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Current version Changes being tested on the experimental server (Amun). This forum is multi-language (english, spanish).

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Old 10-09-2009, 06:38 PM   #21
Bladnoch
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Ok dokey.

Well I tried getting into Amun again today and it was noticable that youve tried to redo some stuff. I downloaded all the new material, then as soon as it was about to open up into the games window:



I tried this a few times but the same error kept on coming up. :P

I have Microsoft XP Home Edition, Dell Dimension DM051, Intel (R), Pentium (R), D CPU 2.66GHz, 0.99 GB of RAM and Physical Address Extension. Means nothing to me, sorry if I missed anything out.
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Old 10-10-2009, 02:50 AM   #22
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will video cards as low as nvidia 6600 be able to work with regnum after the testing phases are complete? As of yet, amun is completely unplayable, and to upgrade my graphics card, I need to upgrade the whole computer, since the newer cards are PCI express and not AGP.
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Old 10-10-2009, 02:56 AM   #23
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Quote:
Originally Posted by Bardar View Post
will video cards as low as nvidia 6600 be able to work with regnum after the testing phases are complete? As of yet, amun is completely unplayable, and to upgrade my graphics card, I need to upgrade the whole computer, since the newer cards are PCI express and not AGP.
Yes, a 6600 will be still playable. We are aiming for a similar visual quality as the previous version with a slight increase in framerate, but you won't be able to play with shadows and some other high-quality options turned on.

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Old 10-11-2009, 03:17 AM   #24
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Similar visual quality with increase in framerate? This means that regnum will have a higher FPS then once this goes live?

Using my poor 6600GT, the game doesn't even get to the loading screen anymore, where as in the first version, I could get ingame, but with a very low FPS.
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Old 10-11-2009, 03:48 PM   #25
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Will the release of the new engine and everything that comes with it, make Regnum Online 2.0?
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Old 10-12-2009, 12:59 AM   #26
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Bravo NGD, good going guys

I can play it on my Linux now with reducing the details and such.

My config details:

C2D E6600 2.4mhz cpu
4GB RAM
Nvidia Quadro 560 (128mb old card)
BenQ E2200 HD 22" monitor
Creative Live! sound

My OS details:

Fedora 11 64bit
Kernel 2.6.30.8-64.fc11.x86_64
Xorg 11 (Vendor: 1.6.3.901 (10603901))
Nvidia driver 185.18.36
KDE 4.3.1

Even though the frames are not optimal for a big war, but still I like the progress on things that has made my old card to do what it does.

Attached are additional screens for the same.
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File Type: jpg hon36.jpg (72.0 KB, 34 views)
File Type: png hon37.png (106.0 KB, 24 views)
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Old 10-12-2009, 02:12 PM   #27
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Im running on some old Intel Chipset, I max around 40 fps on my own on minimal settings without going safe mode, with sound etc off and no other programm using cpu space, got coudent find x.whatever.dll file for a bit, d'loaded DirectX again, now I just get the same error as Bladnoch,

I hope shadows, shaders, and other added graphical additions will be optional via the advanced options window, as I know from experiance my little chipset can not do shaders very well at all.
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Old 10-12-2009, 02:51 PM   #28
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Shadows are optional and you can disable shaders in the game.cfg file by setting its value to 0.
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Old 10-12-2009, 05:05 PM   #29
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Quote:
Originally Posted by DkySven View Post
shaders in the game.cfg file by setting its value to 0.
Id rather not have to near as hack the game file to get this as an option, would be nice to ahve a simple tick box like we have for partical effects etc.
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Old 10-12-2009, 05:35 PM   #30
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I still cannot get into Amun. It tells me that there is an error, that I should send an error message to NGD Studios and that I should try again (this has remained the case for 2-3 days now).

I have Microsoft XP Home Edition, Dell Dimension DM051, Intel (R), Pentium (R), D CPU 2.66GHz, 0.99 GB of RAM and Physical Address Extension.
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