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Old 10-01-2015, 04:18 AM   #21
Kimahri_Ronso
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Quote:
Originally Posted by Telwe View Post
How does MOD interact with:

a) um
b) barbs who start casting typhoon inside the door and jump out midway through cast.
c) di

I think UM or DI ppl make you ignore MoD but I'm not sure.
thanks.
If it's meant to be a question,

a, 90% that MOD won't have any effect for the duration of UM.

b, never did it so cannot comment on it.

c, MOD has no effect on DI'd players.

d, I find it completely unfair that MOD ALWAYS disables archers from using any spells under SOTW. Don't know if it's intended or just another bug, but one thing is sure, it's NOT FAIR!!!
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Old 10-01-2015, 05:57 PM   #22
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Quote:
Originally Posted by Kimahri_Ronso View Post
d, I find it completely unfair that MOD ALWAYS disables archers from using any spells under SOTW. Don't know if it's intended or just another bug, but one thing is sure, it's NOT FAIR!!!
i agree 100% with you. i already commented about it in other topic and yes, its really unfair and dont make any sense.

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Old 10-02-2015, 01:33 PM   #23
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Quote:
Originally Posted by Elva Hunter View Post
i agree 100% with you. i already commented about it in other topic and yes, its really unfair and dont make any sense.

archer can be immune to warlock while warlock cannot use spell to immunize archer? i don't get ya :P
anyways archer can really easy avoid Mod's 10 range since all of his spells have bigger range, when it comes to treehug you can just kite aswell
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Old 10-02-2015, 02:59 PM   #24
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Quote:
Originally Posted by C4RB0N4 View Post
archer can be immune to warlock while warlock cannot use spell to immunize archer? i don't get ya :P
anyways archer can really easy avoid Mod's 10 range since all of his spells have bigger range, when it comes to treehug you can just kite aswell
Archer should be immune to warlock under SOTW, while warlock using MOD.

Hope that makes it clear for ya ^^
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Old 10-02-2015, 05:00 PM   #25
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Quote:
Originally Posted by C4RB0N4 View Post
anyways archer can really easy avoid Mod's 10 range since all of his spells have bigger range, when it comes to treehug you can just kite aswell
you really seems that don't know what you talking about. pay attention:

first scenario: warlock use MOD, and the archer run to tree. he is tree hugging, guess what happen?.

while using MOD the archer, even behind the tree, will be under dizzy, and cannot use any spell. the warlock on the other hand will have all his bufs active and his enemy will be under dizzy and all that ha have to do is use wil domain ( in less than 0.2 secs casting, so instant ) to knock his enemy down and then the archer is dead.


now lets try a second scenario. in this one will be: warlock use MOD, the archer try run away.

so lets see how this work. 1 archer is shoting and running, then he use sotw ( for 8 secs ) to get close and pew pew the lock. the warlock used MOD. the archer try run, the son of the wind over... the warlock use pickyng ivy. then meteor or silence and get close. ( the MOD at this point is now working ) then the end of this history you know, lighting >> ice blast >>> mana burn, >> sinergy borrow, fire ball or cristal blast >>> frozen storn >> MOD over? ( i doubt) >> wil domain >> lighting >> ice blast >>> game over for this archer ( even in a fight of open field ).


what i want show to you with this is that even with MOD having area dizzy in range 10, the warlock can catch up the foe with spells of range 30. (sultar terror ) and in range 25 he can use frozen storn, or picking ivy to hold the enemy and get close enough for MOD work. also if you say that the archer can ds the lock before he get close, i tell you that this is almost impossible if we are talking about a experienced warlock. because he will silence the archer before he say "my god".

moreover, if the warlock be really decent he will think strategically enough to only use the MOD when the foe be close ( thinking that have advatage ), i do that all the time in my lock ( when i want trol around with MOD ) and this basically never fail.


so brother, is more than fair that the NGD fix the son of the wind not allowing the dizzy from master of doom work through the only one defensive spell of archers against magic.

