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Old 11-04-2016, 05:05 PM   #21
Adrian
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Originally Posted by Hayir View Post
Isn't it better to just concentrate on improving and extending the crafting system. I suppose once the high lvl crafting is unlocked nobody will be interested in dropping gear anyway.
Also we have Warmaster armor, Dragon armor, Champion armor. Possibly craftable armor? I don't know what you have planned.
Those things are healthier for the game than encouraging grinding mobs for lvl 60s in my opinion.
It's what we're doing now. That revamp I'm talking about would be when the core gameplay is complete.
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Old 11-04-2016, 07:58 PM   #22
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Giving anything useful for capturing forts is dangerous and problematic. We already have these things happening in the past. Anything you reward in forts becomes can be farmed. It changes the user attitude towards war and we don't want to touch that anymore. Asking for WMC is the right thing to do.
what about dropping from enemy players at fortifications... doubled drop chance at castles
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Old 11-04-2016, 08:27 PM   #23
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what about dropping from enemy players at fortifications... doubled drop chance at castles
I like it.
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Old 11-05-2016, 02:48 AM   #24
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what about dropping from enemy players at fortifications... doubled drop chance at castles
getting drops from emenys would be amazing I have always thought it was a good idea that and more gold
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Old 11-05-2016, 02:46 PM   #25
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what about dropping from enemy players at fortifications... doubled drop chance at castles
as long as this couldn't be exploited, that'd be awesome! maybe items from the inventory of longtime-inactive and banned characters could be given out as rewards?
there is so much that could be done. guess I'll better make my own game
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