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10-01-2015, 04:18 AM | #21 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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a, 90% that MOD won't have any effect for the duration of UM. b, never did it so cannot comment on it. c, MOD has no effect on DI'd players. d, I find it completely unfair that MOD ALWAYS disables archers from using any spells under SOTW. Don't know if it's intended or just another bug, but one thing is sure, it's NOT FAIR!!! |
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10-01-2015, 05:57 PM | #22 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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"in a time of universal deceit, telling the truth is a revolutionary act" |
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10-02-2015, 01:33 PM | #23 | |
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Join Date: Aug 2014
Posts: 40
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anyways archer can really easy avoid Mod's 10 range since all of his spells have bigger range, when it comes to treehug you can just kite aswell |
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10-02-2015, 02:59 PM | #24 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Hope that makes it clear for ya ^^ |
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10-02-2015, 05:00 PM | #25 | |
Initiate
Join Date: May 2014
Location: Brazil
Posts: 160
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Quote:
first scenario: warlock use MOD, and the archer run to tree. he is tree hugging, guess what happen?. while using MOD the archer, even behind the tree, will be under dizzy, and cannot use any spell. the warlock on the other hand will have all his bufs active and his enemy will be under dizzy and all that ha have to do is use wil domain ( in less than 0.2 secs casting, so instant ) to knock his enemy down and then the archer is dead. now lets try a second scenario. in this one will be: warlock use MOD, the archer try run away. so lets see how this work. 1 archer is shoting and running, then he use sotw ( for 8 secs ) to get close and pew pew the lock. the warlock used MOD. the archer try run, the son of the wind over... the warlock use pickyng ivy. then meteor or silence and get close. ( the MOD at this point is now working ) then the end of this history you know, lighting >> ice blast >>> mana burn, >> sinergy borrow, fire ball or cristal blast >>> frozen storn >> MOD over? ( i doubt) >> wil domain >> lighting >> ice blast >>> game over for this archer ( even in a fight of open field ). what i want show to you with this is that even with MOD having area dizzy in range 10, the warlock can catch up the foe with spells of range 30. (sultar terror ) and in range 25 he can use frozen storn, or picking ivy to hold the enemy and get close enough for MOD work. also if you say that the archer can ds the lock before he get close, i tell you that this is almost impossible if we are talking about a experienced warlock. because he will silence the archer before he say "my god". moreover, if the warlock be really decent he will think strategically enough to only use the MOD when the foe be close ( thinking that have advatage ), i do that all the time in my lock ( when i want trol around with MOD ) and this basically never fail. so brother, is more than fair that the NGD fix the son of the wind not allowing the dizzy from master of doom work through the only one defensive spell of archers against magic. To tell the truth.... I know that if was for those NOOB warlock players that we have now days in RA and here in Haven, the son of the wind would not even exist. if was for their will....Every archer or warrior which they wanted to target should just sit down and quietly; And the proof of this is that the NGD nerfed EVEN MORE, the evasion discipline of archers, giving SOTW the unefective duration of only 8 secs. and messing even in the escapist. is noteworthy, that giving absolute spell resistence while under sotw and absolute evade while in escapist was not a "improvement",but a correction!... They just corrected/fixed something that was not working and made it work. so there is no reason to shorten the duration of son of the wind and escapist this way (specially with the huge coldown of escapist). and i am sure this was the result of the cries and complains of the "poor" warlocks "underpowered" from haven and RA. and maybe, who knows, even some of the staff members who/if they play. the point is, the son of the wind should have same duration of before, or at least max duration in 13 secs, because from this time we will lose 3 secs only in global coldown and casting spells. which will end up giving 10 secs for the archer shot/make damage in the lock. actually the archer only can make damage during 6 secs. this dont make sense if we think that the warlock own more than enough spells to comeback in any fight. and after all, i really don't care if you agree with me or not, because i know that what i said above is the true, any good warlock know of it, any decent archer have the same opinion or at least close of it. then, again, for those who cry saying that warlocks are underpowered, i tell you.... Go learn to play Kind regards, Elva hunter - Elite of Syrtis.
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"in a time of universal deceit, telling the truth is a revolutionary act" Last edited by Elva Hunter; 10-02-2015 at 05:10 PM. |
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10-02-2015, 05:29 PM | #26 | ||
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Atm hunter with pet is much better in 1v1 against warlock... doesn't matter if tree hug or open field :P and if you think otherwise: Quote:
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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10-07-2015, 06:31 PM | #27 |
Pledge
Join Date: Aug 2014
Posts: 40
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also one more question.
knowing all that boss jewels, wm jewels and great gems, is it worth taking elemental conjuction? i mean have anyone of you tried this spell in wz? |
10-12-2015, 09:54 AM | #28 | |||
Initiate
Join Date: Dec 2008
Location: Peterborough, Ontario
Posts: 189
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( ͡° ͜ʖ ͡°)
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o Q o (WM), Martok (WM), Wyatt Earp (53), T'Pol (52), P'Tak (57), Rotarrin (38)
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10-15-2015, 06:28 PM | #29 | |
Initiate
Join Date: Feb 2011
Posts: 147
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To the OP I use a setup for solo fights which lack of areas but its pretty usable at forts, tho im 60 WM but if u want, pm ingame and i'll share it.
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Jorge Segundo (RA) entre otros.. h o u d i n i - Jorge (Haven) |
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02-05-2016, 11:16 AM | #30 |
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Join Date: Aug 2014
Posts: 40
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well, i'm bringing this topic again
someone tell, please, how warlock should survive these situations: 1. hunter with pet who attacks you from camo 2. any class with aca conju, sitting on you 3. marksman and warrior combo hunters with pets can attack you even fully buffed from camo and most likely to win, because their combo (ds buff ambush conf sotw treehug) is very effective since you are not able to kill pet fast enough and evading ambush in treehug while killing pet requires more skill, which i or most locks do not have.. i see people overcoming 2nd situation though i find it hard as conju fuck up your mana, you cannot be fast, because DI fked u over and every time u try to attack your buffed enemy you get cc from conj and if you target conj he just treehugs leaving u to wait for wd servants darkness combo all over (if you happen to have wd 4 and you're lucky to get 0 resists). this leave u almost wide open to other enemy attacks (DI slowers your countering greatly) |
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