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Old 04-12-2014, 06:27 PM   #21
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Originally Posted by Cresto008 View Post
Finally, someone with respectable listening and speaking forum presence gets a head position. Can we now hope for a better future? :-)
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Old 04-12-2014, 07:39 PM   #22
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Quote:
Originally Posted by Adrian View Post
Hey Community,

During the last few months there has been an amount of interaction between NGD and you that's not the one we would desire in terms of frequency and content. This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work.

Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian. Yes, I'm very excited about this new role and I'm eager to start generating new and better results!

I'll also have Frosk helping me, who I'm going to work with in design and execution of events, GM coordinated activities, and Gameplay mechanics (PVP; RVR; PVE) design and balance.

During May and what's left of April, we'll rebuild the roadmap to post a public one during early June. More news articles are going to be posted regarding this and other stuff, with a much more frequency.

We put a lot of effort in Regnum in terms of content and expansion in the last years, and we're sure that it's time to start fixing and polishing what we have now instead of adding another huge change. How? Well, these are some of the "checkpoints" we want to achieve for this next semester:

- GMs: Organization and assistance in-game.
- Events: Creating more simple yet dynamic events, with more frequency instead of having them launched so far from each other.
- Invasion Mechanics: Important adjustments and tweaks based on received feedback since the latest big additions that will make them more attractive.
- Bugs: Solve those that annoy users the most, whether if they're simple or complex.
- Balance: Tweaking and a lot to do, possible thanks to the large amount of feedback available in the forums.
- User retention: Determine and solve the fact that many users leave early, as well as generating incentive on those that have been with us for a long time.

These should cover most of the points. More details will be provided in June's roadmap.

During the upcoming weeks until the month already mentioned we'll be focusing ourselves in setting everything up for this new "era". Discuss, propose, analyse this announcement; we'll be reading you!
This all sure sounds promising, but I'm afraid it will end up in a disappointment.
Things like this have been posted a lot, and it makes people think "oh finally, things are going to change". But it just never happens.
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Old 04-13-2014, 07:41 AM   #23
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Quote:
Originally Posted by Hollow-Ichigo View Post
I was going to say 'can't tell if sarcasm', but I know you too well.
Great! So you can attest I'm a straight man.

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Originally Posted by Adrian View Post
Comparing me to Charlie the Unicorn is VERY accurate. I often feel like Charlie when playing this game. I hope I won't end up with my belly cut, but I'm affraid I will, and most of community too. If you would be able to fix this game, I will be pleased to come here and say I was wrong.
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Old 04-13-2014, 09:49 AM   #24
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Great... what about release updates ?

At the start of April, you are announcing you'll work on a new roadmap to be released in June... that's 2 months for a roadmap...
Basically CoR is updated once every 6 months and most times it is only slight changes, this is far too slow regarding what you expect to change...

In the past NGD did roadmaps, never (_never_) followed them.

Once again, you are giving hope.

I will wait for in-game changes.
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Old 04-13-2014, 02:07 PM   #25
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Saying is something but doing it is another thing
NGD keeps on saying they will do this & that but they are just ruining the game. Dragon Cave was a shit idea imho. If dragon raids would had been like in past more ppl had stick with game. With cave raid same ppl go again & again with diff. toons.
TDM statues arent up from ages.
No good event from long time.
Balance update killed marks class.
Relic lock on haven ruined the server& this list is long. Well anyways lets see what will come in the future
Best Regards
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Old 04-13-2014, 05:02 PM   #26
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it nice to see this thread being opened. IMO, NGD, you should re-think about RNG (specially resists), major bugs and calculation of damage caused by amulets, in the 1st place. invasions and boss-dropping sistem should come next, IMO.
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Old 04-14-2014, 11:57 AM   #27
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Congratulations, Kailer!
That someone that used to be a regular player of the game, is now in charge, could be a very positive development.

I have one tiny and one big suggestion/request:
Bring back Team DeathMatch
I have met exactly 0 people ingame that cares about those grand statues/seasons/etc. TDM was fun in itself, and brought out the best of the RO battle/PvP system.
If you do not have the resources to maintain TDM seasons and put up those statues, just drop them! (In fact, I'd even drop the armour if I were in charge... TDM was better when people played it for fun, instead of camping it 24/7 for coins)
So why not just reactivate it? It's a pity this great feature has been disabled for so long.

Revert level cap to 50
...Never going to happen, right? But I am quite sure that Kailer knows the game was better, more varied, fun, and more balanced at lvl50. So why not?
One could fix most current issues with balance, OP damage, grinding disease, and player retention in just one stroke. (Yes, I know lots of weapons etc would have to be adjusted, which is why this is the big request)
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Old 04-14-2014, 07:27 PM   #28
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we need virtuall beers
..

possiblility to be drunk ^^
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Old 04-15-2014, 01:31 PM   #29
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Best of luck. Suggestions subforum has been ignored for long enough and is waiting for you.
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Old 04-24-2014, 05:27 AM   #30
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congrats Adrian.

just wanted to say you should take it easy and plan for the long term.
Regnum is still the best open pvp mmo for me and in the top 3 in the industry right now (for me).

I feel a moba with some good interesting qualities for Regnum is Smite. The developers there seem to have the right attitude and results.

1) They have a voicesets system which is the same as neverwinter nights. They actually sell voicesets. Maybe regnum could get a kickstarter to fund this or players can donate some voices.

2) The devs there play the game itself. They really work hard on combat balance and feel. Personally, I think time limiting boss jewelry is a good way to help balance the game until more precise formulas and balancing is done. Here is one area where you can actualy be better than Smite.

3) Have some sort of voting system for bugs and changes to be implemented. This is a good way to ensure community is informed and responded to.

4) I think just extending squid island from lvl1-10 to lvl1-30 is good enough to keep the interrest of new players.

imho Regnum is very close to being much more larger and popular. Take careful and profitabe steps.
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