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General discussion Topics related to various aspects of Champions of Regnum |
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05-01-2019, 11:02 AM | #21 | |||
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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This is going completly off-topic, but anyway....
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I can give you numerous examples of Hunters coming out of camo with Distracting shot » buffs » ambush » pew pew » sotw » pew pew » dead. Or Marks that start hitting from >30 range and when the Warlock reaches range 30 to Meteor/Magma/Terror the Marks insta-sotw or BoW or WS. Quote:
You have an issue with the glass-cannon class of CoR because it deals too much damage - that's ironic. Every class has ways to counter warlocks solo, but then again, it's a team-based game. |
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05-01-2019, 08:18 PM | #22 | |||
Pledge
Join Date: Apr 2013
Posts: 47
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Yes, because you dream about things what dont exist and start your BlaBla.
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And if you did miss that (again, yawn) that is, what this thread is about. Balance. Quote:
Nonsense, and still the same again, its not about lvl 60 classes, and actually shows one more time, that you dont know about, what happens ingame. |
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05-02-2019, 03:34 PM | #23 |
Count
Join Date: May 2014
Posts: 1,040
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Please lower you tone and personal attacks. Not only it is unacceptable, but it ruins the precious feedback we gather here.
Changelog 1.24.2rc1 (English) --------------------------------------- - Added: Quickbar buttons to bindable keys in Controls Options. - Added: Keys "11" and "12" for Quickbar slots 11 and 12. These keys are the next 2 after 0, depending on the keyboard locale. (Just Windows, for now) - Fixed: Screenshot Quality was appearing in Advanced Options and also the slider was not disabled when choosing PNG format (it is uncompressed, so no quality setting is involved). - Fixed: Divine Protection was delaying to be casted. - Modified: Cyclops Curse. Changed Attack Speed for Attack Range. - Modified: Ofuscate. Cooldown is now 45 seconds. Added Casting Speed -3%/-7%/-12%/-18%/-25%. Mana cost is now 150/175/200/225/250. Another spell forgotten by Marksmen, now has a useful malus aimed at Mages and unprepared Warriors. - Modified: Versatility now gives 2%/4%/6%/8%/10% Piercing Damage bonus and recovers 4/4/6/6/10 health points per hit. Same intention that the one we have with Athletic but with a slight difference of effect. - Modified: Lethal Anatomy now gives 3%/6%/9%/12%/15% Blunt Damage bonus. Now it gives only one effect but stronger than the other two passives. Making Blunt discipline a bit closer to its purpose: more damage than other traits. - Modified: Athletic and Versatility's recovery effect works only for the dominating weapon damage. This means that if the sum of all damages has, for instance, Slashing as the highest one, only Athletic's recuperation will work. If it's Blunt Damage, no recuperation will work |
05-02-2019, 05:31 PM | #24 |
Pledge
Join Date: May 2007
Posts: 45
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While you're doing balance, I suggest that Fulminating and Cold Blood be removed. Barbs and Hunters hit hard enough already without them.
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05-03-2019, 04:11 PM | #25 | |
Initiate
Join Date: Apr 2014
Posts: 108
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Cheers.
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05-03-2019, 06:22 PM | #26 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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All current Amun changes are really nice. I wish they could fix all spells in one single update. Finally, it's good time to see variety of skill builds in CoR.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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05-05-2019, 07:54 AM | #27 |
Pledge
Join Date: Apr 2013
Posts: 47
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If there is a chance, please fix camuflage. It happens to me now a few times, that i got hit and killed 2 seconds after i did got into camu, or that you see hunters in camu running. But seems this is a server syncronization issue.
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05-05-2019, 09:56 AM | #28 |
Apprentice
Join Date: Jul 2011
Location: Germany
Posts: 98
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I asked the same thing already and they said it has to do with the server snycronisation. Sadly it doesn't look like it can be fixed...
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