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General discussion Topics related to various aspects of Champions of Regnum |
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01-19-2019, 02:02 PM | #21 |
Master
Join Date: Jun 2011
Posts: 347
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Hope you leave it open all weekend this time when more people can get on to test and not just two hours late night.
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01-19-2019, 03:09 PM | #22 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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If we open it today, it will be late like the last time, but hopefully we will do so again tomorrow or on Monday morning as well.
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01-19-2019, 03:34 PM | #23 | |
Pledge
Join Date: Apr 2016
Posts: 32
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In which case, when a realm holds the tower, players of that realm get the bonus within range of it. I think that range should be maybe 100m, but I like 50m or 75. |
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01-19-2019, 10:31 PM | #24 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hey! Even though we finished with the changes we wanted to make, we are dead tired and it is too late here (almost midnight). But tomorrow early we will open Amun.
We need to recover energy to be able to handle a test phase
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01-20-2019, 05:36 PM | #25 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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People, Amun is open again for a few hours. And tomorrow early for some more as well for those that can't test it now.
These are the changes: - Added: Safe zones added for towers. Now after logging off inside a tower you will appear outside when logging in again. - Modified: Players stuck inside a tower not belonging to their realm are able now to exit through the barricade or doors. - Fixed: Sometimes, banner flag in towers was not being updated correctly. - Fixed: Texts of warnings from towers. - Modified: Detection method and warning procedure of tower Generals and Watchers. Now, Generals and Watchers are active at the same time. Generals warn to nearby allies (300m) and Watchers warn all allies in the warzone when you enter the realm successfully. - Added: Details to all towers such as torches and other visual objects. - Fixed: Inner part of Ignis tower had texture problems. - Fixed: Ambient Occlusion in all towers was not properly set. - Modified: Trees removed from zone of towers between Aggersborg and Samal. - Modified: Reduced range of tower archer guards. - Modified: Enhanced health and damage of tower guard Generals. - And other small details and changes. Please bear in mind that more changes are to happen and that we will not apply them throughout the map until we have a final version of them.
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01-20-2019, 08:10 PM | #26 |
Master
Join Date: Jun 2011
Posts: 347
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I got the loading screen many times while crossing the tower barriers, and it seems to happen most when going from inside to outside.
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01-20-2019, 08:32 PM | #27 | ||
Pledge
Join Date: Apr 2016
Posts: 32
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Quote:
Quote:
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01-20-2019, 08:41 PM | #28 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Quote:
I think the recover rate is too high. It only lasts like 10 secs if no one goes in. The hill at PP if you're attacking from ignis side cant shoot because no longer can shoot through hills. Should be lowered some. And someone already mentioned about the banners be stuck on a certain realm.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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01-20-2019, 11:17 PM | #29 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Great job, the war around bridges is finally more fun. And the towers fulfil their role as needed.
best,
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01-21-2019, 03:10 PM | #30 |
Pledge
Join Date: Aug 2015
Posts: 6
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Should Killer Instinct not work for Marks on top of the towers?
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Tags |
amun, development, towers, vigilance |
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