but giving a penalty or a cooldown. If the player has to log off urgently, might as well is not coming back soon, If the player is trying to abuse it, then he wont be able to play for some time. The idea of not letting to log off is stupid,because sometimes urgent cases happen. This is also why every other game has some kind of penalty instead of disabling. |
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07-12-2017, 09:45 AM | #25 |
Master
Join Date: Jun 2007
Posts: 375
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Just make it so that the character stays at the fort for some time after the log off. If he tried to relog it would say the famous "User Already Logged in".
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07-12-2017, 11:52 AM | #26 |
Apprentice
Join Date: Mar 2014
Posts: 96
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Update!!!
Another frustrating issue is Not Facing An Enemy during a fort battle. When I log my archer and try to hit an opponent archer on fort and castle walls/gates. The interface says not facing an enemy there by disabling me to attack the target, whereas the opponent can still shoot me.
Some players do stand a few meters away from the wall borders to exploit this issue. This needs an urgent attention as well. Thanks,
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Dwarf Cousins Association Last edited by Deepak007; 07-12-2017 at 12:58 PM. |
07-12-2017, 12:31 PM | #27 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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It does stand to reason that if a knight can 'Paladins aid', then 'Precise block' to make an ally & himself invincible for 8 secs, then multiple knights (in a voice-chat, or otherwise very well-coordinated) can proceed to do so over-&-over as long as any have both pa/pb not in cd. 'Darkness' was made dispellable by 'Protect ally', so the answer appears to be, make 'Paladin's aid' dispellable by 'Mind squasher' (on either of the target or the casting knight), or as an alternative, to make protected-allies under 'Paladins aid' unable to attack, like 'Sanctuary', or 'Low profile'. Doing so would end any potential abuses (invincible rampaging barb for a minute or more! FFS-really?!), & would still completely protect/save target from damages, as was the original intention (or was it?).
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07-23-2017, 12:59 PM | #28 |
Apprentice
Join Date: Mar 2014
Posts: 96
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Can't change gear under Precise Block
Hello,
Another thing I forgot to mention, as knight you can't change gear (weapons, armor and rings) when you use precise block. Is this done on purpose or just went unnoticed? Thanks,
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Dwarf Cousins Association |
07-24-2017, 12:59 PM | #29 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Just few thoughts:
- log off from forts wasn't an issue when it was possible to get out of a fort by jumping, or using trap door. My opinion is that it was funnier before those were made impossible, at least one had a chance to fight fleeing enemies. - DI spell was discussed over and over, but imho the core issue is that it is "needed" by conjurers. But the current problem is that DI on other classes make them very resistant, which is a problem with fast and OP barbarians we have now... I think adding a warlock spell able to remove DI effect for few seconds would give a team work solution, not too powerful: trade DI effect for dizzy resistance for few seconds, can be used as a support spell. Warlock spell, replacing one of the numberous useless spells this class has Name: Divine Lazyness Range: 15m Target: enemy or ally level 1: DI effect removed for 5 seconds, dizzy resistance 20% level 2: 6 seconds, dizzy resistance 35% level 3: 7 seconds, dizzy resistance 50% level 4: 8 seconds, dizzy resistance 65% level 5: 9 seconds, dizzy resistance 80%
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07-24-2017, 01:48 PM | #30 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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The only problem with DI (among many other powers) is that it doesn't have a visible animation during the whole duration.
Is DI really the biggest issue? Again? Still? You don't have to answer |
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