09-17-2009, 06:33 PM | #21 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Well i actually see that more of a fix for issues to hit a spell button without releasing keys completely. I can do the same with spells on key 1-4 without precast, but for others where i maybe even have to change quickbar it slows you down and feels uncomfortable. I agree that can be overcome with completely free key-bindings with key-combinations (all spells easy to reach). But atm thats the only fix for klicking a spell you want to cast quick after turn. Its not a hardcore exploit, you gain nothing unintended by design oO
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09-17-2009, 06:36 PM | #22 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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We had a quick fort fight on Amun to see how this is affecting conjurers and I can tell you that support conjurers are going to have one hell of a time dealing with this in forts.
Additionally, during the entire fort fight (was a few minutes) the only thing that did real damage to me was the guards. Other players jumped out but did nothing because I moved out of range. This dynamic will have a big impact on how fort fights are fought. Virtually everone will have to stand still during the fight or you won't hit your target. The dynics of a fort fight are fast moving and very fast paced. Perhaps if your going to have a global cool down then remove all cast times for spells.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
09-17-2009, 06:37 PM | #23 | |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
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Quote:
If you want to be like static WoW. Please make it so. But you lose all of us. The whole update is a big no go, like those two tries with the slow backwards movement. Why should we all suffer from a general design flaw? |
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09-17-2009, 06:40 PM | #24 | |
Initiate
Join Date: May 2008
Location: With DB on the top of Mount Doom were Sauron lives.
Posts: 206
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Quote:
But I see youre point, and I like it
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Dannboy, Horus Knight lv 50 Ignis After two years The Cake Is A Lie _But there's no sense crying over every mistake. We just keep on trying till we run out of cake.
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09-17-2009, 06:42 PM | #25 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Ok, now warriors are rough to play again.
The being able to cast and move at the same time is gone, it was there this morning and it was amazing. Also there is a lack of normal hit animations, and it seems if you are casting something (example 3 second area) you will also hit an attack while you are casting too. The biggest problem with the new change to stopping spells while moving is that you are literally stalled, and when you are done casting the spell you need to run or autorun again. It does not continue autorun like it used to. Basically anything that isn't instant is hard to use. My suggestion, change some key spells to instant, or add moving while casting for all classes. |
09-17-2009, 06:45 PM | #26 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
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Please, fix
- not facing. - out of range. - and every other single positional problem. - give barbs and knights a bit back, what you have taken. and - forget about that what is on amun!! |
09-17-2009, 06:49 PM | #27 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Quote:
Sorry chilko, but you are creating too much work, the previous system wasn't even as automated as you think it was. I see no reason to add click for everything especially now that movement has been freelanced by strafing. Even the tiniest movement will cancel my casting time? There is a problem, because in the same time it takes for me to cast something, someone can run behind me and render it useless. If I turn around and cast it again, the same will happen. In a couple fights today I was spending at least 10 seconds trying to hit casting time spells. This is very annoying for arc areas especially. Also, if you are seriously going to leave support spells in their current state, please, at least have the decency to make them have more effect. Because right now a conjurer can spend about 5 seconds to stop, cast, and run again, just for a simple heal. |
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09-17-2009, 06:50 PM | #28 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
that would be so much more fun for everyone right? |
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09-17-2009, 06:51 PM | #29 |
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09-17-2009, 06:52 PM | #30 |
Initiate
Join Date: May 2008
Location: With DB on the top of Mount Doom were Sauron lives.
Posts: 206
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Hm, I guess I should start lvling that Lock then.
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Dannboy, Horus Knight lv 50 Ignis After two years The Cake Is A Lie _But there's no sense crying over every mistake. We just keep on trying till we run out of cake.
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