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Old 11-21-2012, 02:35 PM   #21
Shwish
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Quote:
Originally Posted by blood-raven View Post
Son of the wind:
Evades and resists 100% of all spells and attacks
Duration: 6 seconds
Can not attack/dizzy
Mana: 200

there

Footnote: hunters shouldnt be able to camo when they evade or resist spells/normals
Remove the can not attack/dizzy and I think its perfect. No point having another low profile.
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Old 11-21-2012, 02:52 PM   #22
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Quote:
Originally Posted by Shwish View Post
Remove the can not attack/dizzy and I think its perfect. No point having another low profile.
Agreed, and cooldown should be much shorter also (80 seconds doesn't make sense if duration is under 10s).

Effect: 100% resists
Duration: 3 seconds + 1 second/level (4,5,6,7,8)
Cooldown: 40 seconds
Casting time: instant
GCD: short
Mana: 260 + 20/level (280,300,320,340,360)
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Old 11-21-2012, 03:27 PM   #23
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Quote:
Originally Posted by Shwish View Post
Remove the can not attack/dizzy and I think its perfect.
6 sec of sotw is accaptable against archers/warriors, but i hardly can imagine to win with a skilled lock with only 6 sec of protection against his spells. After that 6 sec the lock starts a variation of the "meteor->will domain->lightning/soulkeeper->master of doom/darkness"-combo and you can't do anything to protect yourself ... or?
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Old 11-21-2012, 03:36 PM   #24
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Quote:
Originally Posted by Freeverse View Post
6 sec of sotw is accaptable against archers/warriors, but i hardly can imagine to win with a skilled lock with only 6 sec of protection against his spells. After that 6 sec the lock starts a variation of the "meteor->will domain->lightning/soulkeeper->master of doom/darkness"-combo and you can't do anything to protect yourself ... or?
Irrespective of its duration, its an instant cast combo chain breaker. Even if it lasted 2 seconds it would be deadly to a warlock because it shifts the control of a fight towards the archer.
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Old 11-21-2012, 04:17 PM   #25
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Quote:
Originally Posted by Shwish View Post
Irrespective of its duration, its an instant cast combo chain breaker. Even if it lasted 2 seconds it would be deadly to a warlock because it shifts the control of a fight towards the archer.
There are two scenarios for a hunter from the top of my head:

1) He activates sotw after ambush is over. During the 6 sec he uses confuse, cb+dirty fighting+ensnare and takes with a bit of luck 1/3 of the locks hp. Once sotw is over the lock uses his chain and all you can do is hope, that you can kill him with normals or eventually treehug.

2) The hunter saves sotw for "later". In that case he gets a meteor or will domain just after ambush is over ... and the rest is like above.
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Old 11-21-2012, 04:32 PM   #26
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Quote:
Originally Posted by Freeverse View Post
There are two scenarios for a hunter from the top of my head:

1) He activates sotw after ambush is over. During the 6 sec he uses confuse, cb+dirty fighting+ensnare and takes with a bit of luck 1/3 of the locks hp. Once sotw is over the lock uses his chain and all you can do is hope, that you can kill him with normals or eventually treehug.

2) The hunter saves sotw for "later". In that case he gets a meteor or will domain just after ambush is over ... and the rest is like above.
3) hunter is smart, use range, distshot, stunfist, lowpro, etc...

Such change will change nothing on your ability to kill or no an enemy in 1vs1, especially if cooldown is shorter.
But it will less frustrating spell for all, and it would be equally efficient vs many enemies (which is the main issue with current sotw).

I think Sotw should be somehow Low Profile but without debuff/cannot attack limitation, for higher mana cost and higher in tree.
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Old 11-21-2012, 05:34 PM   #27
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Quote:
Originally posted by _Yuvi_
Here's a challenge: Can anyone come up with a more paranoid theory about resists and evades than this? =D
Pardon the cross-examination, but you aren't actually suggesting that no one playing shared server-client game architecture RO uses data-packet numeric-editing to greatly boost their attack, spell focus, resist & evade %'s, are you?...because it is NOT paranoia if it's true...& sad to say, like it or not, it is ENTIRELY true. Eyes wide open & do the math....

We all see & some tend to notice ... ya' know, the 'players' who without any spells like bless, e's eye, esc, sotw, etc. at all who still somehow ROUTINELY enjoy almost always landing all their blows & spells on you, while resisting & evading everything thrown at them around 3 times more often than base %'s should allow (c. 45%+/- instead of 10-15%). When such people play their archers & use esc &/or sotw, this evade/resist rate is closer to 90%+/- effective.
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Old 11-21-2012, 05:36 PM   #28
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Quote:
Originally Posted by Shwish View Post
Irrespective of its duration, its an instant cast combo chain breaker. Even if it lasted 2 seconds it would be deadly to a warlock because it shifts the control of a fight towards the archer.
There is no way to breack loop of CC of a warlock with a archer.

If he combine all his dizzy spells any archer is fucked,even he combine meteor with wild domain.

Warlock have the most complete and complexe CC loops from the game .

The only fragile barrier is range between a archer and a warlock,even between a warrior and a warlock.

A lvl 60 warlock have a ton of combination of almost unstopable loops.

-Meteor +lightning+ice blast +wild domain +mana burn +magna blast +metteor etc ....

Even with areas a warlock can keep this very powerfull loops with easy.

Slow spells+freez+knocks+dizzy vs warriors and dizzy+knoks+dots vs archers or other mages.....

Loops of spells or CC was a issue from the begin of the game over all classes.
In fact is the most frustrating think ever,to stay dizzy or to stay on ground till you die.

Whatever ,SOTW is just RNG with max 10% attributs of target and defender.

And this number of 1500 is just a mask of real value.It is easy to adjust the real % value of resists with this mask because noone knows what means this for real.If they put a % value players will cry and ask why is only 50% or why is 90%.
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Old 11-21-2012, 07:10 PM   #29
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Quote:
Originally Posted by kmdk View Post
There is no way to breack loop of CC of a warlock with a archer.
I stopped reading here because you clearly have no idea what you're talking about. Archers, more particularly marksman, have more ways to break a warlocks CC chain than any other class. The only way prevent an archer from doing this is with darkness and even that isn't enough to stop a marksman with his instant dizzy and freeze anyway.
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Old 11-21-2012, 07:49 PM   #30
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Quote:
Originally Posted by Shwish View Post
I stopped reading here because you clearly have no idea what you're talking about. Archers, more particularly marksman, have more ways to break a warlocks CC chain than any other class. The only way prevent an archer from doing this is with darkness and even that isn't enough to stop a marksman with his instant dizzy and freeze anyway.
I play both marksman and warlock ,and if you keep reading that post you will understant or not.
The fragile line it is in range.
If warlock is in range ,a marksman it is a easy meat..wtv read entire post before giving a half conclusion.

darknes ???wuahahahahahah

why ?...you have meteor ,you have wild domain ,you have so much loops of CC..wtv... bias is bias ,putting a mark before reading is .....
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