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General discussion Topics related to various aspects of Champions of Regnum

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Old 01-03-2015, 02:43 AM   #21
Awrath
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Quote:
Originally Posted by Hollow-Ichigo View Post
In my opinion, the middle of the map, where you want there to be large battles, is too small. You are forcing ranged to be on top of the hills to survive. That isn't fun. The center should be bigger, so that ranged can adequately move around instead of pew-pewing at a range.

And before someone says "range shouldn't be getting close" or "they can do that with help". A melee doesn't need help to get up the hill. All they have to do is go to one of those blindspots, then wait for UM or defensive support to be CD, and the range have to retreat off the mountain, where they will be at a severe disadvantage because of the circumference. And everybody complains about marks pew-pew, so why would you want to further support this playstyle?

-Drew
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Originally Posted by Hollow-Ichigo View Post
Also, I'd like to note that, judging from the pictures, range cannot hit other range, which means that, if the map is to stay how it is, the only logical thing for range to do would be stay on the hills during a large fight, where the warriors and conjs are in the middle or close to it. The range would have no risk of dying.

-D
Agree with this. No sensible person likes to play an archer by standing in one spot spewing arrows around at random targets. It's much more fun to move around and actually use your CC's and buffs. Personally I saw little wrong with the old map even with regards to game play for archers. I could comfortably play that map with my hunter. It would be nice if this map could be tested à la Amun before it goes live. Best of luck regardless, I'm looking forward to the return of these instances.
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Old 02-05-2015, 10:34 AM   #22
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I wont be playing in any sort of pitched battle zone unless everyone has to use the same basic gear and jewellery. (and no warmaster bonuses)

If the aim of battle zones is to have balanced fights than the playing field has to be completely level.

-Daith
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Old 02-05-2015, 10:40 AM   #23
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Quote:
Originally Posted by Telwe View Post
I wont be playing in any sort of pitched battle zone unless everyone has to use the same basic gear and jewellery. (and no warmaster bonuses)

If the aim of battle zones is to have balanced fights than the playing field has to be completely level.

-Daith


Feel free to sit this season out then

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Old 02-05-2015, 10:59 AM   #24
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Quote:
Originally Posted by Telwe View Post
... everyone has to use the same basic gear and jewellery. (and no warmaster bonuses)
Yup. This is how it works in other games
Do something about it before enabling Battlezones feature. -> 04-21-2014
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Old 02-05-2015, 12:12 PM   #25
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Feel free to sit this season out then

Regards
I will then, no problem.
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Old 02-05-2015, 01:06 PM   #26
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The main problems of the battlezones were

1. their influence in the warzone; some players jumped into the BZ to escape, to autoresurrect or just to get their hitpoints and mana restored

2. the waiting queue, at certain daytimes and for certain realms it was jsut impossible to join the BZ, often you had to wait several hours to get in and then when the BZ finally started most players were already afk or doing other things and therefore rejected to join - as a result the more populated or more interested realms had to fight with just 4, 5 or 6 players against the 8 of the udnerpopulated realm who just jumped in directly without waiting

my sugesstion is to completely forget the realms inside the battlezone, just form 3 teams regardeless if the players are from Ignis, Syrtis or Alsius and don't permit to join BZ from warzone!

It is nice that you want to improve the map but at this point there are other more essential issues to be solved first.
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Old 02-05-2015, 03:00 PM   #27
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Quote:
Originally Posted by andres81 View Post
1. their influence in the warzone; some players jumped into the BZ to escape, to autoresurrect or just to get their hitpoints and mana restored
there have been a lot of ideas concerning this, really a lot of input in various threads. But NGD never answers any of these ideas, they just read and keep silent. While this prevents trouble, it also puts the whole responsibility to them. In the end, they will come up again with a solution everybody will blame them for. They'll receive feedback, but just right after they released it. If NGD kept posting their ideas throughout the forums, we could at least comment on them. But this way, NGD will still get a good amount of shitstorm for everything they do, in every update.

So: WZ influence vs. Instance fun is an issue difficult to solve, but it's NGD's problem and they obviously seem to have some solution for it. If yes, discussing about it seems to be kind of senseless
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Old 02-12-2015, 11:27 PM   #28
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btw double post

Quote:
Originally Posted by Chilko View Post
Quote:
Originally Posted by Kitsunie
Is introducing instances when there are already so few players in warzone on smaller servers really a good idea, though?
we have debated this for a year.
Our conclusion is the following.

Instances are more controllable.
we can turn them on and off.
and they are easier to fill to the point of them becoming balanced and interesting.
Some instances we can even be cross server instances.

We are following the premise that we need to broaden the player experience.
There are people who like huge wars, there are also people who like smaller battles where individual player skill or individual gains seem more evident.

We cannot make that happen in the same game space as it create conflicts within the community - some people saying hay we are being invaded and other people saying get out of here i'm having fun in my bridge loop.

In the end, we need to think about features that will increase the player base on low population servers, not only about how new features will affect gameplay on such servers.

it's complicated, feel free to post your feelings
is this still a thing?
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Old 02-24-2015, 12:27 PM   #29
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What about restrictions for joining?

6vs6vs6: 1 of each class...would be nice.
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Old 03-01-2015, 02:00 AM   #30
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I will return to Regnum with the BZs, not too much else to say about it. Keep up!
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Ignis invade Alsius y Syrtis; Alsius invade Ignis y Syrtis; Syrtis invade Campa y Save.
1 vs 1 en ZG; esa que esta programada para que el rango no deje llegar al mele a el/ella; o el mele se esconda detras de algo.
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