To tell the truth.... I know that if was for those NOOB warlock players that we have now days in RA and here in Haven, the son of the wind would not even exist. if was for their will....Every archer or warrior which they wanted to target should just sit down and quietly; And the proof of this is that the NGD nerfed EVEN MORE, the evasion discipline of archers, giving SOTW the unefective duration of only 8 secs. and messing even in the escapist.

is noteworthy, that giving absolute spell resistence while under sotw and absolute evade while in escapist was not a "improvement",but a correction!... They just corrected/fixed something that was not working and made it work. so there is no reason to shorten the duration of son of the wind and escapist this way (specially with the huge coldown of escapist).

and i am sure this was the result of the cries and complains of the "poor" warlocks "underpowered" from haven and RA. and maybe, who knows, even some of the staff members who/if they play. the point is, the son of the wind should have same duration of before, or at least max duration in 13 secs, because from this time we will lose 3 secs only in global coldown and casting spells. which will end up giving 10 secs for the archer shot/make damage in the lock.


actually the archer only can make damage during 6 secs. this dont make sense if we think that the warlock own more than enough spells to comeback in any fight.


and after all, i really don't care if you agree with me or not, because i know that what i said above is the true, any good warlock know of it, any decent archer have the same opinion or at least close of it. then, again, for those who cry saying that warlocks are underpowered, i tell you....

Go learn to play


Kind regards,


Elva hunter - Elite of Syrtis.

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Last edited by Elva Hunter; 10-02-2015 at 05:10 PM.
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Old 10-02-2015, 05:29 PM   #26
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Quote:
Originally Posted by Elva Hunter View Post
the point is, the son of the wind should have same duration of before, or at least max duration in 13 secs,

actually the archer only can make damage during 6 secs.
Hahaha good one then bring um/ao1 40/50 sec back

Atm hunter with pet is much better in 1v1 against warlock... doesn't matter if tree hug or open field :P and if you think otherwise:

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Old 10-07-2015, 06:31 PM   #27
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also one more question.
knowing all that boss jewels, wm jewels and great gems, is it worth taking elemental conjuction? i mean have anyone of you tried this spell in wz?
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Old 10-12-2015, 09:54 AM   #28
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Quote:
Originally Posted by Elva Hunter View Post
first scenario: warlock use MOD, and the archer run to tree. he is tree hugging, guess what happen?.

while using MOD the archer, even behind the tree, will be under dizzy, and cannot use any spell. the warlock on the other hand will have all his bufs active and his enemy will be under dizzy and all that ha have to do is use wil domain ( in less than 0.2 secs casting, so instant ) to knock his enemy down and then the archer is dead.


Quote:
Originally Posted by Elva Hunter View Post
now lets try a second scenario. in this one will be: warlock use MOD, the archer try run away.

so lets see how this work. 1 archer is shoting and running, then he use sotw ( for 8 secs ) to get close and pew pew the lock. the warlock used MOD. the archer try run, the son of the wind over... the warlock use pickyng ivy. then meteor or silence and get close. ( the MOD at this point is now working ) then the end of this history you know, lighting >> ice blast >>> mana burn, >> sinergy borrow, fire ball or cristal blast >>> frozen storn >> MOD over? ( i doubt) >> wil domain >> lighting >> ice blast >>> game over for this archer ( even in a fight of open field ).


Quote:
Originally Posted by Elva Hunter View Post
what i want show to you with this is that even with MOD having area dizzy in range 10, the warlock can catch up the foe with spells of range 30. (sultar terror ) and in range 25 he can use frozen storn, or picking ivy to hold the enemy and get close enough for MOD work. also if you say that the archer can ds the lock before he get close, i tell you that this is almost impossible if we are talking about a experienced warlock. because he will silence the archer before he say "my god".

moreover, if the warlock be really decent he will think strategically enough to only use the MOD when the foe be close ( thinking that have advatage ), i do that all the time in my lock ( when i want trol around with MOD ) and this basically never fail.


Quote:
Originally Posted by Elva Hunter View Post
Go learn to play




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Old 10-15-2015, 06:28 PM   #29
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I will just

To the OP I use a setup for solo fights which lack of areas but its pretty usable at forts, tho im 60 WM but if u want, pm ingame and i'll share it.
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Old 02-05-2016, 11:16 AM   #30
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well, i'm bringing this topic again
someone tell, please, how warlock should survive these situations:
1. hunter with pet who attacks you from camo
2. any class with aca conju, sitting on you
3. marksman and warrior combo

hunters with pets can attack you even fully buffed from camo and most likely to win, because their combo (ds buff ambush conf sotw treehug) is very effective since you are not able to kill pet fast enough and evading ambush in treehug while killing pet requires more skill, which i or most locks do not have..

i see people overcoming 2nd situation though i find it hard as conju fuck up your mana, you cannot be fast, because DI fked u over and every time u try to attack your buffed enemy you get cc from conj and if you target conj he just treehugs leaving u to wait for wd servants darkness combo all over (if you happen to have wd 4 and you're lucky to get 0 resists). this leave u almost wide open to other enemy attacks (DI slowers your countering greatly)
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