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Old 08-12-2009, 09:06 AM   #21
Selian
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I think that realm should be allowed to upgrade forts. Fort camping may ruin the event, but I hope that people would like to have some fights not sit/dance/afk inside a fort.

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Originally Posted by w_larsen View Post
i propose 3 suggestions
1) realm with no fort doesn't instant lose. maybe some timer can be tracked - say 30 minutes without fort, loses battle (prevents stalemate of everyone just defending fort.) probably people maintaining irc bots can upgrade them for event to track said timer.
It seems I wasn't clear in my first post and I'm going to fix it. What I mean is if some player by the end of event has no fort he loses. If it happens during event it doesn't matter. Only if some realm manages to take all 3 forts it is considered a winner.

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Originally Posted by w_larsen View Post
2) home fort doesn't matter more than any other of "main" fort (prevents stalemate by defending home fort at all costs instead of going to other forts)
Yes this was exactly my idea, all forts have equal value.

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Originally Posted by w_larsen View Post
3) gentlemen's agreement - if some stray party captures castle, realm gate isn't attacked, even if set in danger. timer is let to expire. (prevents some stray groups setting "gate in danger" situation and forcing realm to abandon "wargame" as small stray party probably isn't capable to get realm gate down alone)
Many things can go wrong, for such case we should have means of communication between realms (or representatives from realms). Do we have common IRC or something of the kind?

Thank you all for your interest and questions. If you feel that some point is unclear post it here or contact me ingame.
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Old 08-12-2009, 09:35 AM   #22
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prostponing result to end of event, may make situation with no attacks from beginning, with intense war near of ending, and stalemate at the very end.

i suggest adjusting rules, so game might be lost even in middle of event (probably adding -1 to scoresheet and continuing game with "no fort timer" extended for another amount of time. in the end tolal score is calculated)

what do others think about it?

PS. i am not trying to overtake the event, i just believe that if everyone speaks up, we can predict possible "bad scenarios" and make game rules for event enjoyable and thought out for everyone

PSS, i am not sure if i want to disclose irc info in public forum, but you can just ask your realmmates for info to regnum's irc channel.
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Old 08-12-2009, 11:34 AM   #23
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How about we just add up the number of minutes that each realm holds each fort? Though perhaps there should be a "difficulty bonus" for simultaneously holding three forts.
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Old 08-12-2009, 12:29 PM   #24
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i wonder what language that is.
it's half-nigger language. i said half-nigger cause vyth is a white boy aka wigger so it can never be 100% true nigger slang.
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Old 08-12-2009, 12:37 PM   #25
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Let's keep things as simple as possible without timers, difficulty modifiers etc. (at least for the first time)
I intentionally made last state so important to spice up things in the end, which would be nice I think. Also I left big possibility of draw not to have one realm "lose" having 0.001 score points less than another.

I will post statistical information after event with number of captures and holding times just for fun.
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Old 08-12-2009, 01:50 PM   #26
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Quote:
Originally Posted by linearguild View Post
How about we just add up the number of minutes that each realm holds each fort? Though perhaps there should be a "difficulty bonus" for simultaneously holding three forts.
my idea, when i saw this topic was that 1 minute with holding 1 fort gives 1 point, so 3 forts gives 3 points/min. that way there is strong reason to hold as much forts as possible, making war very dynamic, because there would be reason to hold extra fort for as little as 1 minute.
this type of gameplay would need some bot for tracking tho. maybe existing ircbots can be modified for this game mode?

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Originally Posted by Selian View Post
Let's keep things as simple as possible without timers, difficulty modifiers etc. (at least for the first time)
I intentionally made last state so important to spice up things in the end, which would be nice I think. Also I left big possibility of draw not to have one realm "lose" having 0.001 score points less than another.
nothing personal, but i see this(where final state matters) mode flawed
a) there is no use of 3 hour war, as nothing important changes in that stage. only few last minutes is important

a1) realm can easy lose in last second, hence the 3 hour war is useless, better to play failsafe and zerg home fort (as save is near) in last minutes and don't probably waste efforts, gold etc on participiating in war for hours, if only final state matters. game is slow in beginning and grinds to halt in the end, as everyone defends home fort no matter what.

or to sum it simply - there is no motivation and reward for the 2.5 hours of warfare. timer mode offers solution to that.

please, give it a thought. maybe something can be thought up so people who can't attend the end of event, doesn't feel useless.
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Old 08-12-2009, 02:41 PM   #27
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Quote:
Originally Posted by w_larsen View Post
this type of gameplay would need some bot for tracking tho. maybe existing ircbots can be modified for this game mode?
Script that polls war status page would be enough. It is updated every minute which is quite enough to track war events. Making such script takes about 2 mins so anyone who wishes may verify my results.

As for scoring, I'll try to figure out what people think would be better. It is secondary question (though it definitely affects war strategy). Main thing is to bring people together.

@ Vythica:
There is no difference between player organized event or GM/Dev organized (except that latter can make global announcement which is certainly helpful). Nobody can control what players do, and it is totally up to you whether you'd like to participate or not.
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Old 08-12-2009, 04:45 PM   #28
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Main thing is to bring people together.
True (10char)
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Old 08-12-2009, 06:16 PM   #29
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Wrong again Edge. Though nice to see you post on this thread, I mean NO thread is complete without the obligatory "I know everything" post from Edge. As far as Igneans/Ignites; do the quests or if you have done them, learn to read. We are refered to as Ignites in the quests. I promise.

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Old 08-12-2009, 07:37 PM   #30
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So I have two options of scoring event result - first that I described in the first post and second suggested by w_larsen:

Every minute each realm gains certain number of "point" which is equal to number of forts under it's control (1 fort - 1 point/min, 2 forts -2 points/min, 3 forts - 3 points/min).

I would like to hear which one would you prefer before I make final decision.
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