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Current version Changes being tested on the experimental server (Amun). This forum is multi-language (english, spanish). |
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01-29-2011, 05:53 PM | #21 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Chilko, i think introducing another status that no1, as it seems not even NGD, knows the real influense of it in damage qill create more confusion than solutions.
If it really need a nerf, better realy nerf it than to create another more confusing way to calculate damage. I rather keep it simple and fun. Just for the record, i didnt get any diferense in damage on amun version. |
01-29-2011, 06:20 PM | #22 | ||
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
By showing you restriction and real level separately we will be able to do a lot of interesting things with items, specially for example to help people that are still leveling. Quote:
We try, it's hard, but we try |
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01-29-2011, 06:39 PM | #23 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
It starts to be acceptable with uber epic/boss items...
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Annavilya / War-Luck (Haven)
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01-29-2011, 07:55 PM | #24 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
The real problem with normals are due to last update on armor, that made warriors like superman. I do around 100-150 damage on an unbuffed warrior, buffed it is reduce to 50-70, maybe even less. This is why i changed to spell only damage. |
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01-29-2011, 07:59 PM | #25 | |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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Quote:
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01-30-2011, 02:07 AM | #26 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
01-30-2011, 09:07 AM | #27 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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I'm a hunter, so I can sympathize on the lower damage output we tend to see.
But, If something needs to be fixed, then fix it. Period. -Especially- if it involves bad data. Once data is corrected and formulas adjusted to bring everything back into normalcy, then anything that was performing sub optimally due to the OP items being around could be normalized by those corrective measures. Maybe it is wishful thinking, but that is the way I see things. Besides, there is no sense in putting the cart before the horse. Let them get the corrections in and get everything adjusted, and then see how everything fits together. Maybe they'll find they need to adjust armor values to be slightly less with all the OP items fixed accordingly. Or, maybe everything will be normalized, and the formulas will work the way they should without further change. I don't know how the changes will affect the bigger picture, but I'll be looking forward to the update anyway. |
01-30-2011, 11:03 AM | #28 |
Apprentice
Join Date: May 2007
Location: Cosangeles
Posts: 68
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wtf!! if you complain about barb damage I will complain about evade chance and block chance of knights, or archer stun capabilities, or warlock area dmg.. shit we can't always complain about everything, I didn't come here to talk about the way very easy hunters kill me stunning me for half a minute, or how useless my barb is against a normal knight who block all my attack and resist kick.
Obviously there are different point of view, self-appointed still don't go in battle, since a lvl 41 barb is kinda useless (I mean that almost all the time I'm killed before hitting someone). Every class has a deal-with-it-or-leave detail, don't say barbs are the only guilty.. |
01-30-2011, 11:59 AM | #29 | |
Initiate
Join Date: Jun 2010
Posts: 130
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Quote:
I am sure many NGD people (if not all every now and then) play the game, so this idea is almost certainly redundant. However this statement suggests this isn´t at least always the case. People in a community forum are a third source of knowledge, but it is very probable, that they are biased in some way, even subconsciously (including myself of course) Osram
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
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01-30-2011, 01:43 PM | #30 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
Posts: 1,042
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Although the archers base damage is indeed less than it used to be,
How about a mages base damage? You will find it is even lower than an archers. I know the armour has been fixed but if you think of it, the mages base shot is in fact a magical bolt, therefore armour as it is currently described should have no influence on the attack, but it does, im not complaining, im just pointing out that archers still do more base damage than any mage
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