11-12-2013, 06:17 PM | #21 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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And what about WZ bosses? When will their level be raised to 60 at last? Level 60 drops?
Lock spell bar option? |
11-12-2013, 07:07 PM | #22 |
Pledge
Join Date: Oct 2013
Posts: 17
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I never said marx are underdog, but, just because a class is OP, doesn't mean there aren't things that need to be fixed, but not nerfed. Marks shouldn't have strategic position, hunters should. But recharged arrows shouldn't make it next to impossible to grind at lower levels and it shouldn't force you to have to have a conj if you want to do anything impressive.
Knights are fine. They are the second most balanced class, arguably the first. Conj being the first/second. Every other class needs nerfed(coughbarbscough) or boosted(coughhunterscough) or both of these things(coughmarks/lockcough) |
11-12-2013, 08:39 PM | #23 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
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I agree barbs should be nerfed, but what happens when they do? Another class will be nerfed after because that class is now the overpowered one. It's an endless cycle that can't be stopped IMO.
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This game is too easy |
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11-12-2013, 08:45 PM | #24 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Hunter defence would be too good and people will cry because they dont die fast enough.
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11-13-2013, 01:21 AM | #25 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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About damn time for a system overhaul on warlock. and plz plz let it not be another under the table nerf on the next update. I want to see the rise of warlock again after years of utter humiliation by marksmen XD
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11-13-2013, 01:25 AM | #26 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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something is gotta change there. marksman class being offensive in nature should carry less defensive spells than hunter of defensive nature. and strategic position is that spell that offset the balance.
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11-13-2013, 01:28 AM | #27 | |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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11-13-2013, 10:29 AM | #28 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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I think mobility and wild spirit has been nerfed enough. Inb4 ensnaring arrow mm speed is reduced to 5%
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11-13-2013, 12:19 PM | #29 | |
Pledge
Join Date: Mar 2010
Posts: 44
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Yeah reducing the relic carrier time so that relics aren't trolled so much is complete fail. Trolls don't care about relic timer, yet 15 minutes is not enough time to carry from Shaan/Efe to Imp (or vice versa). This timer should be 20+ minutes, and honestly I didn't see anything wrong with previous 30 minute timer. |
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11-13-2013, 03:14 PM | #30 | |
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Join Date: Mar 2010
Posts: 44
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Quote:
Fail NGD. What NGD doesn't seem to grasp is that EVERY successful invasion has ALWAYS been from overpop realm. To limit relic captures and/or forts during certain hours simply discourages gameplay. Multis switch realm, and single realm players get bored and log off. The game is now even more boring than it ever was. During times of the year when overall server population is low, realm population is drastically affected by multirealmers moving realms. The effect of such measures is simply to further encourage multis to move to another realm. This amplifies the imbalance during invasions. We don't need measures in place that further encourage folk to switch realms. What is needed is a motivation for realm defenders to defend a realm, which also work during low population times. Multis always switch to the attacking realm, because they get wish, noble, etc, not to mention farming/zerg mentality. Defenders get nothing, so most everybody "logs off" during invasion. Rather than implement measures to discourage gameplay, as has been done now, I think NGD should implement measures to encourage balanced gameplay, ASSUMING MULTIs. Although NGD officially looks the other way regarding multirealmers, they fail to account for multirealming behavior in their game design, and that's the fundamental flaw in CoR. Reducing gameplay when population becomes low = fail. Sorry to be brutally honest, but you did ask for input on the changes... Some specific examples of how you might encourage balanced invasions:
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