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Old 01-03-2008, 03:00 AM   #21
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If I'm not mistaken spells don't stack up either. So if someone casts DS lvl5 and then some lvl30ish casts DS lvl3 the other one gets cancelled. But since debuffs can be stacked with other debuffs of different classes but same type often there's more than enough debuffs going on anyway.
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Old 01-04-2008, 10:32 PM   #22
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Quote:
Originally Posted by amade
If I'm not mistaken spells don't stack up either. So if someone casts DS lvl5 and then some lvl30ish casts DS lvl3 the other one gets cancelled. But since debuffs can be stacked with other debuffs of different classes but same type often there's more than enough debuffs going on anyway.
yes, DS doesnt stack, it overrides just as any other buff.
But multiple -protection buffs work.
Still, somehow you can do insanly high damage from time to time on the dragon, which cant be explained easily.

look at the screen

its a 772/tick serpent.
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Old 01-04-2008, 11:40 PM   #23
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Quote:
Originally Posted by NightTwix
its a 772/tick serpent.
I'm gonna lvl up my marks alt NOW
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Old 01-05-2008, 12:22 AM   #24
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Quote:
Originally Posted by NightTwix
yes, DS doesnt stack, it overrides just as any other buff.
But multiple -protection buffs work.
Still, somehow you can do insanly high damage from time to time on the dragon, which cant be explained easily.

look at the screen

its a 772/tick serpent.
Twix, long time ago I made some tests and I saw armour becoming negative. Today, after new tests I concluded in this:

- Negative Armour increases damage.

I already reported this bug. This dragon thing made me catch again this doubt about negative armour.

Now you know why those tremendous hits took place!

Regards!
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Old 01-05-2008, 01:56 AM   #25
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nice, negative armour? is that possible using debuffs and such?
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Old 01-05-2008, 02:07 AM   #26
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Quote:
Originally Posted by aardvak2669
nice, negative armour? is that possible using debuffs and such?
In the tests I've done:

Disable(5) (-70% protection) + Fatal Strike(5) (-70% protection)

Used this on a Barbarian with 490 armour points and left him with -180.

Damage with 0 armour (armour items off): 320
Damage with -180 armour: 350
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Old 01-05-2008, 02:19 AM   #27
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oh wow it shouldn't get percent from the basic but from the actual, then... it really makes it wicked!
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Old 01-05-2008, 02:26 AM   #28
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it seems NGD fails in maths...

if you take the 70% of a quantity, and then you take another 70%, you dont get a "negative" value. you just get... mmmm 9%? didn't use the calc, maybe im failing maths too (i used to)
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Old 01-05-2008, 02:30 AM   #29
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Ah, and all this while I thought you could never get below 0%. Surely this is a bug?
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Old 01-05-2008, 02:45 AM   #30
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Quote:
Originally Posted by amade
Ah, and all this while I thought you could never get below 0%. Surely this is a bug?
Is what I'm asking in my report. Maybe it's done like that to lower "natural armor" (as I thought and Piz said too).

I agree with Ramona, it should be stackable. 490 -70% = 147 - 70% = 44.1
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