08-12-2009, 09:06 AM | #21 | |||
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I think that realm should be allowed to upgrade forts. Fort camping may ruin the event, but I hope that people would like to have some fights not sit/dance/afk inside a fort.
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Thank you all for your interest and questions. If you feel that some point is unclear post it here or contact me ingame. |
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08-12-2009, 09:35 AM | #22 |
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prostponing result to end of event, may make situation with no attacks from beginning, with intense war near of ending, and stalemate at the very end.
i suggest adjusting rules, so game might be lost even in middle of event (probably adding -1 to scoresheet and continuing game with "no fort timer" extended for another amount of time. in the end tolal score is calculated) what do others think about it? PS. i am not trying to overtake the event, i just believe that if everyone speaks up, we can predict possible "bad scenarios" and make game rules for event enjoyable and thought out for everyone PSS, i am not sure if i want to disclose irc info in public forum, but you can just ask your realmmates for info to regnum's irc channel. |
08-12-2009, 11:34 AM | #23 |
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How about we just add up the number of minutes that each realm holds each fort? Though perhaps there should be a "difficulty bonus" for simultaneously holding three forts.
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08-12-2009, 12:29 PM | #24 |
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08-12-2009, 12:37 PM | #25 |
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Let's keep things as simple as possible without timers, difficulty modifiers etc. (at least for the first time)
I intentionally made last state so important to spice up things in the end, which would be nice I think. Also I left big possibility of draw not to have one realm "lose" having 0.001 score points less than another. I will post statistical information after event with number of captures and holding times just for fun. |
08-12-2009, 01:50 PM | #26 | ||
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this type of gameplay would need some bot for tracking tho. maybe existing ircbots can be modified for this game mode? Quote:
a) there is no use of 3 hour war, as nothing important changes in that stage. only few last minutes is important a1) realm can easy lose in last second, hence the 3 hour war is useless, better to play failsafe and zerg home fort (as save is near) in last minutes and don't probably waste efforts, gold etc on participiating in war for hours, if only final state matters. game is slow in beginning and grinds to halt in the end, as everyone defends home fort no matter what. or to sum it simply - there is no motivation and reward for the 2.5 hours of warfare. timer mode offers solution to that. please, give it a thought. maybe something can be thought up so people who can't attend the end of event, doesn't feel useless. |
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08-12-2009, 02:41 PM | #27 | |
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As for scoring, I'll try to figure out what people think would be better. It is secondary question (though it definitely affects war strategy). Main thing is to bring people together. @ Vythica: There is no difference between player organized event or GM/Dev organized (except that latter can make global announcement which is certainly helpful). Nobody can control what players do, and it is totally up to you whether you'd like to participate or not. |
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08-12-2009, 04:45 PM | #28 |
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08-12-2009, 06:16 PM | #29 | |
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Winning a fight is not what makes you a good player, it's how you do it.
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08-12-2009, 07:37 PM | #30 |
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So I have two options of scoring event result - first that I described in the first post and second suggested by w_larsen:
Every minute each realm gains certain number of "point" which is equal to number of forts under it's control (1 fort - 1 point/min, 2 forts -2 points/min, 3 forts - 3 points/min). I would like to hear which one would you prefer before I make final decision. |
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